SESSION by:
WES MCDERMOTT
Welcome to advanced character texturing techniques. In this session we are going to take an in depth look at texturing the character you see below. I am going to cover some key concepts you can use in your next 3D project with your favorite 3D application such as: UV Layout, Preparing source images, Creating diffused specular bumps and sub-surface maps as well as Lighting and rendering as well as compositing multiple render passes to create the final image
Overview
Session Followers: 14price: $20.00
total comments: 12
field: 3D Texturing
applications: Modo, Adobe Photoshop, Autodesk Mudbox
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Thanks, Wes McDermott
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