Posted By: Andre Cook | Nov 18, 2009
Field:
3D Modeling
Need help converting a 3ds Max file ( .max ) into OpenGL ES vertex float data
Can anyone help me convert a 3D model of 3ds max iPhone into "OpenGL vertex float data"? Ultimately I would like to import this 3D model into the GLGravity sample code project by editing the "teapot.h" file.
Can anyone help me convert a 3D model of 3ds max iPhone into "OpenGL vertex float data"? Ultimately I would like to import this 3D model into the GLGravity sample code project by editing the "teapot.h" file.
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The way this is traditionally accomplished is by utilizing an exporter plugin in Max. The Max file format, AFAIK, is a closed format. That may have changed in recent years. There may be another way of accomplishing it, but you can't simply "make something ready for open gl es". You need a file format to export to. And something to load it in your app and submit the data to open gl es.
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You need a file format to export to.