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Creative Brief Only
Student Internship
Internet Opportunity
Job Type: Full / Part Time
Field: 2D Animation, 3D Modeling, Visual Effects
Skill Requirements: Autodesk 3ds Max, Autodesk Maya, Houdini
Project Start:Nov. 15, 2011
Location:Wisconsin, Madison
Date Posted:Nov. 9, 2011, 5:52 p.m.
Project Start:Nov. 15, 2011
Project End:Sept. 17, 2013
DETAIL DESCRIPTION
Job Description

Raven Software, developer of numerous award-winning games, including X-Men Origins: Wolverine, Wolfenstein and Singularity, is seeking a lead visual effects artist to drive the development of stunning visual effects for a console-based, realistic, first-person military shooter.

PORTFOLIO
• Video: wide range of published and highly realistic effects (weapons, atmospherics, etc.) placed in highly realistic next-gen game environments with a shot-by-shot breakdown
• Documentation or demonstration of development workflow, including tool and engine use, artistic and budgetary considerations
• Other effects (sci-fi, fantasy, etc.), game assets (models, textures, lighting), or film work a plus

Desired Skills & Experience

EXPERIENCE
• 3-5 years experience as senior effects artist in games industry
• Primary effects artist on shipped next-gen title(s)
• Extensive experience with development of effects through gaming fx editors/programs
• Small group leadership and mentor/training
• Tool and/or scripting development for Max, Maya, or effects generation programs

SKILLS
• Self-motivated, proactive, results-oriented, team-centric, 'can do' approach and disposition
• Demonstrably high proficiency in crafting 2d art, basic 3d assets, and particle systems for use in effects
· Highly critical artistic eye and ability to organize and communicate vision in aesthetic and technical terms
· High level understanding of effects and rendering budgets
· Technical expertise involving shaders, and Max or Maya scripting
· Artistic expertise involving source art creation and "realistic" particle flow movement
• Working knowledge of shader function, including development and implementation
• Ability to develop animated textures
• Excellent communication, planning and execution
• Able to stay current with the latest tools, technologies, and techniques and help implement them into the pipeline
• Maintaining quality and efficiency under tight budgets and/or deadlines
• Small team organization & management
• Ability to collaborate - flexibility a must
• Passion about and interest in the visual effects field
• Tremendous passion for games and entertainment, especially first-person combat-oriented military titles

PLUSSES
• Strong background in modeling, animation and/or traditional art
• High-end rendering of particle effects
• Military experience
• Specialty post-production work for game cinematics
• After FX
• Experience and comfort with one or more scripting/programming languages
• Secondary education, Bachelors of Fine arts or equivalent
• Ability to assist with other art tasks, including light 2d, 3d, or concept tasks


Company Description
Come work with us on our exciting new unannounced title -We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; an outstanding compensation and benefits package; a fun, team environment; impressively affordable living, and an exceptional quality of life!
REFERENCE URL’S:
http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=ART0000GX&media_id=20176&src=LinkedIn_Slots