Making eyes appear rich and soulful is critical to conveying character. In "Rendering Eyes", Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture – all of which are described during the course of the lesson – these techniques are crucial to any character rendering. Instructor for this title: Neville Page
Welcome to my complimentary Studio Session on Filter Foundry.
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It only takes a few seconds and allows everyone to message each other in open form conversation. I hope you enjoy the session and find it insightful.
I also invite you to post any feedback you may have, on my Instructor Profile page.
Thanks, Neville Page
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Overview
Session Followers: 102 price: FREE total comments: 3 field: Concept Art applications:
Adobe Photoshop
general notes: Chapters Covered on DVD:
1. Research
2. Matte Surface
3. Understanding Reflections
4. Reflective Sphere
5. Changing the Environment
6. The Human Eye
7. Rendering Over a Sketch
8. Adding the Eye
9. Painting Clay
10. Orangutan Eyes
To follow along and see all session content please log-in below or sign up for FREE.
It only takes a few seconds and allows everyone to message each other in open form
conversation. I hope you enjoy the session and find it insightful.
I also invite you to post any feedback you may have, on my Instructor Profile page.
Thanks, Neville Page
Studio sessions are usually presented as screen-casted video chapters. To ensure a great browsing experience we recommended you have the latest version of Chrome, Firefox, Safari or Internet Explorer installed.. We value our creative community and professional experience it offers, and we hope that you find each session inspiring to further elevate your career.