Im a freelance digital artist who has has taught Mudbox around the world and was asked to lecture at the Vienna science academy. He is the programmer behind 'MudWalker' and the 'Wayne's Vector Displacement Shader' for use with Mental ray using Mudbox vector displacement maps. As a freelance artist I have worked in TV, Games and Film and currently is working as lead 3D sculptor for Blurr Studios on "Brink".
Also the Author of 8 DVD's (incuding a double LIVE one), 2 books, and a large ammount of digital sculptures. He is also an Autodesk Authorised Developer and publisher and has acted as consutant to them. He has taught artists from top films FX houses and games firms from all over the world and his DVD's on Autodesk Mudbox can be found at some of the top film FX and Game houses in the world. Wayne has been asked twice to do the Siggraph masterclasses for Autodesk Mudbox in both 2009 and in 2010.
Autodesk Mudbox 2011 software helps accelerate design, sculpting, and approval phases with powerful new tools for deforming and posing models, and the ability to create high-quality turntables for presentations. Moreover, the texture painting toolset is significantly extended with image adjustment brushes and blend modes for paint layers, while a Vector Displacement map extraction method offers new possibilities for creating and rendering complex details. In addition, with single-click file transfer with Autodesk Maya 2011 software; multi-layer PSD exchange with Adobe® Photoshop; and support for Windows® 7 and Mac OS® X 64-bit operating systems, Mudbox 2011
fits more seamlessly into existing pipelines.
No need for me to navigate through multiple file browsers and remember path and filenames: now models and scene information transfer between Mudbox 2011 and Maya 2011 with a single click. In addition, Displacement and Normal maps extracted in Mudbox are now associated with models when an Autodesk® FBX® 2011 file is exported, helping to eliminate the need to manually reassemble the asset when brought into in another program. Meanwhile, using Mudbox in concert with a favorite content creation application is easier than ever with a choice of familiar hotkey setups for common actions.
While painting in 3D space helps with precise placement of detail on the model, in some cases it is easier to paint textures in a 2D format. An innovative new feature in Mudbox unfolds a 3D model into a 2D representation, based on its UVs, but retains the benefits of working in a true 3D environment such as the ability to analyze lighting and material qualities. Beyond painting, sculpting on the unfolded mesh
with tools such as Grab and Smooth enables basic editing of the 3D model’s UVs. If you wanna learn more about Uv's and what this all means, Autodesk has some great info on their site that will shed creative light. Don't let the technical stuff make it seem like its complicated. This software is amazing and easy to use guys. It really changed the way I look at design now and its just so cool to easily create organic shapes in seconds I can import to Photoshop to add unique elements to my design.
- Blend Modes for Paint Layers
- Unsurpassed 3D painting when I moved from 2D to sculpting
- Multi-Layer PSD File Exchange with Photoshop
- 64-bit Support for Mac OS® X and Windows 7
- Record a sculpting and painting session to share workflow
- Quickly and easily create high-quality 360 degree
turntable movie files
Check out my sessions in the Studio or just click on the background related to painting in Mudbox. All Free but just leave me some feedback please.
And you can never go wrong with product url
http://resources.autodesk.com/med/Autodesk_Mudbox/How_Tos
Other DVD's
Creating Facial Expressions in Mudbox 2011 and Maya 2011
by Digital Tutors.