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The Business Social Platform for Creatives Worldwide
Freelance
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Creative Brief Only
Job Type: Freelance
Field: Graphic Design
Skill Requirements: Adobe Photoshop
Project Start:May 18, 2012
Location:California, Los Angeles
Date Posted:May 16, 2012, 12:53 p.m.
Project Start:May 18, 2012
Project End:May 22, 2012
DETAIL DESCRIPTION
We are looking for a talented designer to help us complete a new homepage mockup in PhotoShop/Illustrator. We have detailed wireframes of what we want and are looking for someone to style or outline.

Most importantly we are looking to have this done yesterday, and will pay a premium for immediate assistance.
REFERENCE URL’S:
Posted by: The Creative Group | Representing: The Creative Group
Budget: See Description
Job Type: Full / Part Time
Field: Art Direction, Brand Design, Graphic Design
Skill Requirements: Not Listed
Project Start:June 14, 2012
Location:California, Los Angeles
Date Posted:May 14, 2012, 11:30 a.m.
Project Start:June 14, 2012
Project End:Sept. 19, 2017
DETAIL DESCRIPTION
We are looking for a Senior Designer who has a passion for the web and application interface. You MUST be a usability junkie. Face it, bad design makes your skin crawl - beautiful design puts a smile on your face. You sweat every pixel, but still understand the big picture. Your creative experience and inspiration extend beyond the digital realm. A serious sense of humor and a deep appreciation for the absurd are mandatory here.

Responsibilities
The Senior Designer is a strategic thinker who understands the impact that design has on business. They have the confidence and integrity to present in front of clients and articulate concepts, along with a strong affinity for branding and identity creation, creative focus, designer genes and technical ability.

The Sr. Designer is responsible for executing solid designs that speak to the creative and art direction provided. They also work well as a team member on an account, understands how teams operate, and knows what is expected in critiques and team meetings, working closely to ensure that the visual design communicates the desired message and functions successfully. The Senior Designer may take on creative lead responsibility and is expected to mentor designers.

Requirements
* A well-crafted and accurate online portfolio is required to apply for this position
* 3+ yrs overall experience preferred including:
* 2+ yrs as a graphic designer in one of the following areas: multimedia, agency creative or graphic design
* 1+ yrs experience in Internet design
* Bachelor’s degree preferred, or equivalent work experience (fine arts, graphic design, interactive design, etc.).


All candidates must live in the Greater Los Angeles Area!!
Posted by: Syndicate bleu | Representing: Syndicatebleu
Budget: See Description
Job Type: Full / Part Time
Field: 3D Modeling, 3D Texturing
Skill Requirements: Autodesk Maya
Project Start:June 5, 2012
Location:California, San Fernando Valley
Date Posted:May 2, 2012, 10:17 a.m.
Project Start:June 5, 2012
Project End:Sept. 11, 2012
DETAIL DESCRIPTION
One of the world's top online studios is seeking a Texture Artist. We are looking for someone whose portfolio demonstrates creativity, a strong sense of aesthetics and the ability to hand paint textures in a variety of styles.



Requirements:

3+ years of industry experience, including experience in UV layout and texture projections.
Strong painting texture skills and experience creating shaders.
Must have extensive hand-painted soft texture skills.
Advanced understanding of Photoshop and experience with Maya (or an equivalent 3D program).
Posted by: Sony Playstation | Representing: Sony Computer Entertainment of America
Budget: See Description
Job Type: Full / Part Time
Field: 3D Animation, 3D Modeling, 3D Texturing
Skill Requirements: Not Listed
Project Start:June 5, 2012
Location:California, Los Angeles
Date Posted:May 2, 2012, 10:08 a.m.
Project Start:June 5, 2012
Project End:Sept. 16, 2014
DETAIL DESCRIPTION
Responsibilities:
Work collaboratively with each project's Senior Producer and studio production staff to facilitate organization and project planning - including estimating, task assignment, scheduling, resourcing, and workflow management. Follow the accepted processes and standards defined by studio production management.

Hire, review, and mentor project leads and individual artists. Attract, develop, and retain top-talent within the industry to insure that the Studio maintains the highest possible standards for art in its games.
Support the creative vision of each project's Creative Director and, in turn, each project Art Director, to insure that the efforts of the artists are consistent with that vision.

Initiate research and implementation of new techniques to improve visual quality of art or cost-effectiveness of art production.

Represent art disciplines in studio management strategic planning, scheduling, and budgeting. Provide guidance to Director of Product Development to insure that the needs of art disciplines are being met.

Represent their art discipline in Worldwide Studios information exchanges. Maintain a visible presence in the computer graphics and game industries, representing Worldwide Studios interests with a high degree of professionalism.

Execute any and all other assigned duties to ensure the success of our Studio projects.

Qualifications
Must have the necessary skills and knowledge to manage a team of artists from one or more core disciplines: visual development, environment, special effects, character modeling, animation, or cinematics. Knowledge of the terminology and processes associated with these departments is a plus

Excellent understanding of how their art discipline functions within our studio art pipeline and how to organize and supervise artists to accomplish their assignments.
Possess strong artistic and technical skills in 3D computer graphics production.

Extremely organized in the areas of 3D art asset development workflow, and in the advent of future developments, must possess the knowledge of how best to implement those changes. Must have a basic understanding of production and be able to schedule, communicate and monitor tasks.

Must have 5+ years experience in HD computer graphics production and supervised a medium to large sized team (20+ people). Should have hands-on art production experience on at least one "AAA" commercially released videogame.

Bachelor's Degree or equivalent.
Posted by: Syndicate bleu | Representing: Syndicatebleu
Budget: See Description
Job Type: Full / Part Time
Field: Video Editing, Video Production
Skill Requirements: Final Cut Pro
Project Start:May 16, 2012
Location:New York, New York City
Date Posted:April 25, 2012, 4:12 p.m.
Project Start:May 16, 2012
Project End:June 17, 2014
DETAIL DESCRIPTION
We are seeking a Preditor for one of our TV Network clients. You will be responsible for writing, producing and editing in Final Cut for on-air and off-air promo material. You will also implement brand strategy and creatively support brand directives and programming initiatives across multiple thematic channels, from concept to finish edit.

Requirements:
Must have strong Final Cut.
Should have 3-5 years of experience as a writer/producer in on-air
promotions for television industry.
Posted by: Sony Playstation | Representing: Sony Computer Entertainment of America
Budget: See Description
Job Type: Full / Part Time
Field: 2D Animation, 3D Animation, Game Design
Skill Requirements: Autodesk Maya, Autodesk Mudbox, Zbrush
Project Start:May 16, 2012
Location:California, Los Angeles
Date Posted:April 25, 2012, 3:25 p.m.
Project Start:May 16, 2012
Project End:Aug. 18, 2015
DETAIL DESCRIPTION
The Santa Monica Studio is an open and creative environment, where we strive to make the best games in the industry. Join us as we embark on our next project!

Overall, the position of Senior Environment Artist is expected to partner with the organization to:

Is a contributor to the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio, this entails expanding methods to improve the production pipeline, tools, systems and visual integrity

Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release, this entails ensuring environment/level assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole

Maintain a good knowledge of the games design to facilitate communication and enable early identification of issues

Undertakes research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals

Facilitates requests or information needs regarding any aspect of the environment/level art creation process as requested
Capable of resolving a range of complex artistic development issues for both artists as well as other team members

Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods

Possess strong time management and prioritization skills, this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals

Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)

Qualifications
Strong traditional fine art skills, training and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)

Proficient in the use of Maya (or 3d modeling package) and Photoshop, Z-Brush/Mudbox experience desirable

Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture paining, surface sampling, particle systems, mapping techniques, UV layout, in-game animation, material setup, layout, sfx, and engine parameters/optimizations desirable

Previous or next-gen video game platform experience is desirable (e.g. PS2, PS3, X-box, X-box 360 etc)

Good communication, organizational, time management and interpersonal skills

At least 3 years of industry or related experience

At least 1 published titles considered a strength

Bachelor's degree in Fine Arts or equivalent
Posted by: Sony Playstation | Representing: Sony Computer Entertainment of America
Budget: See Description
Job Type: Full / Part Time
Field: 3D Modeling, 3D Texturing, Game Design
Skill Requirements: Not Listed
Project Start:May 15, 2012
Location:California, San Diego
Date Posted:April 25, 2012, 3:19 p.m.
Project Start:May 15, 2012
Project End:May 15, 2013
DETAIL DESCRIPTION
This position is for a temporary engagement through our staffing partner WorkforceLogic. The anticipated duration of this engagement is 3 months. The duration of the assignment cannot exceed 12 months.
The Environment Artist will be required to work with the Art Development Group and Cinematics Group to create both in-game and pre-rendered quality environments within a range of styles
The focus will be on environmental art pieces but may require some character creation as well
Qualifications

An advanced understanding of in-game art asset creation is required
Ability to create environments from both detailed concepts and a single photograph is required
Ability to take direction or concepts from rough idea to final model/texture then into lighting is required
An advanced understanding of Maya is required
Ability to use in-game technology to finalize assets
Posted by: Sony Playstation | Representing: Sony Computer Entertainment of America
Budget: See Description
Job Type: Full / Part Time
Field: 2D Animation, 3D Animation, Fine Arts
Skill Requirements: Adobe Photoshop
Project Start:May 21, 2012
Location:California, Los Angeles
Date Posted:April 19, 2012, 2:19 p.m.
Project Start:May 21, 2012
Project End:Aug. 11, 2014
DETAIL DESCRIPTION
The Sony Santa Monica Studio is hiring for an unannounced new IP!

We are an open and creative environment that strives to make the best games in the industry. Join us as we embark on our next project!

Overall, the position of Senior Concept Artist is expected to partner with the organization to:

Responsibilities:
Is a contributor to the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio. This entails expanding methods to improve the production pipeline, tools, systems and visual integrity
Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring visual development assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole
Maintain a good knowledge of the games design to facilitate communication and enable early identification of issues
Undertakes research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals
Facilitates requests or information needs regarding any aspect of the visual development creation process as requested
Capable of resolving a range of complex artistic development issues for both artists as well as other team members
Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.
Possess strong time management and prioritization skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals
Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)

Qualifications
Strong traditional fine art skills, training and production experience (illustration, painting, human anatomy, organic forms, color theory, perspective, 2D & 3D design)
Proficient in the use of Photoshop/Painter as well as traditional painting/rendering techniques. Understanding of the fundamentals of 3D packages a plus.
Familiarity with video game product development including, but not limited to workflow, tools, limits of technology, matte painting, color keys, character turnarounds, story board, marketing material, graphic design, HUD/UI design experience desirable
Some previous or next-gen video game platform experience is desirable (e.g. PS2, PS3, X-box, X-box 360 etc.)
Good communication, organizational, time management and interpersonal skills
At least 3 + years of industry or related experience
1 or more published titles considered a strength
Bachelor's degree in Fine Arts or equivalent