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Some character work I did on the game DJHero 2. Base mesh was created in 3DSMax and sculpted in Mudbox. Re-topology was done in Topogun. Textures painted in Mudbox and Photoshop

The images are screen grabs from Mudbox with a background gradient added in Photoshop

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The eyes haven't been touched up. The images are a screen grab from Mudbox. The eyes are two spheres over the top of each other the inner one has the texture and the outer transparent sphere has a high spec and gloss plus a little lump for the lens. It came out better than I had expected!
 
Amazing detail Robert. Great work! Were the eyes rendered in MAX or finished in Photoshop?