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I received formal training at The High School of Art and started painting graffiti on New York City subways in 1980. Investing a great deal of energy in observing the historical aspects of graffiti culture, has led me to a long-term commitment of turning my passion into a business. I later moved to Los Angeles expecting to learn and collaborate with other artists. I have been transitioning from galleries, collectors and commercial work, searching for the ideal industry. I am continuously inventing styles and standards in nearby neighborhoods and industries. Most importantly, graffiti has been another method of communicating to a more diverse audience, whether it is through traditional galleries or the streets.
Applications: Adobe Photoshop, Paint.NET, Zbrush, Sketchbook Pro
Creative Fields:Graffitti, 3D Animation, Character Design, Creative Direction, Blogging
City: Los Angeles | Personal Site: |
Location: USA | Work URL: |
Experience: 22 years, 7 months | Facebook: |
Employer: | Twitter: |
Title: CEO | LinkedIN: |
Status: Fulltime Employed | Other: |
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Win a Depositphotos Free Subscription and $50 UPrinting Print Credits in this International Giveaway!
Win a Depositphotos Free Subscription and $50 UPrinting Print Credits in this International Giveaway!
<p>This week, <a href="http://depositphotos.com/">Depositphotos</a> and <a href="http://www.uprinting.com/?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytdcon_0612">UPrinting</a> are collaborating to give you an international giveaway! Here you can win a 20-day free stock photo subscription where you can download 10 images a day (the normal setup is 7 days and 5 images a day), and $50 worth of print credits to spend however you like too!<br />
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Here are the various means of entry:<br />
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- Follow <a href="http://www.twitter.com/Depositphotos">@Depositphotos</a> on Twitter<br />
- Like the <a href="http://www.facebook.com/DepositPhotosEN">Depositphotos (English)</a> Facebook page<br />
- Tweet about this giveaway - you can find the premade tweet in the PunchTab app<br />
- Like the You The Designer blog (we know you do, it’s just that sometimes we need reminding!)<br />
- Leave a comment on this post saying what you’ll use the subscription and the print credits for<br />
- Visit (and join, if you like!) the <a href="http://www.ucreative.com/?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytdcon_0612">UCreative Network</a>, the social network for creative professionals!<br />
- Give the <a href="https://plus.google.com/116824150281780256954/">You The Designer Google+ page</a> a +1</p>
<p> <br />
<strong>Make sure you do all that via the PunchTab app</strong> so all your entries are counted! As usual, the more times you enter, the better your chances of winning.<br />
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Giveaway ends on <strong>Saturday, June 16, 2012, midnight PST. International except where prohibited.</strong><br />
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Print credits do not include shipping costs. If the print job costs less than $50, the remaining print credits may be subtracted from the shipping costs.<br />
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Once the giveaway ends, the PunchTab widget will reflect this, and we’ll publish another post to announce the winners as well as notify the winners privately.<br />
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Now that you’ve read all that, start submitting your entries and good luck, everyone!<br />
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<em>In case you need some printing done right now and can’t wait for this giveaway to end, UPrinting has a <a href="http://www.uprinting.com/coupons.html?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytdcon_0612">summer marketing sale</a> going on - that’s up to 20% off selected products until the 28th. <a href="http://www.uprinting.com/coupons.html?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytdcon_0612">Check it out!</a></em><br />
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<em>If you are looking for quality images, and the subscription you can win isn’t enough for you, feel free to join Depositphotos. You will have an ability to use <a href="http://depositphotos.com/free-photos.html">free images</a> with their Free Trial Program!</em></p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/cadence/" rel="author">Cadence Wu</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/6V4eEMK19_M" width="1" />
UPDATED: 4 MONTHS
<p>This week, as I was browsing <em>The New Yorker</em> magazine’s site for covers</a> (thanks to the curiosity sparked by <a href="http://www.youthedesigner.com/2012/06/06/the-art-of-the-new-yorker-magazine-covers/" target="_blank">one of our articles</a>), I saw this <a href="http://www.newyorker.com/online/blogs/books/2012/06/loving-ray-bradbury.html" target="_blank">tribute</a> to Ray Bradbury written my Junot Diaz. It was an intimate look at how he is well-loved by his fans and friends. Of all the tributes I read about him this week, one that discussed his answer to a question on passing a legacy to future generations is my favorite — </p>
<p> </p>
<p><em>“If you don’t read or write, you can’t be educated, you can’t care about anything — you’ve gotta put something in people’s heads so the metaphors bounce around and collide with each other and make new metaphors. That’s the success I’ve had of daring to put different metaphors together, mashing their heads together, saying, ‘Oh my god, I didn’t think of that — how wonderful!’”</em></p>
<p> </p>
<p>Continue learning and discovering new things by signing up for our <a href="http://www.youthedesigner.com/signup/" target="_blank">monthly newsletter</a> and subscribing to our <a href="http://feeds.feedburner.com/YouTheDesigner" target="_blank">RSS Feed</a>. Enjoy this week’s edition of You! Be Informed! </p>
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<p><strong>Bonnaroo 2012</strong></p>
<p>Four days of camping out in Manchester, Tennessee with more than 10 stages for music performance is what the Bonnaroo Music and Arts Festival is all about! Mingle with fellow revelers and explore the different options for food and entertainment! Know more about what you can bring, how to behave yourself during the festival, and more useful things <a href="http://www.bonnaroo.com/festival-info/" target="_blank"><strong>here</strong></a>.</p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Bonnaroo2012-via-YouTheDesigner.com_.jpg"><img alt="Bonnaroo2012 via YouTheDesigner.com" class="alignnone size-full wp-image-26585" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Bonnaroo2012-via-YouTheDesigner.com_.jpg" title="Bonnaroo2012 via YouTheDesigner.com" /></a></center></p>
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<p><strong>Gallery 1988 - “Excuuuuuse Meeeeeeeee”</strong></p>
<p>One of our favorite galleries is holding an exhibit that’s beyond awesome for words. Gallery1988 Venice will be holding <strong>“Excuuuuuse Meeeeeeeee,”</strong> a tribute to one of my favorite funnymen, Steve Martin. Artists participating in the exhibit created pieces inspired by Steve’s work in movies, books, TV, and music. The opening gala will be held on June 8, Friday, and the gallery will be up until the end of June 2012. If you’re a Steve Martin fan, or you just want to unwind by looking at contemporary art pieces, take time to drop by Gallery1988 Venice!</p>
<p><em>Images from <a href="http://g1988.tumblr.com/post/24405864636/this-friday-at-g1988-venice-we-open-excuuuuuuse" target="_blank">G1988</a></em></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Gallery-1988-Steve-Martin.jpg"><img alt="Gallery 1988 Steve Martin Exhibit via YouTheDesigner.com" class="alignnone size-full wp-image-26524" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Gallery-1988-Steve-Martin.jpg" title="Gallery 1988 Steve Martin Exhibit via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Gallery-1988-Michael-DePippo.jpg"><img alt="Gallery 1988 Michael DePippo via YouTheDesigner.com" class="alignnone size-full wp-image-26526" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Gallery-1988-Michael-DePippo.jpg" title="Gallery 1988 Michael DePippo via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Gallery-1988-Jason-Edmiston.jpg"><img alt="Gallery 1988 Jason Edmiston via YouTheDesigner.com" class="alignnone size-full wp-image-26525" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Gallery-1988-Jason-Edmiston.jpg" title="Gallery 1988 Jason Edmiston via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Gallery-1988-Nicole-Gustafsson.jpg"><img alt="Gallery 1988 Nicole Gustafsson via YouTheDesigner.com" class="alignnone size-full wp-image-26527" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Gallery-1988-Nicole-Gustafsson.jpg" title="Gallery 1988 Nicole Gustafsson via YouTheDesigner.com" /></a></center></p>
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<p><strong>WordCamp New York City 2012</strong></p>
<p>WordPress users in New York, rejoice! WordCamp New York City 2012 is upon you, and it will be held on June 9-10, 2012 at Baruch College in Manhattan. Gear up for two whole days to learn the latest about everything and anything about WordPress. If you’re planning to attend the event, learn more about it <a href="http://2012.nyc.wordcamp.org/" target="_blank"><strong>here</strong></a>.</p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/WordCampNYC.jpeg"><img alt="WordCampNYC via YouTheDesigner.com" class="alignnone size-full wp-image-26531" height="500" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/WordCampNYC.jpeg" title="WordCampNYC via YouTheDesigner.com" width="500" /></a></center></p>
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<p><strong>Asketic Riga - getCirulis</strong></p>
<p>We’re all about discovering and learning new things here at You the Designer, that’s why finding something graphic designers will find useful excites us. Asketic Riga is a design office from Riga, Latvia that’s taking a bold step to turn one of the region’s most unique typefaces, Cirulis, into a usable font family. <a href="http://getcirulis.com/" target="_blank">Sign up</a> and be among the first designers to receive Cirulis Pro Bold! </p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/getCirulis.jpg"><img alt="getCirulis via YouTheDesigner.com" class="alignnone size-full wp-image-26538" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/getCirulis.jpg" title="getCirulis via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Cirulis-poster.jpg"><img alt="Cirulis-poster via YouTheDesigner.com" class="alignnone size-full wp-image-26541" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Cirulis-poster.jpg" title="Cirulis-poster via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Cirulis-book.jpg"><img alt="Cirulis-book via YouTheDesigner.com" class="alignnone size-full wp-image-26540" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Cirulis-book.jpg" title="Cirulis-book via YouTheDesigner.com" /></a></center></p>
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<p><strong>AFA - Maurice Sendak Retrospective Exhibit</strong></p>
<p>On the day before what would have been Maurice Sendak’s 84th birthday, AFA (Animazing Fine Art) will be opening a retrospective exhibit featuring his art. The exhibition will open on Saturday, June 9, and will be up until Labor Day. Original artwork and published pieces that celebrate the life of Maurice Sendak will be on display. Learn more about the exhibit by visiting the <a href="http://afanyc.com/" target="_blank">AFA website</a>. </p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Maurice-Sendak-Retrospective-Exhibit-via-YouTheDesigner.jpg"><img alt="Maurice Sendak Retrospective Exhibit via YouTheDesigner" class="alignnone size-full wp-image-26561" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Maurice-Sendak-Retrospective-Exhibit-via-YouTheDesigner.jpg" title="Maurice Sendak Retrospective Exhibit via YouTheDesigner" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Maurice-Sendak-Retrospective-Exhibit-02-via-YouTheDesigner.jpg"><img alt="Maurice Sendak Retrospective Exhibit 02 via YouTheDesigner" class="alignnone size-full wp-image-26559" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Maurice-Sendak-Retrospective-Exhibit-02-via-YouTheDesigner.jpg" title="Maurice Sendak Retrospective Exhibit 02 via YouTheDesigner" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Maurice-Sendak-Retrospective-Exhibit-03-via-YouTheDesigner.jpg"><img alt="Maurice Sendak Retrospective Exhibit 03 via YouTheDesigner" class="alignnone size-full wp-image-26560" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Maurice-Sendak-Retrospective-Exhibit-03-via-YouTheDesigner.jpg" title="Maurice Sendak Retrospective Exhibit 03 via YouTheDesigner" /></a></center></p>
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</p>
<p><strong>The Innovation Whiteboard</strong></p>
<p>A month ago, The New York Times invited readers to share innovations that would make daily life easier. They called this <a href="http://www.nytimes.com/interactive/magazine/innovation-whiteboard.html" target="_blank">The Innovation Whiteboard</a>, a repository of ideas that features lifehacks. </p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Innovation-Whiteboard-via-YouTheDesigner.com_.jpg"><img alt="Innovation Whiteboard via YouTheDesigner.com" class="alignnone size-full wp-image-26570" height="55" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Innovation-Whiteboard-via-YouTheDesigner.com_.jpg" title="Innovation Whiteboard via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Innovation-Whiteboard-02-via-YouTheDesigner.jpg"><img alt="Innovation Whiteboard 02 via YouTheDesigner" class="alignnone size-full wp-image-26569" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Innovation-Whiteboard-02-via-YouTheDesigner.jpg" title="Innovation Whiteboard 02 via YouTheDesigner" /></a></center></p>
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<p>Also share and discuss graphic design news with other You The Designer readers through our <a href="http://facebook.com/youthedesigner" target="_blank">Facebook</a> and <a href="http://twitter.com/#!/youthedesigner" target="_blank">Twitter</a> accounts! </p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/chin/" rel="author">Chin de Vera</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/a6hvP3cXl_w" width="1" />
UPDATED: 4 MONTHS
<p>Logo design is made up of different defining aspects – from the designer’s influences and personal whims, to the design’s colour and its shape. We’ve discussed how logos are defined by colour and shape in our <a href="http://www.youthedesigner.com/2012/06/05/logo-design-the-color-and-the-shape/">previous post</a>. This time we’d like to talk about the file types and the things that you ought to know when you’re designing a logo for different media.</p>
<p> </p>
<p>As technical as these two graphic design terms may sound, they’re actually very simple. Raster graphics are basically made up of pixels, the things you see on your screen, the rough edges that you see on an image when you zoom in too much. On the other hand, vector graphics are made up of lines and anchor points that are auto-adjusted by Adobe Illustrator (or any other vector software editor you’re using) when you’re resizing your work. That’s the basic gist of raster and vector graphics, but let’s delve deeper into the abyss and know where and when to use them, and on what project, aside from logo design, you can use them.<br />
</p>
<p><center><img alt="Sample Raster Logo via YouTheDesigner.com" class="alignnone size-full wp-image-26546" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/full_ps.jpg" title="Sample Raster Logo via YouTheDesigner.com" /></center><br />
<em>Upon first inspection, raster and vector graphics will basically look the same way. The difference becomes apparent once reproducing the design becomes an issue.</em></p>
<p> </p>
<p><strong><br />
<h3>Raster Graphics</h3>
<p></strong></p>
<p>If you’re going to zoom in on an image, you’ll notice that the edges become more pixelated. This is because most images (JPEG, JPG, PNG, etc.) are rasterized to allow an artist or photographer to manipulate the image using a graphics editing software, like Adobe Photoshop.</p>
<p> </p>
<p>A raster graphic image is made up of pixels, with each pixel having only one colour. This means that if you have fewer pixels in your image, you’ll have lesser colour and a low quality image. Otherwise, you’ll have a perfectly crisp and sharp image.</p>
<p> </p>
<p><strong>Why it’s not for any logo project</strong></p>
<p>The primary concern in using raster graphics to create your logo design is the resolution. As I’ve mentioned before, rasterized images tend to be more pixelated or jagged on the edges. Resizing will be the main problem when it comes to reproducing a rasterized logo. You may be able to produce high resolution image on Photoshop, but you’ll never know how big the logo needs to be in actual production.</p>
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<p><center><img alt="Sample Raster Logo via YouTheDesigner.com" class="alignnone size-full wp-image-26546" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/zoom_ps.jpg" title="Sample Raster Logo via YouTheDesigner.com" /></center><br />
<em>A logo design that’s created using Photoshop will show pixels once you zoom in within the image. This becomes an issue when you need to create a larger design from your original.</em> </p>
<p> </p>
<p>Another issue is professional quality. If you’re designing logos as a professional, you’d aim for the best quality and using a raster file for your project doesn’t help your cause. As mentioned earlier, upon closer inspection rasterized images would eventually produce pixelated images. This’ll reflect your knowledge about industry standards and practice, which is better that you know it now, than later.</p>
<p> </p>
<p><strong>What’s it for?</strong></p>
<p>Photos and graphic rendering are done in raster graphics. Because of the extensive colour manipulation capabilities of raster graphic editors, they’re apt tools in adding and editing colours, tones, and textures on images, and photos. Usual projects done in Adobe Photoshop are web design, promotional graphics, and your usual illustration colour rendering.</p>
<p> </p>
<p><strong><br />
<h3>Vector Graphics</h3>
<p></strong><br />
In simple terms, vector graphic images are collections of lines and anchor points that make up a whole image. The lines serve as your drawing’s outline and the anchor points control where your lines should go. It’s similar to how the Photoshop pen tool works. If you’re familiar with it you’ll be fine, if not it’s time you work on it.<br />
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The anchor points and lines that make up a vector graphic image are manipulated through mathematical calculations (done by the software you’re using, no worries), which make the image done in vector to be scalable to any size.<br />
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<strong>Why it’s used in creating logos</strong><br />
Because of the ease in resizing a vector graphic image, logo designers find it easier to reproduce a logo in any size, any time, without losing quality. Aside from resolving sizing issues on a logo design, editing it will be a lot easier. Logos made in vector graphics are more adaptable and streamlined when applied to different media – from promotional prints and corporate stationery, like <a href="http://www.uprinting.com/business-cards.html?utm_source=http%3A%2F%2Fwww.youthedesigner.com%2F&utm_medium=referral&utm_campaign=gdm_ytd_0612" target="_blank">business cards</a> and letterheads, to web design applications and other media.<br />
</p>
<p><center><img alt="Zoomed in Vector Logo via YouTheDesigner.com" class="alignnone size-full wp-image-26549" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/zoom_vector.jpg" title="Zoomed in Vector Logo via YouTheDesigner.com" /></center><br />
<em>Vector Graphics’ primary strength lies on its scalability. Since you’ll be applying the logo on different media, you’ll have to create different sizes of the same design. But if you’ve created the logo design as a vector graphic, size and scaling issues are easily resolved.</em><br />
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<p><strong>Other applications</strong></p>
<p>Most conceptual artists directly sketch their work on vector graphic editors and just render them on Adobe Photoshop, or other raster graphic editors. Because of the power combination of Adobe Illustrator’s intuitive drawing tools that work best with a tablet – this makes it easier for artists and illustrators to create sketches, concept designs, or adding details to a drawing easier.</p>
<p> </p>
<p>Look out for our other logo design posts for the month of June. Make sure that you’re subscribed to our <a href="http://feeds.feedburner.com/YouTheDesigner" target="_blank">RSS Feed</a> to receive awesome design news and inspiration. If you’ve got any questions, topic suggestions, or some love to share, just hit us up on <a href="http://www.facebook.com/youthedesigner" target="_blank">Facebook </a>or <a href="https://twitter.com/#!/youthedesigner" target="_blank">Twitter</a>. </p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/cadence/" rel="author">Cadence Wu</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/NbyxvDmYX_E" width="1" />
UPDATED: 4 MONTHS
<p>As you’ve seen in our recent posts, we’re cooking up a series of articles focusing on logo design and the issues and elements concerning the design process as well as the technicalities that come with it. Watch out for this week’s upcoming posts – we’ll be featuring illustrated covers of The New Yorker magazine, we’ll also publish another logo design post discussing the difference between raster and vector graphics.</p>
<p> <br />
Going into the things I dug up the past weekend, here are some amazing graphic design samples, illustrators, and their artwork:</p>
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<strong>Emma Block – Illustrator</strong></p>
<p>We’ve seen some amazing illustration from <a href="http://www.youthedesigner.com/2012/05/30/you-be-inspired-0007/" target="_blank">last week’s Be Inspired</a> post, this week we’ve got another female illustrator in <a href="http://emmablock.co.uk" target="_blank">Emma Block</a>. Her work has a touch of 1930s jazz and 1950s lifestyle, some of her works somehow reminisce the film Breakfast at Tiffany’s and a little hint of Dorothy Parker’s era.<br />
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<center><img alt="Emma Snow via YouTheDesigner.com" class="alignnone size-full wp-image-26481" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/emma01.jpg" title="" /></center><br />
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<center><img alt="Emma Snow via YouTheDesigner.com" class="alignnone size-full wp-image-26482" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/emma02.jpg" title="" /></center><br />
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<center><img alt="Emma Snow via YouTheDesigner.com" class="alignnone size-full wp-image-26483" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/emma03.jpg" title="" /></center><br />
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<center><img alt="Emma Snow via YouTheDesigner.com" class="alignnone size-full wp-image-26484" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/emma04.jpg" title="" /></center><br />
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<center><img alt="Emma Snow via YouTheDesigner.com" class="alignnone size-full wp-image-26485" height="580" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/emma05.jpg" title="" width="600" /></center></p>
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<strong>Chibi Tarot – A Cute Take on an Ancient Tradition</strong></p>
<p>A project by artist Adam Bodgett, the <a href="http://chibitarot.com/" target="_blank">Chibi Tarot</a> project aims to recreate the major and minor arcana of the Tarot deck, through the lens of chibi. If you’re not familiar with the term chibi meaning “Short Person”, it’s used to describe a thing or person as cute or small.<br />
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<center><img alt="Chibi Tarot by Adam Bodgett via YouTheDesigner.com" class="alignnone size-full wp-image-26469" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/chibitarot01.png" title="" /></center><br />
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<center><img alt="Chibi Tarot by Adam Bodgett via YouTheDesigner.com" class="alignnone size-full wp-image-26470" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/chibitarot02.png" title="" /></center><br />
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<center><img alt="Chibi Tarot by Adam Bodgett via YouTheDesigner.com" class="alignnone size-full wp-image-26472" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/chibitarot03.png" title="" /></center><br />
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<center><img alt="Chibi Tarot by Adam Bodgett via YouTheDesigner.com" class="alignnone size-full wp-image-26473" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/chibitarot04.png" title="" /></center><br />
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<center><img alt="Chibi Tarot by Adam Bodgett via YouTheDesigner.com" class="alignnone size-full wp-image-26474" height="1111" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/chibitarot05.png" title="" width="600" /></center></p>
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<strong>Conrad Roset – Illustrator</strong></p>
<p>A common muse among graphic artists and illustrators is the image of a woman. <a href="
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<center><img alt="Conrad Roset via YouTheDesigner.com" class="alignnone size-full wp-image-26476" height="925" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/conrad01.jpg" title="" width="600" /></center><br />
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<center><img alt="Conrad Roset via YouTheDesigner.com" class="alignnone size-full wp-image-26477" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/conrad02.jpg" title="" /></center><br />
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<center><img alt="Conrad Roset via YouTheDesigner.com" class="alignnone size-full wp-image-26478" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/conrad03.jpg" title="" /></center><br />
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<center><img alt="Conrad Roset via YouTheDesigner.com" class="alignnone size-full wp-image-26479" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/conrad04.jpg" title="" /></center><br />
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<center><img alt="Conrad Roset via YouTheDesigner.com" class="alignnone size-full wp-image-26480" height="830" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/conrad05.jpg" title="" width="600" /></center></p>
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<strong>Movie Posters by Neil Kellerhouse</strong></p>
<p>If you’re into films and <a href="http://www.uprinting.com/poster-printing.html?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytd_0612" target="_blank">movie posters</a>, you’ll love <a href="http://kellerhouse.com/" target="_blank">Neil Kellerhouse’s work</a>. He has worked on the posters for <em>The Girl with the Dragon Tattoo</em>, <em>The Social Network</em>, and <em>I’m Still Here </em>among others. His unique, sleek, and compact style in photography, and the typography he uses together in the movie posters provide a unique character to each film’s promotional media.<br />
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<center><img alt="Neil Kellerhouse via YouTheDesigner.com" class="alignnone size-full wp-image-26486" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/neil01.jpg" title="" /></center><br />
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<center><img alt="Neil Kellerhouse via YouTheDesigner.com" class="alignnone size-full wp-image-26487" height="888" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/neil02.jpg" title="" width="600" /></center><br />
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<center><img alt="Neil Kellerhouse via YouTheDesigner.com" class="alignnone size-full wp-image-26488" height="944" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/neil03.jpg" title="" width="600" /></center><br />
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<center><img alt="Neil Kellerhouse via YouTheDesigner.com" class="alignnone size-full wp-image-26489" height="888" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/neil04.jpg" title="" width="600" /></center><br />
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<center><img alt="Neil Kellerhouse via YouTheDesigner.com" class="alignnone size-full wp-image-26490" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/neil05.jpg" title="" /></center></p>
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<br />
<strong>The Great Showdowns – Scott Campbell</strong></p>
<p>Everyone has a favorite scene from a film – from the first Matrix’s bullet time fight scenes to Gandalf’s epic confrontation with the Balrog. These have been memorable scenes from our most beloved movies. Now, Scott Campbell recreates all the battle scenes, the close encounters, and the conversations into cute and cuddly illustrations. Check out his project, <a href="http://greatshowdowns.com/" target="_blank">The Great Showdowns</a> on tumblr for more action!<br />
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<center><img alt="The Great Showdowns via YouTheDesigner.com" class="alignnone size-full wp-image-26496" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/scott01.jpg" title="" /></center><br />
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<center><img alt="The Great Showdowns via YouTheDesigner.com" class="alignnone size-full wp-image-26497" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/scott02.jpg" title="" /></center></p>
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<strong>Project: Rooftop</strong></p>
<p><a href="http://www.tencentticker.com/projectrooftop/about/" target="_blank">Project: Rooftop</a> aims to promote and expand the founders’ idea of superhero costume and character redesign as a skill. It’s being spearheaded by comic book artist Dean Trippe and journalist Christ Arrant. The project was inspired by reality shows and other related superhero literature, and by the trend of costume redesign on different superheroes.<br />
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<center><img alt="Project: Rooftop via YouTheDesigner.com" class="alignnone size-full wp-image-26491" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/rooftop01.jpg" title="" /></center><br />
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<center><img alt="Project: Rooftop via YouTheDesigner.com" class="alignnone size-full wp-image-26492" height="330" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/rooftop02.jpeg" title="" width="600" /></center><br />
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<center><img alt="Project: Rooftop via YouTheDesigner.com" class="alignnone size-full wp-image-26493" height="423" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/rooftop03.jpg" title="" width="600" /></center><br />
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<center><img alt="Project: Rooftop via YouTheDesigner.com" class="alignnone size-full wp-image-26494" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/rooftop04.jpg" title="" /></center><br />
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<center><img alt="Project: Rooftop via YouTheDesigner.com" class="alignnone size-full wp-image-26495" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/rooftop05.png" title="" /></center><br />
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<strong>Vintage Book Collection by Mallory McInnis</strong></p>
<p>“In the Thrift Shop we trust” – that pretty much sums up my affection for thrift shops that sell pre-owned and cheap curiosities. One of the nice things that you’ll never regret buying off thrift shops are books. Now, Mallory McInnis, a curious online case of a curator, has compiled more than a hundred vintage books and posted their prints online. The prints from her collection have a unique and eerie feel (well, most vintage books have eerie illustrations), and somehow transport you back in time. Check out her collection at <a href="http://myvintagebookcollectioninblogform.blogspot.com/" target="_blank">My Vintage Book Collection</a>.<br />
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<center><img alt="Vintage Book Collection by Mallory McInnis via YouTheDesigner.com" class="alignnone size-full wp-image-26498" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/vintage01.png" title="" /></center><br />
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<center><img alt="Vintage Book Collection by Mallory McInnis via YouTheDesigner.com" class="alignnone size-full wp-image-26499" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/vintage02.png" title="" /></center><br />
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<center><img alt="Vintage Book Collection by Mallory McInnis via YouTheDesigner.com" class="alignnone size-full wp-image-26500" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/vintage03.png" title="" /></center><br />
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<center><img alt="Vintage Book Collection by Mallory McInnis via YouTheDesigner.com" class="alignnone size-full wp-image-26501" height="948" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/vintage04.png" title="" width="600" /></center><br />
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<center><img alt="Vintage Book Collection by Mallory McInnis via YouTheDesigner.com" class="alignnone size-full wp-image-26502" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/vintage05.png" title="" /></center></p>
<p>Got something awesome to share, or a topic you want us to discuss? Hit us up on <a href="http://www.facebook.com/youthedesigner" target="_blank">Facebook</a> or <a href="https://twitter.com/#!/youthedesigner" target="_blank">Twitter</a>. Also be more amazing and subscribe to our <a href="http://feeds.feedburner.com/YouTheDesigner" target="_blank">RSS Feed</a>. </p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/victor/" rel="author">Victor Pontejos</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/MVnVWKIh9To" width="1" />
UPDATED: 4 MONTHS, 1 WEEK
<p><em>The New Yorker</em> is one of the few magazines that featured illustrated cover art since its first issue in 1925. 47 issues are released yearly, and each cover is composed of the magazine’s iconic nameplate, a full bleed illustration, and a narrow vertical strip of color on the left. The design, type, and style of the magazine from 1925 until today depicts <em>The New Yorker</em>’s social and cultural awareness, thanks to one man. The signature typeface is Irvin named after its creator, Rea Irvin, who also served as the magazine’s first art director and also created the Eustace Tilley portrait that graced the cover of the first issue. </p>
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<p>Tilley appears yearly on the cover of the issue closest to February 21, the magazine’s anniversary, except in 1994. He is a dandy wearing a morning coat and a top hat. On the initial cover and succeeding anniversary issues, he’s seen peering keenly at a butterfly with his monocle. </p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Rea-Irvin-NY-02-21-1925.jpg"><img alt="Rea Irvin NY 02-21-1925 via YoutheDesigner.com" class="alignnone size-full wp-image-26418" height="834" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Rea-Irvin-NY-02-21-1925.jpg" title="Rea Irvin NY 02-21-1925 via YoutheDesigner.com" width="600" /></a></center></p>
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<p>What we like most about the covers of <em>The New Yorker</em> is how its current Art Director, Françoise Mouly, asks the artists she works with to not hold anything back in their sketches. The results are often covers that inspire discussion, sometimes even earning the ire of the easily-offended. </p>
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<p>Issues of <em>The New Yorker</em> have become collectibles because aside from chronicling political and cultural developments, they also make great <a href="http://www.uprinting.com/poster-printing.html?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytd_0612" target="_blank">posters</a> and wallpaper art. Here are magazine cover art samples from different illustrators whose work have graced the magazine. </p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ray-Rohn-NY-03-28-1925.jpg"><img alt="Ray Rohn NY 03-28-1925 via YouTheDesigner.com" class="alignnone size-full wp-image-26438" height="844" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ray-Rohn-NY-03-28-1925.jpg" title="Ray Rohn NY 03-28-1925 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Max-Ree-10-17-1925.jpg"><img alt="Max Ree 10-17-1925 via YouTheDesigner.com" class="alignnone size-full wp-image-26437" height="810" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Max-Ree-10-17-1925.jpg" title="Max Ree 10-17-1925 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Toyo-San-NY-04-02-1927.jpg"><img alt="Toyo San NY 04-02-1927 via YouTheDesigner.com" class="alignnone size-full wp-image-26439" height="827" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Toyo-San-NY-04-02-1927.jpg" title="Toyo San NY 04-02-1927 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ilonka-Karasz-NY-04-16-1927.jpg"><img alt="Ilonka Karasz NY 04-16-1927 via YouTheDesigner.com" class="alignnone size-full wp-image-26436" height="827" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ilonka-Karasz-NY-04-16-1927.jpg" title="Ilonka Karasz NY 04-16-1927 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Witold-Gordon-NY-06-1-1946.jpg"><img alt="Witold Gordon NY 06-1-1946 via YouTheDesigner.com" class="alignnone size-full wp-image-26444" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Witold-Gordon-NY-06-1-1946.jpg" title="Witold Gordon NY 06-1-1946 via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Abe-Birnbaum-03-77-1962.jpg"><img alt="Abe Birnbaum NY 03-77-1962 via YouTheDesigner.com" class="alignnone size-full wp-image-26426" height="811" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Abe-Birnbaum-03-77-1962.jpg" title="Abe Birnbaum NY 03-77-1962 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Arthur-Getz-NY-12-18-1965.jpg"><img alt="Arthur Getz NY 12-18-1965 via YouTheDesigner.com" class="alignnone size-full wp-image-26440" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Arthur-Getz-NY-12-18-1965.jpg" title="Arthur Getz NY 12-18-1965 via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ronald-Searle-NY-05-06-1972.jpg"><img alt="Ronald Searle NY 05-06-1972 via YouTheDesigner.com" class="alignnone size-full wp-image-26442" height="834" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ronald-Searle-NY-05-06-1972.jpg" title="Ronald Searle NY 05-06-1972 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Saul-Steinberg-NY-03-29-1976.jpg"><img alt="Saul Steinberg NY 03-29-1976 via YouTheDesigner.com" class="alignnone size-full wp-image-26443" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Saul-Steinberg-NY-03-29-1976.jpg" title="Saul Steinberg NY 03-29-1976 via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Pamela-Paparone-NY-09-19-1988.jpg"><img alt="Pamela Paparone NY 09-19-1988 via YouTheDesigner.com" class="alignnone size-full wp-image-26441" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Pamela-Paparone-NY-09-19-1988.jpg" title="Pamela Paparone NY 09-19-1988 via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Warren-Miller-NY-10-29-1990.jpg"><img alt="Warren Miller NY 10-29-1990 via YouTheDesigner.com" class="alignnone size-full wp-image-26451" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Warren-Miller-NY-10-29-1990.jpg" title="Warren Miller NY 10-29-1990 via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-02-15-1993.jpg"><img alt="Art Spiegelman NY 02-15-1993 via YouTheDesigner.com" class="alignnone size-full wp-image-26431" height="789" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-02-15-1993.jpg" title="Art Spiegelman NY 02-15-1993 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-05-10-1993.jpg"><img alt="Art Spiegelman NY 05-10-1993 via YouTheDesigner.com" class="alignnone size-full wp-image-26432" height="789" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-05-10-1993.jpg" title="Art Spiegelman NY 05-10-1993 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Barry-Blitt-NY-06-17-1996.jpg"><img alt="Barry Blitt NY 06-17-1996 via YouTheDesigner.com" class="alignnone size-full wp-image-26445" height="802" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Barry-Blitt-NY-06-17-1996.jpg" title="Barry Blitt NY 06-17-1996 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Charles-Burns-NY-07-29-1996.jpg"><img alt="Charles Burns NY 07-29-1996 via YouTheDesigner.com" class="alignnone size-full wp-image-26446" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Charles-Burns-NY-07-29-1996.jpg" title="Charles Burns NY 07-29-1996 via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Michael-Roberts-NY-11-04-1996.jpg"><img alt="Michael Roberts NY 11-04-1996 via YouTheDesigner.com" class="alignnone size-full wp-image-26448" height="792" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Michael-Roberts-NY-11-04-1996.jpg" title="Michael Roberts NY 11-04-1996 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Anita-Kunz-03-10-1997.jpg"><img alt="Anita Kunz NY 03-10-1997 via YouTheDesigner.com" class="alignnone size-full wp-image-26430" height="807" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Anita-Kunz-03-10-1997.jpg" title="Anita Kunz NY 03-10-1997 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-05-26-1997.jpg"><img alt="Art Spiegelman NY 05-26-1997 via YouTheDesigner.com" class="alignnone size-full wp-image-26433" height="797" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-05-26-1997.jpg" title="Art Spiegelman NY 05-26-1997 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/R.-Sikoryak-NY-09-15-1997.jpg"><img alt="R. Sikoryak NY 09-15-1997 via YouTheDesigner.com" class="alignnone size-full wp-image-26450" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/R.-Sikoryak-NY-09-15-1997.jpg" title="R. Sikoryak NY 09-15-1997 via YouTheDesigner.com" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Mankoff-NY-12-15-1997.jpg"><img alt="Mankoff NY 12-15-1997 via YouTheDesigner.com" class="alignnone size-full wp-image-26447" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Mankoff-NY-12-15-1997.jpg" title="Mankoff NY 12-15-1997 via YouTheDesigner.com" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Owen-Smith-NY-12-27-1999-01-03-2000.jpg"><img alt="Owen Smith NY 12-27-1999 01-03-2000 via YouTheDesigner.com" class="alignnone size-full wp-image-26449" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Owen-Smith-NY-12-27-1999-01-03-2000.jpg" title="Owen Smith NY 12-27-1999 01-03-2000 via YouTheDesigner.com" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ana-Juan-NY-07-31-2000.jpg"><img alt="Ana Juan NY 07-31-2000 via YouTheDesigner.com" class="alignnone size-full wp-image-26428" height="811" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ana-Juan-NY-07-31-2000.jpg" title="Ana Juan NY 07-31-2000 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-12-18-2000.jpg"><img alt="Art Spiegelman NY 12-18-2000 via YouTheDesigner.com" class="alignnone size-full wp-image-26435" height="840" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-12-18-2000.jpg" title="Art Spiegelman NY 12-18-2000 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-09-24-2001.jpg"><img alt="Art Spiegelman NY 09-24-2001 via YouTheDesigner.com" class="alignnone size-full wp-image-26434" height="828" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Art-Spiegelman-NY-09-24-2001.jpg" title="Art Spiegelman NY 09-24-2001 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Barry-Blitt-NY-07-21-2008.jpg"><img alt="Barry Blitt NY 07-21-2008 via YouTheDesigner.com" class="alignnone size-full wp-image-26457" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Barry-Blitt-NY-07-21-2008.jpg" title="Barry Blitt NY 07-21-2008 via YouTheDesigner.com" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Barry-Blitt-NY-02-01-2010.jpg"><img alt="Barry Blitt NY 02-01-2010 via YouTheDesigner.com" class="alignnone size-full wp-image-26456" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Barry-Blitt-NY-02-01-2010.jpg" title="Barry Blitt NY 02-01-2010 via YouTheDesigner.com" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ana-Juan-NY-03-29-2010.jpg"><img alt="Ana Juan NY 03-29-2010 via YouTheDesigner.com" class="alignnone size-full wp-image-26427" height="820" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ana-Juan-NY-03-29-2010.jpg" title="Ana Juan NY 03-29-2010 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Richard-McGuire-NY-06-28-2010.jpg"><img alt="Richard McGuire NY 06-28-2010 via YouTheDesigner.com" class="alignnone size-full wp-image-26458" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Richard-McGuire-NY-06-28-2010.jpg" title="Richard McGuire NY 06-28-2010 via YouTheDesigner.com" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ana-Juan-NY-09-12-2011.jpg"><img alt="Ana Juan NY 09-12-2011 via YouTheDesigner.com" class="alignnone size-full wp-image-26429" height="820" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Ana-Juan-NY-09-12-2011.jpg" title="Ana Juan NY 09-12-2011 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><em>All images used are from <a href="http://www.newyorker.com/magazine/" target="_blank">The New Yorker Archives</a></em></p>
<p> </p>
<p>See more samples of covers of different magazines, books, and comics by browsing through our <a href="http://www.youthedesigner.com/?s=covers" target="_blank">archives</a>. You can also tell us about the covers that caught your attention through our <a href="http://facebook.com/youthedesigner" target="_blank">Facebook</a> or <a href="http://twitter.com/#!/youthedesigner" target="_blank">Twitter</a> accounts! </p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/cadence/" rel="author">Cadence Wu</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/03DMSpyOni4" width="1" />
UPDATED: 4 MONTHS, 1 WEEK
Announcing the Winners of the Logo Design and Business Cards Giveaway by theLogoLab and UPrinting!
Announcing the Winners of the Logo Design and Business Cards Giveaway by theLogoLab and UPrinting!
<p>Thank you to everyone who participated in this <a href="http://www.youthedesigner.com/2012/05/28/thelogolab-com-uprinting-com-logo-design-business-cards-giveaway/">giveaway</a>! We’re also notifying the winners via email, but here’s so you know the chosen winners and what they’ll do with their prizes:<br />
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<center><img src="http://www.youthedesigner.com/wp-content/uploads/2012/05/thelogolab....png" /></center><br />
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<strong><a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.youthedesigner.com%2F2012%2F05%2F28%2Fthelogolab-com-uprinting-com-logo-design-business-cards-giveaway%2F%3Ffb_comment_id%3Dfbc_10150903845317485_22973493_10150941415942485&h=NAQEdoEwe">Christian Waite</a></strong> will be using the logo and cards to kickstart a Visual Effects company.<br />
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<strong><a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.youthedesigner.com%2F2012%2F05%2F28%2Fthelogolab-com-uprinting-com-logo-design-business-cards-giveaway%2F%3Ffb_comment_id%3Dfbc_10150903845317485_22956438_10150937625742485&h=IAQGvgDs9">Andrea Miller Gomez</a></strong> will use the logo and cards for her husband’s music composition / film scoring website.<br />
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<strong><a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.youthedesigner.com%2F2012%2F05%2F28%2Fthelogolab-com-uprinting-com-logo-design-business-cards-giveaway%2F%3Ffb_comment_id%3Dfbc_10150903845317485_22982720_10150943093632485&h=xAQHQG8zO">Monique Jones</a></strong> will use the logo and cards for a nonprofit she’s started.<br />
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Congratulations to all the winners! Lucian and I will be corresponding with you via email shortly.<br />
<br />
This giveaway has also inspired me to start a series of posts about logo design, starting with <a href="http://www.youthedesigner.com/2012/06/05/logo-design-the-color-and-the-shape/">color and shape</a>. A number of you entered this giveaway to get another logo designer’s perspective into your own work. Even if you didn’t win, you can still discuss logo design with others here on You The Designer until the end of the month!<br />
<br />
By all means, YTD readers, this is not the last giveaway we’re planning for the year, especially since we’ve been talking with other potential sponsors. So make sure that you <a href="http://feeds.feedburner.com/YouTheDesigner">subscribe</a> or <a href="http://twitter.com/#!/youthedesigner">follow</a> us using the <a href="http://www.facebook.com/youthedesigner">channel</a> of your <a href="https://plus.google.com/116824150281780256954/">choice</a>!</p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/cadence/" rel="author">Cadence Wu</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/rJT6-85DBW4" width="1" />
UPDATED: 4 MONTHS, 1 WEEK
<p>I know I just ripped the title off Foo Fighters’ 1997 album. But what can I do? I find the album’s title relevant to graphic design, particularly in logo design. If you’re going to look closely at any logo, it’s actually the color and the shape that define a logo’s uniqueness and memorability.<br />
<br />
The primary aim of a logo is to be distinguishable and memorable to the public. Most logos designed today look simple yet effective in portraying the company they represent. Just look at logos from companies that in the food industry and notice the dominance of the colors yellow and red on their logos. These colors are used by companies because of their effects on human judgment and behavior, especially to appetite.<br />
</p>
<p><strong>The Psychology of Color</strong></p>
<p>There have been various studies regarding the effects of colors on a person’s performance, attitude, and behavior. One particularstudy shows how the colors red and blue affect a person’s performance in different tasks. It proves that colors, in one way or another, do have an effect on people.<br />
</p>
<p><center><img alt="Color Infographic from Print Media Centr via YouTheDesigner.com" class="alignnone size-full wp-image-26367" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/color-infographic.png" title="" /></center><br />
<em>You can check out more about different colors and their corresponding effect and meaning on Infographic: The Psychology of <a href="http://printmediacentr.com/2011/02/infographic-the-psychology-of-color-for-web-design/" target="_blank"><em>Color for Web Design</em></a></em><br />
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Companies have learned to use these psychological studies and have applied them in their modern branding. You’ll notice that different companies today align their designs based on classic and proven design tactics — from using red and yellow for the food industry, blue for corporate and finance businesses, and so on.<br />
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<br />
<strong>Shape and Details</strong></p>
<p>We recognize logos by the form they take, next to that we remember the color normally associated with them. An ideal example would be the Coca-Cola logo. Every time we see the Spencerian script used on their bottles and cans we automatically remember the brand. Other examples would include much of the social websites that we use every day – from Facebook’s “F” on a blue backdrop to Twitter’s “T” on light blue and so on.<br />
</p>
<p><center><img alt="Logo Typography: Logo on Pico from Maniackers Design via YouTheDesigner.com" class="alignnone size-full wp-image-26371" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/pico-on-twitter.jpg" title="" /></center><center>(<a href="
<em>Pico – the typeface that was used to create Twitter’s logo, it has been modified to accommodate the hip and informative site that provides real time news and information.</em><br />
</p>
<p><center><img alt="Logo Typography: Logo on Pico from Aaron Hunt via YouTheDesigner.com" class="alignnone size-full wp-image-26368" height="249" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/kavika-on-facebook.gif" title="" width="450" /></center><center>(<a href="http://webdevrefinery.com/forums/topic/2708-large-icon-for-facebook/page__p__18934#entry18934" target="_blank">Source</a>)</center><br />
<em>Facebook’s logo is from a modified Klavika typeface. It was tailored to make the whole look and feel of the logo more streamlined. </em><br />
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As companies and other entities invest in getting themselves and their products online, proper branding further becomes a necessity. As the web is a more graphic place than the real world, people will be more attracted to proper, compact, and well-designed logos that suit their lifestyles.<br />
<br />
<br />
<strong>Color vs. Shape?</strong></p>
<p>An important issue in creating a corporate logo is choosing between type- or symbol-based designs. There are different advantages between these two types of logos. We’ve featured an article before presenting how typographic and symbol logos work, and how a choice combination of both works for different companies as well. However, the color and the shape of a logo are inherent elements of a company logo. Since the logo will represent the breadth of the company, it will visualize the type of business, the philosophy, and the commitment of the company to its vision and goal.<br />
</p>
<p><center><img alt="Logo Design: Open University London Logo from David Airey via YouTheDesigner.com" class="alignnone size-full wp-image-26370" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/logo-minus-color.jpg" title="" /></center><br />
<br />
<em> An example from David Airey’s article, <a href="http://www.davidairey.com/what-makes-a-good-logo/" target="_blank"><em>What Makes a Good Logo?</em></a> the logo used above can be considered as a flexible and dynamic logo. Even without the color or accompanying text it still stands out as a logo for the Open University.</em><br />
<br />
In creating a logo, the designer must always consider that his design may be used in different media by the company. These media may range from corporate stationery, such as business cards and letterheads, to print and digital advertisements, company products, and so on. In this context, the logo’s design must be flexible to the different constrains that these media provide. </p>
<p> <br />
<br />
<strong>Design for Flexibility</strong></p>
<p>I’d prefer a logo that’s flexible and dynamic – a design that requires little to no alteration, and that is relevant to both time and the company’s target market. If you’re going to look at decades – or even century old companies, you’ll notice how most of them barely changed their logo. Ideal examples are GE and Levi’s branding.<br />
</p>
<p><center><img alt="Campbell Letterhead from Letterheady.com via YouTheDesigner.com" class="alignnone size-full wp-image-26366" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/campbells-letterhead.jpg" title="" /></center><center>(<a href="http://www.letterheady.com/post/10723103372/campbells" target="_blank">Source</a>)</center><br />
<em>Campbell’s Soups’ logo is so flexible it’s been used as a <a href="http://www.uprinting.com/letterhead-printing.html?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytd_0612" target="_blank"><em>letterhead</em></a> by the company. It even became part of a pop culture icon, The Campbell’s Soup Cans by Andy Warhol.</em><br />
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<br />
<center><img alt="Vintage Levi's Billboard from Hotboots.com via YouTheDesigner.com" class="alignnone size-full wp-image-26369" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/levis-billboard.jpg" title="" /></center><center>(<a href="http://www.hotboots.com/levis.html" target="_blank">Source</a>)</center><br />
<em>Levi’s iconic name and the red tab are easily recognizable even from afar and on different advertising media.</em><br />
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The choices involved in creating a logo will still fall on the designer’s hands. If he chooses to apply a combination of shape, type, and color, it’s his call. But a designer must also learn that his client will still have the final say on the logo’s final form. </p>
<p>If you’ve got logo design tips you’d like to share with us, or some interesting logo design facts, just hit us up via <a href="http://www.facebook.com/youthedesigner" target="_blank">Facebook </a>or <a href="https://twitter.com/#!/youthedesigner" target="_blank">Twitter</a>. </p>
<p>We’ve planned a month-long series of articles related to logo design, so make sure to subscribe to our <a href="http://feeds.feedburner.com/YouTheDesigner" target="_blank">RSS Feed</a>, too! </p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/cadence/" rel="author">Cadence Wu</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/6mHc3Fd5abI" width="1" />
UPDATED: 4 MONTHS, 1 WEEK
<p>As I was going through some blogs I follow, I noticed that one of them brought up this question: If you had to take one <a href="http://www.uprinting.com/poster-printing.html?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytd_0612" target="_blank">poster</a> that was on your wall in middle school and hang it in your house today, which would you choose? I thought hard about it, and came up with two photos I had on my wall when I was growing up. The first is a photo of Paul McCartney with a baby peeking out of his jacket, and the other is the John Lennon and Yoko Ono Rolling Stone magazine cover. Both photos made me think of the women who took them, and their careers in a male-dominated industry.</p>
<p> </p>
<p>Each of the three women photographers featured in this article took hundreds of photos that show a plethora of emotions on subjects that are often relatable yet sometimes offbeat. Read on and enjoy the photos of Linda McCartney, Diane Arbus, and Annie Leibovitz. Tell us about your favorite photographers and their work through <a href="http://facebook.com/youthedesigner" target="_blank">Facebook</a> or <a href="http://twitter.com/#!/youthedesigner" target="_blank">Twitter</a>!</p>
<p> </p>
<p><strong>Linda McCartney</strong></p>
<p>Linda McCartney is an accomplished artist in her own right. She’s remembered for many things such as her animal rights activism and vegetarianism, and she captured photos of the Swinging Sixties depicting that era during its heyday. The fact that she’s married to a Beatle (and the cutest Beatle, at that) did not overshadow her talent in photography. Her images include those of some famous musicians such as the Rolling Stones, Jimi Hendrix, Bob Dylan, and Aretha Franklin.</p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Brian-Jones-and-Mick-Jagger.jpg"><img alt="" class="alignnone size-full wp-image-26304" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Brian-Jones-and-Mick-Jagger.jpg" title="Linda McCartney - Brian Jones and Mick Jagger" /></a></center><center><a href="http://www.rollingstone.com/music/pictures/photos-linda-mccartneys-shots-of-paul-and-other-iconic-musicians-20110429/brian-jones-and-mick-jagger-0689936" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Jimi-Hendrix.jpg"><img alt="" class="alignnone size-full wp-image-26305" height="886" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Jimi-Hendrix.jpg" title="Linda McCartney - Jimi Hendrix" width="600" /></a></center><center><a href="http://everyday-i-show.livejournal.com/121371.html" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Johnny-and-Kate.jpg"><img alt="" class="alignnone size-full wp-image-26306" height="914" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Johnny-and-Kate.jpg" title="Linda McCartney - Johnny and Kate" width="600" /></a></center><center><a href="http://everyday-i-show.livejournal.com/121371.html" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Paul-and-Linda.jpg"><img alt="" class="alignnone size-full wp-image-26307" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Paul-and-Linda.jpg" title="Linda McCartney - Paul and Linda" /></a></center><center><a href="http://linda-mccartney.tumblr.com/post/23915495445/100-photos-the-mccartneys-23-100" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Paul-and-Martha.jpg"><img alt="" class="alignnone size-full wp-image-26308" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Paul-and-Martha.jpg" title="Linda McCartney - Paul and Martha" /></a></center><center><a href="http://everyday-i-show.livejournal.com/121371.html" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Paul-Los-Angeles-1968.jpg"><img alt="" class="alignnone size-full wp-image-26309" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Paul-Los-Angeles-1968.jpg" title="Linda McCartney - Paul, Los Angeles 1968" /></a></center><center><a href="http://www.harpersbazaar.com/magazine/feature-articles/linda-mccartney-photographs-0411" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Paul.jpg"><img alt="" class="alignnone size-full wp-image-26310" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Paul.jpg" title="Linda McCartney - Paul" /></a></center><center><a href="http://dollyrockergirl.blogspot.co.uk/2011/11/linda-mccartney-photography-all-in.html" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-The-Grateful-Dead.jpg"><img alt="" class="alignnone size-full wp-image-26311" height="397" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-The-Grateful-Dead.jpg" title="Linda McCartney - The Grateful Dead" width="600" /></a></center><center><a href="http://everyday-i-show.livejournal.com/121371.html" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Twiggy.jpg"><img alt="" class="alignnone size-full wp-image-26312" height="840" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Linda-McCartney-Twiggy.jpg" title="Linda McCartney - Twiggy" width="600" /></a></center><center><a href="http://everyday-i-show.livejournal.com/121371.html" target="_blank">Source</a></center><br />
<strong>Diane Arbus</strong></p>
<p>Diane Arbus came from a privileged family that owned a famous Fifth Avenue department store. Her first photos were for the store’s advertisements. She and her husband, Allan Arbus, contributed to magazines such as Glamour, Harper’s Bazaar, and Vogue. However, they eventually quit commercial photography, with Diane accepting assignments from magazines such as Esquire and The Sunday Times. Some of her well-known photographs show eerie and offbeat subjects. These photos were criticized by other photographers, some saying that the photos fail to make the viewer feel compassionate about Arbus’s subjects.</p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Young-Man-and-His-Pregnant-Wife-in-Washington-Square-Park.jpg"><img alt="Diane Arbus - Young Man and His Pregnant Wife in Washington Square Park via YouTheDesigner.com" class="alignnone size-full wp-image-26322" height="600" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Young-Man-and-His-Pregnant-Wife-in-Washington-Square-Park.jpg" title="Diane Arbus - Young Man and His Pregnant Wife in Washington Square Park" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Young-Brooklyn-Family-Going-for-Sunday-Outing-NYC-1966.jpg"><img alt="Diane Arbus - Young Brooklyn Family Going for Sunday Outing NYC 1966 via YouTheDesigner.com" class="alignnone size-full wp-image-26321" height="634" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Young-Brooklyn-Family-Going-for-Sunday-Outing-NYC-1966.jpg" title="Diane Arbus - Young Brooklyn Family Going for Sunday Outing NYC 1966" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Woman-at-a-Counter-Smoking-NYC.jpg"><img alt="Diane Arbus - Woman at a Counter, Smoking, NYC via YouTheDesigner.com" class="alignnone size-full wp-image-26320" height="611" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Woman-at-a-Counter-Smoking-NYC.jpg" title="Diane Arbus - Woman at a Counter, Smoking, NYC" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Teenage-couple-on-Hudson-street-New-York-1963.jpg"><img alt="Diane Arbus - Teenage Couple on Hudson street New York 1963 via YouTheDesigner.com" class="alignnone size-full wp-image-26319" height="614" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Teenage-couple-on-Hudson-street-New-York-1963.jpg" title="Diane Arbus - Teenage Couple on Hudson street New York 1963" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Junior-Interstate-Ballroom-Dance-Champs-Yonkers-NY-1962.jpg"><img alt="Diane Arbus - Junior Interstate Ballroom Dance Champs Yonkers, NY 1962 via YouTheDesigner.com" class="alignnone size-full wp-image-26318" height="636" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Junior-Interstate-Ballroom-Dance-Champs-Yonkers-NY-1962.jpg" title="Diane Arbus - Junior Interstate Ballroom Dance Champs Yonkers, NY 1962" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Jewish-Giant-taken-at-Home-with-His-Parents-in-the-Bronx-New-York-1970.jpg"><img alt="Diane Arbus - Jewish Giant, taken at Home with His Parents in the Bronx, New York, 1970 via YouTheDesigner.com" class="alignnone size-full wp-image-26317" height="677" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Jewish-Giant-taken-at-Home-with-His-Parents-in-the-Bronx-New-York-1970.jpg" title="Diane Arbus - Jewish Giant, taken at Home with His Parents in the Bronx, New York, 1970" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Identical-Twins-Roselle-New-Jersey-1967.jpg"><img alt="Diane Arbus - Identical Twins, Roselle, New Jersey, 1967 via YouTheDesigner.com" class="alignnone size-full wp-image-26316" height="613" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Identical-Twins-Roselle-New-Jersey-1967.jpg" title="Diane Arbus - Identical Twins, Roselle, New Jersey, 1967" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Child-with-Toy-Hand-Grenade-in-Central-Park-New-York-City-1962.jpeg"><img alt="Diane Arbus - Child with Toy Hand Grenade in Central Park, New York City, 1962 via YouTheDesigner.com" class="alignnone size-full wp-image-26315" height="678" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Child-with-Toy-Hand-Grenade-in-Central-Park-New-York-City-1962.jpeg" title="Diane Arbus - Child with Toy Hand Grenade in Central Park, New York City, 1962" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Boy-With-a-Straw-Hat-Waiting-to-March-in-a-Pro-War-Parade-N.Y.C.-1967.jpeg"><img alt="Diane Arbus - Boy With a Straw Hat Waiting to March in a Pro-War Parade, N.Y.C. 1967 via YouTheDesigner.com" class="alignnone size-full wp-image-26314" height="608" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-Boy-With-a-Straw-Hat-Waiting-to-March-in-a-Pro-War-Parade-N.Y.C.-1967.jpeg" title="Diane Arbus - Boy With a Straw Hat Waiting to March in a Pro-War Parade, N.Y.C. 1967" width="600" /></a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-A-Family-on-Their-Lawn-One-Sunday-in-Westchester-N.Y.-1968.jpg"><img alt="Diane Arbus - A Family on Their Lawn One Sunday in Westchester, N.Y. 1968 via YouTheDesigner.com" class="alignnone size-full wp-image-26313" height="599" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Diane-Arbus-A-Family-on-Their-Lawn-One-Sunday-in-Westchester-N.Y.-1968.jpg" title="Diane Arbus - A Family on Their Lawn One Sunday in Westchester, N.Y. 1968" width="600" /></a></center><center>All Diane Arbus photos from <a href="http://diane-arbus-photography.com/" target="_blank">source</a></center></p>
<p style="text-align: left;"><strong>Annie Leibovitz</strong></p>
<p style="text-align: left;">One of the most well-known commercial photographers today, Annie Leibovitz and her photos are often associated with glossy magazines. She started her career as a staff photographer for Rolling Stone magazine and was the chief photographer there for 10 years. Her celebrity photos for the magazine helped define its look. Her memorable photos include that of Yoko Ono and John Lennon for the magazine’s cover, shot hours before Lennon was assassinated.</p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-The-Blues-Brothers.png"><img alt="Annie Leibovitz - The Blues Brothers via YouTheDesigner.com" class="alignnone size-full wp-image-26340" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-The-Blues-Brothers.png" title="Annie Leibovitz - The Blues Brothers via YouTheDesigner.com" /></a></center><center><a href="http://marshallmatlock.com/2011/08/annie-leibovitz-at-work-again/" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Spiderman.jpg"><img alt="Annie Leibovitz - Spiderman via YouTheDesigner.com" class="alignnone size-full wp-image-26339" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Spiderman.jpg" title="Annie Leibovitz - Spiderman via YouTheDesigner.com" /></a></center><center><a href="http://www.comicsalliance.com/2010/11/15/annie-leibovitz-spider-man-musical-photos/" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Queen-Elizabeth-II.jpg"><img alt="Annie Leibovitz - Queen Elizabeth II via YouTheDesigner.com" class="alignnone size-full wp-image-26338" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Queen-Elizabeth-II.jpg" title="Annie Leibovitz - Queen Elizabeth II via YouTheDesigner.com" /></a></center><center><a href="http://reelfoto.blogspot.com/2011/04/royal-portrait.html" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-William-Borroughs.png"><img alt="Annie Leibovitz - William Borroughs via YouTheDesigner.com" class="alignnone size-full wp-image-26341" height="1043" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-William-Borroughs.png" title="Annie Leibovitz - William Borroughs via YouTheDesigner.com" width="600" /></a></center><center><a href="http://marshallmatlock.com/2011/08/annie-leibovitz-at-work-again/" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-John-Lennon.png"><img alt="Annie Leibovitz - John Lennon via YouTheDesigner.com" class="alignnone size-full wp-image-26336" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-John-Lennon.png" title="Annie Leibovitz - John Lennon via YouTheDesigner.com" /></a></center><center><a href="http://marshallmatlock.com/2011/07/annie-leibovitz-at-work/" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Kirsten-Dunst-Bruce-Willis-James-McAvoy.png"><img alt="Annie Leibovitz - Kirsten Dunst, Bruce Willis, James McAvoy via YouTheDesigner.com" class="alignnone size-full wp-image-26337" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Kirsten-Dunst-Bruce-Willis-James-McAvoy.png" title="Annie Leibovitz - Kirsten Dunst, Bruce Willis, James McAvoy via YouTheDesigner.com" /></a></center><center><a href="http://marshallmatlock.com/2011/07/annie-leibovitz-at-work/" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Disney-Ursula.jpg"><img alt="Annie Leibovitz - Disney, Ursula via YouTheDesigner.com" class="alignnone size-full wp-image-26335" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Disney-Ursula.jpg" title="Annie Leibovitz - Disney, Ursula via YouTheDesigner.com" /></a></center><center><a href="http://thedisneyblog.com/" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Disney-Little-Mermaid.jpg"><img alt="Annie Leibovitz - Disney, Little Mermaid via YouTheDesigner.com" class="alignnone size-full wp-image-26333" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Disney-Little-Mermaid.jpg" title="Annie Leibovitz - Disney, Little Mermaid via YouTheDesigner.com" /></a></center><center><a href="http://thedisneyblog.com/" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Disney-Fairies.jpg"><img alt="Annie Leibovitz - Disney, Fairies via YouTheDesigner.com" class="alignnone size-full wp-image-26332" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Disney-Fairies.jpg" title="Annie Leibovitz - Disney, Fairies via YouTheDesigner.com" /></a></center><center><a href="http://thedisneyblog.com/" target="_blank">Source</a></center> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Disney-Prince.jpg"><img alt="Annie Leibovitz - Disney, Prince via YouTheDesigner.com" class="alignnone size-full wp-image-26334" src="http://www.youthedesigner.com/wp-content/uploads/2012/06/Annie-Leibovitz-Disney-Prince.jpg" title="Annie Leibovitz - Disney, Prince via YouTheDesigner.com" /></a></center><center><a href="http://thedisneyblog.com/" target="_blank">Source</a></center> </p>
<p style="text-align: left;">Never miss out on more samples of stunning <a href="http://www.youthedesigner.com/?s=photography" target="_blank">photography</a> and graphic design goodies by subscribing to our <a href="http://feeds.feedburner.com/YouTheDesigner" target="_blank">RSS feed</a> and signing up for our monthly <a href="http://www.youthedesigner.com/signup/" target="_blank">newsletter</a>!</p>
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<p>
Read more posts by <a href="http://www.youthedesigner.com/author/cadence/" rel="author">Cadence Wu</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/wnjjyeuTLxY" width="1" />
UPDATED: 4 MONTHS, 1 WEEK
<p>“Not all those who wander are lost,” according to the great J.R.R. Tolkien. Have you ever felt the need to just disappear for a few days (or months) and go somewhere you’ve never been to before? It’s not uncommon for artists to experience it. However, if you find yourself stuck and planning, always planning for that trip, let me tell you that the next best thing is to motivate yourself to take the risk and just wander. Traveling doesn’t necessarily mean going to a different country or town. This week’s roundup of graphic design news includes links to websites and projects that celebrate creativity and satisfy curiosity, sites that let your mind travel. </p>
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<p><strong>Wander</strong></p>
<p><a href="http://onwander.com/" target="_blank">Wander</a> is a website that’s about to launch its beta version in a few weeks. In the meantime, users are encouraged to upload images with themes that change on a weekly basis. The first week is for photos of places where you’d rather be, while the second week is for sharing memories from a place you’ve been. The third and current week is about your favorite local spots. The site’s creators also launched a <a href="http://www.uprinting.com/postcard-printing.html?utm_source=youthedesigner.com&utm_medium=referral&utm_campaign=gdm_ytd_0512" target="_blank">postcard</a> project that lets illustrators “imagine a postcard from everywhere and nowhere at once.” You can also download the designs for your mobile device. </p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/wander02.jpg"><img alt="Wander Postcard Project via YouTheDesigner.com" class="alignnone size-full wp-image-26252" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/wander02.jpg" title="Wander Postcard Project via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/wander03.jpg"><img alt="Wander Postcard Project No. 13 by Ed Nacional via YouTheDesigner.com" class="alignnone size-full wp-image-26253" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/wander03.jpg" title="Wander Postcard Project No. 13 by Ed Nacional via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/wander01.jpg"><img alt="Wander Postcard Project No.8 by Philipp Dornbierer via YouTheDesigner.com" class="alignnone size-full wp-image-26255" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/wander01.jpg" title="Wander Postcard Project No.8 by Philipp Dornbierer via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/wander04.jpg"><img alt="Wander Postcard Project No. 11 by Jory Dayne via YouTheDesigner.com" class="alignnone size-full wp-image-26254" height="800" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/wander04.jpg" title="Wander Postcard Project No. 11 by Jory Dayne via YouTheDesigner.com" width="600" /></a></center></p>
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<p><strong>The Wellcome Collection</strong> </p>
<p>The Wellcome Collection in London dubbed themselves “a free destination for the incurably curious,” making it natural for information nerds like us to be drawn to their site. Take a look at their lineup of <a href="http://www.wellcomecollection.org/whats-on/exhibitions.aspx" target="_blank">tours, exhibits, and events</a> and lose yourself in their mix of scientific (“Brains: The Mind as Matter) and anthropological (“Victorian Britain”) displays and guided tours. </p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/wellcomecollection.jpg"><img alt="The Wellcome Collection via YouTheDesigner.com" class="alignnone size-full wp-image-26264" height="205" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/wellcomecollection.jpg" title="The Wellcome Collection via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/wellcomecollection2.jpg"><img alt="The Wellcome Collection, Victorian Britain via YouTheDesigner.com" class="alignnone size-full wp-image-26265" height="371" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/wellcomecollection2.jpg" title="The Wellcome Collection, Victorian Britain via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/wellcomecollection3.jpg"><img alt="The Wellcome Collection, Brains Exhibit via YouTheDesigner.com" class="alignnone size-full wp-image-26266" height="347" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/wellcomecollection3.jpg" title="The Wellcome Collection, Brains Exhibit via YouTheDesigner.com" width="600" /></a></center></p>
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<p><strong>Art Nerd New York</strong></p>
<p>If you ever find yourself in New York looking for art hubs to visit, this website just might come in handy. <a href="http://artnerdnewyork.com/" target="_blank">Art Nerd New York</a> is “part travel guide, part art history lesson” according to its creators. The site features an Art Nerd Map of New York City, where notable sites to visit are marked. Articles about exhibit openings, art installations, and tracking the trail of famous artists are also worth a visit. </p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/artnerdny.jpg"><img alt="Art Nerd New York via YouTheDesigner.com" class="alignnone size-full wp-image-26262" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/artnerdny.jpg" title="Art Nerd New York via YouTheDesigner.com" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/artnerdny2.jpg"><img alt="Art Nerd New York Midtown Tour via YouTheDesigner.com" class="alignnone size-full wp-image-26263" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/artnerdny2.jpg" title="Art Nerd New York Midtown Tour via YouTheDesigner.com" /></a></center></p>
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<p><strong>“Dear Photograph” Book</strong></p>
<p>Dear Photograph, one of our favorite sites, celebrated its 1st year with a book! <a href="http://dearphotograph.com/" target="_blank">Dear Photograph</a> is a blog that showcases photos within photos, submitted to and curated by Taylor Jones. His idea became viral and it was even praised by another curator of nostalgic ephemera, Frank Warren of Post Secret. </p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/dearphotographbook.png"><img alt="Dear Photograph Book via YouTheDesigner.com" class="alignnone size-full wp-image-26267" height="549" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/dearphotographbook.png" title="Dear Photograph Book via YouTheDesigner.com" width="600" /></a></center></p>
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<p><strong>The Design Museum - Designs of the Year, 2012</strong></p>
<p>The Design Museum in London is a place where “creative thinking and inspired problem solving” are celebrated. Their annual contest, <a href="http://www.designsoftheyear.com/2012/04/25/london-2012-olympic-torch-wins-designs-of-the-year/" target="_blank">Designs of the Year</a>, is now on its 5th year. The list of nominees shows how creativity is seen in different forms. Artists and their architectural, digital, furniture, fashion, graphic, product, and transportation designs composed the 89 entries, from which the London 2012 Olympic Torch was chosen as the overall winner. </p>
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<p><center></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/designawards-olympictorch.jpg"><img alt="London 2012 Olympic Torch prototype via YouTheDesigner.com" class="alignnone size-full wp-image-26269" height="801" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/designawards-olympictorch.jpg" title="London 2012 Olympic Torch prototype via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/designawards-olympictorch2.jpg"><img alt="Design Awards, 2012 Olympic Torch via YouTheDesigner.com" class="alignnone size-full wp-image-26268" height="423" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/designawards-olympictorch2.jpg" title="Design Awards, 2012 Olympic Torch via YouTheDesigner.com" width="600" /></a></center></p>
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<p><strong>The Yellow Submarine Folios, Dark Hall Mansion</strong></p>
<p>Take a trip down memory lane when Dark Hall Mansion releases the limited edition print Folio for The Beatles’ 1968 cinematic masterpiece, Yellow Submarine. Tom Whalen’s designs, reminiscent of the psychedelic aesthetic of the late 60s, are made more special by the fact that it’s the first time The Beatles have formally allowed a contemporary artist to reinterpret their film’s imagery. </p>
<p>The availability of <a href="http://www.darkhallmansion.com/?p=1193" target="_blank">The Yellow Submarine Folios</a> will coincide with the release of the digitally restored 1968 animated feature film, Yellow Submarine. </p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Tom-Whalen-Yellow-Submarine-Variant-Colorway-Set-2.jpg"><img alt="Tom Whalen, Yellow Submarine Variant Colorway Set 03 via YouTheDesigner.com" class="alignnone size-full wp-image-26274" height="684" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Tom-Whalen-Yellow-Submarine-Variant-Colorway-Set-2.jpg" title="Tom Whalen, Yellow Submarine Variant Colorway Set 03 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Tom-Whalen-Yellow-Submarine-Variant-Colorway-Set-3.jpg"><img alt="Tom Whalen, Yellow Submarine Variant Colorway Set 04 via YouTheDesigner.com" class="alignnone size-full wp-image-26275" height="364" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Tom-Whalen-Yellow-Submarine-Variant-Colorway-Set-3.jpg" title="Tom Whalen, Yellow Submarine Variant Colorway Set 04 via YouTheDesigner.com" width="600" /></a></center></p>
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<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Tom-Whalen-Yellow-Submarine-Variant-Colorway-Set-4.jpg"><img alt="Tom Whalen, Yellow Submarine Variant Colorway Set 02 via YouTheDesigner.com" class="alignnone size-full wp-image-26273" height="780" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Tom-Whalen-Yellow-Submarine-Variant-Colorway-Set-4.jpg" title="Tom Whalen, Yellow Submarine Variant Colorway Set 02 via YouTheDesigner.com" width="600" /></a></center></p>
<p> </p>
<p><center><a href="http://www.youthedesigner.com/wp-content/uploads/2012/05/Tom-Whalen-Yellow-Submarine-Variant-Colorway-Set.jpg"><img alt="Tom Whalen, Yellow Submarine Variant Colorway Set via YouTheDesigner.com" class="alignnone size-full wp-image-26272" height="255" src="http://www.youthedesigner.com/wp-content/uploads/2012/05/Tom-Whalen-Yellow-Submarine-Variant-Colorway-Set.jpg" title="Tom Whalen, Yellow Submarine Variant Colorway Set via YouTheDesigner.com" width="600" /></a></center></p>
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<p>Tell us what you think about this week’s post through <a href="http://facebook.com/youthedesigner" target="_blank">Facebook</a> or <a href="http://twitter.com/#!/youthedesigner" target="_blank">Twitter</a>. You can also share your graphic design news with us to let other You the Designer readers know about your latest projects and events! </p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/chin/" rel="author">Chin de Vera</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/V6YeK7fydiQ" width="1" />
UPDATED: 4 MONTHS, 2 WEEKS
<p>You know how, when you take a stroll in the park, it doesn’t matter where you’re walking to as long as you’re there with the sky, the trees, the grass, and your legs that are keepin’ on walkin’? Me neither. But I should, and so should you. But in case you haven’t had the time for that lately either, here’s a piece of summer art I made for you all to make your June 2012 wallpaper calendar interesting.<br />
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Since this design is reversible, I made two (2) versions of this calendar. Version 1 has the girl in pink at the bottom, but if you prefer to see the couple right side up you can download Version 2.<br />
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You can also check out this artwork’s project page on <a href="http://www.behance.net/gallery/PARK-PEOPLE-(FREE-WALLPAPER)/4075053">Behance</a>. Appreciates are much appreciated!<br />
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<center><img src="http://www.youthedesigner.com/wp-content/uploads/2012/05/park-people-500-x-429..jpg" /></center><br />
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Download Version 1 here:<br />
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<center><img src="http://www.youthedesigner.com/wp-content/uploads/2012/05/parkpeople-ver1-preview.jpg" /></center><br />
<a href="http://www.youthedesigner.com/wp-content/plugins/download-monitor/download.php?id=Park-People-June-2012-Wallpaper-Ver-1-GenoArguelles-YouTheDesigner.zip"><img height="37" src="http://www.youthedesigner.com/wp-content/uploads/2011/09/download-btn.jpg" style="border: none; float: left; padding-right: 10px;" width="136" /></a><div style="padding-top: 7px;"> Downloaded 290 times </div><br />
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Download Version 2 here:<br />
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<center><img src="http://www.youthedesigner.com/wp-content/uploads/2012/05/parkpeople-ver2-preview.jpg" /></center><br />
<a href="http://www.youthedesigner.com/wp-content/plugins/download-monitor/download.php?id=Park-People-June-2012-Wallpaper-Ver-2-GenoArguelles-YouTheDesigner.zip"><img height="37" src="http://www.youthedesigner.com/wp-content/uploads/2011/09/download-btn.jpg" style="border: none; float: left; padding-right: 10px;" width="136" /></a><div style="padding-top: 7px;"> Downloaded 197 times </div><br />
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Hope you enjoy this latest monthly calendar! To make sure you catch the next one, check that you <a href="http://feeds.feedburner.com/YouTheDesigner">subscribe</a> or <a href="http://twitter.com/#!/youthedesigner">follow</a> us using the <a href="http://www.facebook.com/youthedesigner">channel</a> of your <a href="https://plus.google.com/116824150281780256954/">choice</a>. </p>
<p>
Read more posts by <a href="http://www.youthedesigner.com/author/geno/" rel="author">Geno Arguelles</a></p><img height="1" src="http://feeds.feedburner.com/~r/YouTheDesigner/~4/QclawxK68nQ" width="1" />
UPDATED: 4 MONTHS, 2 WEEKS
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<img alt="Dropbox adds video upload features to iOS app" src="http://images.macworld.com/images/article/2012/06/dropthumb-284366.png" /> Faced with growing competition from new video-centric rivals, Dropbox on Thursday unveiled a revamped iOS app that lets users automatically upload their photos and videos to the company’s cloud-based storage service.<br clear="both" style="clear: both;" />
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UPDATED: 4 MONTHS
<img alt="Time Inc. magazines now available as iPad subscriptions" src="http://images.macworld.com/images/article/2012/06/timethumb-284232.png" /> Ending a long holdout, Time Inc. said this week it would make its iPad magazine apps available for subscription through Apple’s iOS Newsstand service. It's a move that makes magazines like Time, Sports Illustrated, and Entertainment Weekly cheaper for iPad readers.<br clear="both" style="clear: both;" />
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<img alt="Opinion: Signs suggest simpler sharing in iOS 6" src="http://images.macworld.com/images/article/2012/06/thumb_ios6-283604.jpg" /> If we try to read the tea leaves from a brief moment during the WWDC keynote, Lex Friedman thinks we might be able to predict simpler sharing coming in iOS 6.<br clear="both" style="clear: both;" />
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<img alt="WordPress 3.4 offers hassle-free theme testing" src="http://images.macworld.com/images/article/2012/06/152832-wordpressicon_original-284229.jpg" /> WordPress 3.4 offers new tools making it easier to choose themes and format photo captions.<br clear="both" style="clear: both;" />
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<img alt="AT&T works on expanding Toggle BYOD service to PCs, Macs" src="http://images.macworld.com/images/news/graphics/141666-generic-icon-business_original.png" /> On Wednesday, AT&T said it was bringing Toggle, its service that lets Bring Your Own Device users put their work-related data usage on a separate account, to iOS. Now the carrier says it's working to expand Toggle to Macs and PCs as well.<br clear="both" style="clear: both;" />
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UPDATED: 4 MONTHS
<img alt="Amazon updates Kindle for iOS with support for comics, book search" src="http://images.macworld.com/images/news/graphics/157066-kindle1_original.jpg" /> Amazon on Thursday released updates to both the Kindle iOS app and the Web-based Kindle Cloud Reader, adding support for comic books, graphic novels, and more.<br clear="both" style="clear: both;" />
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UPDATED: 4 MONTHS
<img alt="Snow Leopard on a new retina-display MacBook Pro? Nuh uh" src="http://images.macworld.com/images/article/2011/10/macbookpro-260076.png" /> You say you love the look of the new retina display MacBook Pro but aren't nearly as keen on Lion? Regrettably, you must grab the future with both hands.<br clear="both" style="clear: both;" />
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UPDATED: 4 MONTHS
<img alt="Eye-Fi plays the waiting game with the SD association" src="http://images.macworld.com/images/article/2012/06/eyefi20thumb-284219.jpg" /> The SD Association has informed Eye-Fi CEO Yuval Koren that his company's intellectual-property claims on the iSDIO standard have been reviewed, but Eye-Fi is waiting for the results of the review.<br clear="both" style="clear: both;" />
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UPDATED: 4 MONTHS
<img alt="Three great folder actions" src="http://images.macworld.com/images/howto/graphics/154981-automatoricon_original.jpg" /> Wish there was a simpler way to print documents, create archives, or add spotlight comments to project files? Kirk McElhearn shows you how to make automating your Mac as simple as putting a file in a folder with these three great Folder Actions.<br clear="both" style="clear: both;" />
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UPDATED: 4 MONTHS
<img alt="Facebook, Twitter, Google, AOL join new alliance to fight 'bad ads'" src="http://images.macworld.com/images/article/2012/06/badware20thumb-284206.jpg" /> Facebook, Google, Twitter, and AOL have joined an alliance that has been set up to counter "bad ads," including those that deliver malware, direct users to scams, or try to sell counterfeit goods, said StopBadware, the promoters of the alliance.<br clear="both" style="clear: both;" />
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<p>Today we feature <a href="/aeiko/"><strong>Pete Harrison</strong></a> and his work. Take a break, pour yourself an espresso, top off your coffee, crack open another Red Bull or break out the china and sip on high tea... & let's see what Pete has to say to all y'all (just saw the Hatfields and McCoys)</p>
<p>Enjoy!</p>
<p><strong>FF: How would you describe your art and design style?<br /> <br /> Pete:</strong> My design style I guess at the moment you could say it was photo manipulation with lighting effects, I use similar elements and the way I work that now people recognise a piece and can put my name on it, the workflow of each project is different, normally if it's a personal piece, I will get the concept down, then sketch an idea and then go straight into photoshop. If it's a client piece well they might have an idea of what they want so I will work to that..or sometimes if I'm experimenting I just go straight into digital! Recently I got a new graphics tablet so my style is evolving, I am drawing more and you will see a lot of new stuff this year, that you probably would not expect from me!</p>
<p><img alt="" height="845" src="/cache/pad_portfolio_thumbs/2011/03/25/c535365dc2c47cbc025c7aca0fb96dde_detail_image.jpg" style="display: block; margin-left: auto; margin-right: auto;" width="600" /></p>
<p><strong>FF: How much input do you have during the initial phase(s) on projects and how does that effect how you tackle the design?</strong></p>
<p><strong>Pete: </strong>It all depends on what the project is and who the client is. Some clients are pretty specific about what they want, others you can talk to and input some of your own ideas into the brief and design stages. If the client is specific I try and stick to their design but keep it in my own style, which is probably [why] they [came] to me for in the first place, I pretty much tackle the design the same way in any case.</p>
<p><strong>FF: How do you prepare for a big campaign?</strong></p>
<p><strong>Pete:</strong>I set aside some time to just think about it, get my head around everything, make sure I'm stocked up on smokes, Diet Coke and snacks and spend a night working on it, come back to it the next day with fresh eyes and any feedback and then rinse and repeat :)</p>
<p><strong>FF: What tools of the trade do you prefer to use and have you discovered any interesting techniques you could share with us?</strong></p>
<p><strong>Pete:</strong> I just use my iMac and Photoshop to create everything, like I mentioned earlier I have recently bought a graphics tablet, a <a href="http://www.wacom.com/en/Products/Cintiq/Cintiq24HD.aspx?utm_source=Google&utm_medium=GCN&utm_campaign=C24HD&gclid=CNKmm5XBprACFagaQgodP0K1ag"><strong>Wacom Cintiq 24HD</strong></a> which will allow me to do a lot of creative things I could not previously do with the mouse, in fact, [I] have been working on a whole new style and going back to a few of my traditional techniques!</p>
<p><img alt="" height="771" src="/media/cache/pad_portfolio_thumbs/2011/03/26/536671211275053_detail_image.jpg" style="display: block; margin-left: auto; margin-right: auto;" width="600" /></p>
<p><strong>FF: Do your subjects (sport stars, models, celebrities) ever contact you directly? If so, share with us a memorable story.</strong></p>
<p><strong>Pete:</strong> I have had a few DJ's contact me directly, but most of the time its via there agents. I worked with Drum and Bass duo <a href="http://www.myspace.com/sigmauk"><strong>Sigma</strong></a> once, and we had our first client meeting in a club where they were playing! I love drum and bass music, its my favourite genre so to be on the guestlist and see other artists I knew that night also was a great experience!</p>
<p><strong>FF: How often to do you illustrate? How do you compare it to your photo manipulation work?</strong></p>
<p><strong>Pete:</strong> Recently everyday! Doing drawing on my new tablet, I can't wait to share my new works with everyone, I might just do a bunch of personal and client work and then just update my website in one go!</p>
<p><strong>FF: If given the opportunity who would you like to collaborate with?</strong></p>
<p><strong>Pete:</strong> Over the years its true I have collaborated with a lot of artists, I did this mainly because it's fun but it also pushed me and have develop my style and techniques. Recently I only collaborate with people with <a href="http://depthcore.com/"><strong>Depthcore</strong></a> if we are working on an artwork for a new chapter, or I do bigger collaborations with members of the <a href="http://blackrockcollective.com/"><strong>Blackrock Collective</strong></a> as part of a larger project, recently we did a skateboard and some card decks. I would love to do more personal art and there are still a lot of people that I would love to collaborate with, its just finding the time, I do get a lot of requests also, but have to turn most of them down due to time constraints. My favourite collaboration was the one I did with <a href="http://www.andreaswannerstedt.se/"><strong>Andreas Wannestadt</strong></a><strong>,</strong> it was a flash animation for the splash page of my clothing label <a href="http://www.andreaswannerstedt.se/funkrush/"><strong>Funkrush</strong></a>.</p>
<p style="text-align: center;"><img alt="" height="1101" src="/cache/pad_portfolio_thumbs/2011/03/26/aa3bc7aed2c870013345feb5dd197f88_detail_image.jpg" style="display: block; margin-left: auto; margin-right: auto;" width="600" /><br /> You can view it online<br /><a href="http://www.andreaswannerstedt.se/motion/funkrush/"><strong>http://www.andreaswannerstedt.se/motion/funkrush/</strong></a></p>
<p style="text-align: left;">We decided to make an animated intro that reflects the essence of funkrush, and that highlights elements from the designs as well as some of the featured artists. I did most of the art directing and creating the graphics and andreas worked on the compositing and animations. The final result is a mixture of urban infused graffiti street art mixed with cool, funky and unique characters. The project took us 6 months on and off whilst we were working on our own projects and client work. It was so much fun because I was passionate about the project (It is my clothing company afterall) and it was fun collaborating. It was exciting getting an email back from Andreas and seeing the progress we had made and it all come together bit by bit. I think if I had to collaborate with anyone again it would be Andreas, and we will at some point when we have some free time!</p>
<p><strong>FF: What are you currently working on? (can we peek)</strong></p>
<p><strong>Pete:</strong> I am working some stuff for a health product called <a href="http://www.babyquasar.com/">Baby Quasar</a>, we are doing a new website for their new product, so Im in charge of all the design aspects. I just took up some new work for a club in switzerland, apart from that just a bunch of new personal illustrations, I would give you a preview, but I'm saving them for a website update and to show everything new I've been doing!</p>
<p><strong>FF: Give our readers some sage advice?</strong></p>
<p><strong>Pete:</strong> Live by a <strong><em>Amo la Vita</em></strong> lifestyle, love life! If you are passionate, you will succeed, just keep practicing! Don't forget to have a healthy social life too and try and balence you health, love and wealth. Overall just be happy and if you are creative, keep doing what you love!</p>
<p>[Pete, everyone here at FF Blog is looking forward to the new work, can't wait for the follow-up post. Cheers!]</p>
<p>Enjoy Pete's work, visit his <a href="/aeiko/">PAD</a>: <a href="/aeiko/">/aeiko/</a></p>
<p> </p>
UPDATED: 4 MONTHS, 2 WEEKS
<p style="text-align: center;">"Patrick & Chris @ Filter Foundry's booth @ NVIDIA GPU Tech Conf. 2012"</p>
<p><a href="http://www.gputechconf.com">GPU Technology Conference</a> (GTC) advances global awareness of GPU computing and visualization and their importance to the future of science and innovation. Through world-class education, including hundreds of hours of technical sessions, tutorials, panel discussions, and moderated roundtables, GTC brings together thought leaders from a wide range of fields.</p>
<p>The <a href="/">Filter Foundry</a> Team was excited to be selected for the Emerging Company Summit recognizing tech innovation.</p>
<p>Attendees at GTC arrive from over 40 countries and comprise virtually every profession involved in HPC.</p>
<p>GTC is the must-attend event for those working on the most complex computational problems and those interested in learning about parallel programming to achieve significantly faster applications.</p>
UPDATED: 5 MONTHS
<p>It’s Diablo month on Filter Foundry: As our way of recognizing one of the greatest game sagas every imagined, Filter Foundry is giving 3 months of Pro Membership for all concept art uploads during the month of May. It’s really simple, <strong>create an account with Invite Code “Diablo”</strong> and start uploading your best game or fantasy concept art. Our internal team of art curators will award the best PAD with 2 years of Pro Membership.</p>
<p><img alt="This video game image released by Activision Blizzard Inc., shows gameplay from 'Diablo III'. The epic fantasy role-playing game has been 12 years in the making." src="http://cmsimg.freep.com/apps/pbcsi.dll/bilde?Site=C4&Date=20120515&Category=ENT06&ArtNo=120515041&Ref=AR&MaxW=640&Border=0&Video-gamers-geeked-over-release-Diablo-3-" width="617" /> <br /> This video game image released by Activision Blizzard Inc., shows gameplay from "Diablo III". The epic fantasy role-playing game has been 12 years in the making. / AP Photo/Activision Blizzard Inc.</p>
<p>IRVINE, Calif. — Fans of "Diablo III" celebrated the midnight launch of the long-awaited video game.</p>
<p>A crowd of more than 1,500 gathered Monday night around a stage built underneath the Ferris wheel at the Irvine Spectrum Center, a shopping center located about a mile from developer Blizzard Entertainment Inc.'s headquarters, for the gritty role-playing sequel set in the fantastical world of Sanctuary.</p>
<p>Anticipation for "Diablo III" from publisher Activision Blizzard Inc. has bubbled over because the previous entry in the series was released 12 years ago, a lifetime in the gaming world when compared with franchises like "World of Warcraft" and "Call of Duty," which regularly receive updates.</p>
<p>"When we first started doing midnight launches, we didn't think anyone would come, but now we do them for all our games, and they get bigger and bigger," said Rob Pardo, Blizzard's vice president of game design. "It's great for not only the fans but also the development team. They get to be here when everyone is buying the game and see the excitement."</p>
<p>"Diablo" fans huddled around the stage to watch Blizzard artists sketch characters from scratch, view never-before-seen footage, take part in trivia contests and attempt to catch free swag during "loot storms."</p>
<p>
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<p>Ian Noble, 24, wanted his collector's edition autographed by developers.</p>
<p>"There's nowhere I'd rather be tonight," Noble said. "I've been waiting for this moment for a long, long time."</p>
<p>So why did it take so long?</p>
<p>"We were just goofing off mostly," joked lead designer Jay Wilson over howls from the crowd. "No, it takes a long time to make a Blizzard game. We're very focused on quality. If we think something is not good enough, we make it better. We redo things, which is really uncommon in game development. If we build a level and don't like (it), we'll throw it out."</p>
<p>In the third chapter of "Diablo," players choose among five classes — barbarian, demon hunter, monk, witch doctor or wizard — and battle hellish minions across the <span id="itxthook0w0">landscape</span> of Sanctuary.</p>
<p>Wilson hopes new sprawling battlefields, real-money auctions, a deeper combat system and increased online capabilities for "Diablo III" will appease even the frustrated fans.</p>
<p>"If we could have done anything different, we probably wouldn't have announced the game when we did," said Wilson. "We could have waited a little longer. We thought we were closer to release. We want people to get excited, but we don't want them to feel like they're strung along. We always try to have a dialogue with the audience and exceed their expectations."</p>
<p>Sterne Agee analyst Arvind Bhati said "Diablo III," only available to play on PC and Mac <span id="itxthook1w0">computers</span>, not game consoles, has the potential to sell more than 4 million copies. He estimated Blizzard would sell 3.5 million copies this year. "Diablo II," released in the summer of 2000, sold 4 million copies in the year after it debuted.</p>
<p>Useful Diablo 3 website:<br /><a href="http://www.g4tv.com/thefeed/blog/post/723793/diablo-3-beginner-guide-welcome-to-sanctuary/">G4's Beginner's Guide</a><br /><a href="http://diablo.wikia.com/wiki/Diablo_Wiki">Diablo3 Wiki</a><br /><a href="https://www.youtube.com/forcesc2strategy">Best Diablo3 Youtube Channel: Force</a><br /><a href="http://us.blizzard.com/en-us/games/d3/?int">Official Diablo3 Site from Blizzard</a><br /><a href="http://www.ign.com/games/diablo-iii">IGN's Exclusive Diablo3 site</a><br /><a href="http://www.diablopodcast.com/">INC Gamer's Podcast</a><br /><a href="http://diablofans.com">News @ Diablofans<br /></a></p>
<p> </p>
<p>Article Source: <a href="http://www.freep.com/article/20120515/ENT06/120515041/Diablo-III-3-launch-video-game">Detroit Free Press</a></p>
UPDATED: 5 MONTHS
<p>If I had to pick one art movement that has fascinated me since my first days in art school they would have to be <a href="http://ff.fildry.com/JcH63W">Art Nouveau</a> and <a href="http://ff.fildry.com/JTrQ6N">Art Deco</a>. Yeah I know (just one) but I can't have one without the other. If you look around neither can our contemporary architects and artist friends. You can't escape it. It's everywhere: buildings, movie posters, smart phones. People are naturally attracted to the lines both rigid and flowing from these period. When I first had the pleasure of seeing and later working with Trish I felt that natural attraction to her art. So, I shot a couple of question over to Trish via our favorite social media outlet and this is what she had to say about how she started, what she's working on and a couple of words of advice.<br /> Enjoy!</p>
<p><br /> <strong>FF: In a couple of sentences, would you describe your paintings?</strong><br /> Trish Biddle: A constant work in progress but today it's a cumulative effort of life experiences resulting in Glamorous Women in Fabulous Places.<br /> <img alt="" src="/cache/pad_portfolio_thumbs/1336637153.39_detail_image.jpg" width="617" /><br /> <strong><br />FF: Tell us how you started?</strong><br /> Trish Biddle: Art school in the 80s to Textile design for a clothing manufacturer to corporate offices of JC Penny (where I learned the trade of the fashion industry.) Branching out on my own I sent textile designs to a studio in NY. Then found a publisher in Vancouver. They started me in landscapes so my Husband and I took a month tour from Paris to the Amalfi. Wanting to paint the figure and my love for fashion began to incorporate my travels with textiles and my trademark was born.<br /> <br /> <strong>FF: Do you have a favorite painter?</strong><br /> Trish Biddle: Tamara De Lempicka . <br /> <br /> <strong>FF: What is your favorite subject matter? & Medium?</strong><br /> Trish Biddle: Art deco artist from 20-30's. Water soluble oils. Non-toxic and quick drying.<br /> <br /> <img alt="" src="/cache/pad_portfolio_thumbs/1336637187.03_detail_image.jpg" width="617" /><br /> <strong><br />FF: Do you have a signature piece that you consider a perfect example of your work?</strong><br /> Trish Biddle: Red Dress, Eiffel Tower.<br /> <strong><br /> FF: Who continues to inspired you to paint?</strong><br /> Trish Biddle: My husband Bryan and girls Chloe 8 and Claire 6. To be an example to my girls that you can live your Dreams.<br /> <br /> <strong>FF: Tell us about the series you are currently working on?</strong><br /> Trish Biddle: A children’s book for my mother the Author called Everette Green. A tree for all seasons. Not exactly glamorous nor fabulous but it's fun and a labor of love. <br /> <br /> <strong>FF: Any advice or words of wisdom for our young painters? </strong><br /> Trish Biddle: Find your own voice in your work. Learn as much as you can but don't look around and try to be something your not. Be passionate about your work and the rest will work itself out.</p>
<p><a href="http://ff.fildry.com/JCQVVm">Visit her PAD to get a taste of her "fabulous" ladies.</a><br /><a href="http://www.trishbiddle.com/">Visit her extensive web site for more information on her past, recent and upcoming collections.</a></p>
UPDATED: 5 MONTHS
<p><strong>Cut your hours.</strong><br />At first glance, many creative professionals are horrified at this idea. It appears counter intuitive to cut your hours in order to get more done, but this is a proven successful method. It is easy to feel overwhelmed when you overload yourself with work, and you will find yourself dragging. This can lead to poorer work quality. By keeping your hours short, however, you can be more efficient and focus on the task at hand, rather than how much more you have to do.<br /><br /><strong>Give your designs time to settle.</strong><br />This will give your brain a break after hours of working on a project, and let you look at it with new clarity. You should always take a break before editing and making final adjustments. Many designers put together design portfolios and then put them aside for a few days before making them official. <br /><br /><strong>Be aware of your energy levels.</strong><br />When you have a lot of energy, put it into designing. When you know you have low energy, don't waste time trying to force yourself. Many people are more productive in the morning, while others find the most energy in the evening.<br /><br /><strong>Be open to inspiration!</strong><br />Inspiration can dome from anywhere, including other designer's portfolios online, a poster, a picture, or a person. Be ready to take advantage when inspiration strikes.</p>
<p><strong>Listen to music.</strong> <br />This can be a great tool to use, when used properly. Don't listen to music that will distract you, instead find something that keeps you focused. Many creative professionals claim that fast paced music keeps them working at maximum productivity.</p>
<p> </p>
UPDATED: 5 MONTHS, 2 WEEKS
<p><strong>FF: Would you introduce yourself to our readers and tell us how got involved with 3D/Illustration and character design?</strong></p>
<p>Alessandro: My name is Alessandro Baldasseroni and I'm currently working as lead character artist at<strong> <a href="http://www.blur.com/">Blur Studios</a> </strong>in Los Angeles. I started to do 3D more than 10 years ago, but my professional involvement with characters coincided with my work at <strong>Blur</strong> in 2007. Before that I was 3D modeling for a small game developer in Milan, mainly working on environments and occasionally some vehicles and props. <br /> <br /> At that time I was spending a lot of my spare time working on personal projects, mainly 3D illustrations and some of them were based off high poly characters. Most of them were well received on the 3D forums and by the online communities. This allowed me to be contacted by a few companies, to do some freelance for <strong>Flagship Studios</strong>, <strong><a href="/blog/feeds/latest/www.massiveblack.com/">Massive Black</a></strong> and later on <strong><a href="http://www.blur.com/">Blur</a></strong>. In 2006, <strong><a href="http://www.blur.com/">Blur</a></strong> offered me a full time position as a character artist, they did all the paperwork and a few months later I relocated from Milan to Venice beach.</p>
<p><strong><img alt="" src="http://www.eklettica.com/pictures/illustrations_album/dd1600_rol.jpg" width="617" /><br /> <br /> FF: For those who are following in similar paths, walk us through your favorite tools and your give us some insight into your artistic process.</strong></p>
<p>Alessandro: My favorite tools are basically the ones I use every day in my work pipeline, <strong>3D Studio Max</strong> for poly modeling, <strong>Zbrush</strong> for high res sculpting and <strong>Photoshop</strong> for my textures. Concepts come in various forms, sometimes from the client in the form of a 3D (low-res,) a hi-res game models, other times (the one I prefer) as a 2D painting or drawing. <br /> <br /> My goal is to make it look better, while preserving the main spirit of the character. In my experience the best way to achieve this, assuming we are working on a good concept, is to literally try to trace the silhouette in 3D and to lock down the main proportions... then work on details: Make a render, bring it in <strong>Photoshop</strong>, and compare it. So as you can imagine design is limited, but being an extremely accurate interpreter is crucial.</p>
<p>
<br /> <strong>FF: What project(s) have you *really* enjoyed working on?</strong></p>
<p>Alessandro: There are so many honestly but I remember I was really into the <strong>Halo Wars</strong> cinematic by <strong> Blur</strong>. I had the chance to work with such an iconic character (Halo Masterchief) and it turned out really nice. Also working on the cinematics for Star Wars: The Old Republic was pretty [fun and] challenging. I worked on Darth Malgus, the main villain. <br /> <br /> Another project I enjoyed working on was <strong>Franky</strong>, the little sidekick partner of <strong>The Goon</strong>, for the movie pitch that <strong>Blur</strong> developed and presented at <strong>Comicon</strong> in San Diego. That one was really challenging because the character had never been transposed in 3D before. I think we did a pretty good job maintaining the look and spirit of the original comic by <strong>David Powell</strong>.</p>
<p><strong>FF: Do you have a favorite studio (to work with)?</strong></p>
<p>Alessandro: Blur. I am partial I guess, but all in all it's a great company to work for :)</p>
<p><strong>FF: How about a memorable development story?</strong></p>
<p>Alessandro: I remember one specific episode which happened when I was working for <strong><a href="/blog/feeds/latest/www.massiveblack.com/">Massive Black</a></strong> as a freelancer from Italy. I did a 3D character, fully modeled and textured for a marketing illustration and delivered it in T -pose . Some people at <strong><a href="/blog/feeds/latest/www.massiveblack.com/">Massive Black</a></strong> were in charge of posing it, lighting it and composing the final illustration. I took the chance to work on it by myself, just for fun, even if it was not requested. Surprisingly when I decided to show my final illustration to them, just out of curiosity, for feedback, they fell *so* in love with what I did that they decided to hire me on the spot.</p>
<p><strong><img alt="" src="http://www.eklettica.com/pictures/vehicles/ducati.jpg" width="617" /><br /> <br /> FF: Given the choice, would you prefer to create characters or vehicles?</strong></p>
<p>Alessandro: I'd say characters for the simple fact that I still consider it very challenging. The range of possibilities and improvement when it comes to the realism of 3D characters is still huge compared to vehicles. I still struggle a lot doing characters. That said I wouldn't mind a chance to "chill out" on some vehicles design from time to time :)</p>
<p><strong>FF: What are the challenges?</strong></p>
<p>Alessandro: I guess they both require a high level of realism nowadays. Vehicles, hard surface modeling require a great deal of precision... it can be very tedious. Modeling characters requires more flawless executions and a whole multitude of variables come into play that can detract from realism: animation, skin shaders, deformations (rigging), facial animation, to name a few. If the goal is to achieve Photorealism, any flaw in any of these areas pushes back the model into an "uncanny valley." Bringing characters to life requires an extra level of effort to infuse "personality" into them.</p>
<p><strong>FF: Can you share with us your inspiration(s) to become an artist and whose work you follow?</strong></p>
<p>Alessandro: I was inspired to start 3D as many of my generation by the amazing visual effects of cult movies from the 70s and 80s, like Tron, Aliens, & Terminator. Keep in mind that CGI and visual effects in these movies were not to today's standards. Now that I'm doing CG for a living I'm way more interested and motivated to look back at traditional works and 2D artwork. <br /> <br /> I love illustration and paintings and whenever I have the chance I buy books like Spectrum, illustration anthologies and artwork compilations of my all time favorite artists: Frazetta, Catehrine Jeffrey Jones, Rojo, Vallejo, Ashely woods, Justine Sweet to name a few. Also the master painter and sculptors from the past are a great source of inspiration.</p>
<p><strong>FF: What upcoming projects can we look forward to seeing your work in?</strong></p>
<p>Alessandro: I cant really mention the project I'm working on at Blur because they are under NDA but I'm working for sure on a few pieces of personal illustrations. Check out my <a href="/alessandobaldasseroni/">PAD</a> once it's up.</p>
<p><strong>FF: What advice would you bestow on would-be 3D illustrators and character designers?</strong></p>
<p>Alessandro: Work a lot of hours on your personal pieces; stay passionate; don't be afraid to compare yourself to the best out there; if you love what you do don't let anyone push you back; there are no masters by birth out there, just people at different stages of a common path. Listen to critiques but don't be influenced too much by that. Talent (believe me or not) can be cultivated, if supported by great motivation and will.</p>
<p><strong>Visit Alessandro's PAD:<a href="/alessandrobaldasseroni"> /alessandrobaldasseroni/</a></strong></p>
<p> </p>
UPDATED: 5 MONTHS, 2 WEEKS
<p>Many people are confused when asked to differentiate between graphic designers and web developers, but there are significant differences between these types of creative professionals. Sure, they both deal with digital manipulation, and will likely both have online portfolios on display, but the professions require various skills and education.<br /><br />One primary difference is that of the target. Graphic designers are considered artists, and looking at a few design portfolios will likely exemplify this characterization. Manipulating images, pixels, and vectors requires an artistic eye, and the most successful are those that can be imaginative with colors and type.<br /><br />Web developers, on the other hand, work primarily with codes. They are more mathematically minded, and focus on functionality and accessibility as opposed to visual stimulation alone. While the online portfolio of a web developer may appear quite artistic, the images displayed are usually made by a graphic designer. The web developers work can be seen in the layout of a page, and the special features that make that page unique.<br /><br />Unfortunately, graphic designers and web developers tend to butt heads when working on a project together. The differences in their work can cause conflict for a number of reasons. One common issue is the graphic designers tend to finish their work faster than developers, leaving impatience and boredom for the quicker party.<br /><br />Also, each party will likely have opinions about what the other should be doing. The two fields are similar in many ways, even as they are incredibly different. This fact causes graphic designers to try and be involved in the development process, and vice versa, as each type of work can greatly affect the other.<br /><br />Despite the differences between these creative professionals, when they work together they can produce magnificent final products.</p>
<p>Art by: <a href="/andrezzavantini/">Andrezza Vantini</a></p>
UPDATED: 5 MONTHS, 3 WEEKS
<p>Our friends at <a href="http://ff.fildry.com/chinadesignhub">China Design Hub</a> (CDH) have been covering original design and art from China for a few months now and have shared with us a couple of inspiring new artists. The blog, that features art from China, Taiwan and Hong Kong, has been showcasing different creative industries from industrial and architecture to interior and fashion. Their goal is simply to shake off the negative light and biased view toward Chinese Design. Here are 3 talented artists that caught our attention.</p>
<p><strong><a href="http://ff.fildry.com/sallyzou">Sally Zou</a></strong><br /> Sally is a Shanghainese born in 1986 and started picking up art, design and advertising after displaying a big interest in the art field since a child. After working at the advertising agency McCann-Erickson, she joined W+K Shanghai as an intern in 2006 to participate in numerous design projects and visual productions. Sally officially became Wieden+Kennedy Shanghai’s graphic designer and digital artist in 2007, and went on to work on visual works for Nike, Converse and Umbro. One of the projects she worked on, “W+K BOOK III”, won a merit at One Show 2009. Sally is also a member of the design collective- MMRB and has been working on several art collaborations, and increasing her presence in the design industry as well by emerging 3rd place in the Cut & Paste competition held in Shanghai. Recently, she was the only Chinese female individual to be selected by Yen magazine, Australia’s no.1 independent magazine for women as one of the top 100 female artists in 2009. <strong><br />Visit Sally at China Design Hub: <a href="http://ff.fildry.com/sallyzou">http://ff.fildry.com/sallyzou</a></strong></p>
<p><img alt="" src="http://chinadesignhub.com/wp-content/uploads/2012/03/01.jpg" width="617" /></p>
<p><img alt="" src="http://chinadesignhub.com/wp-content/uploads/2012/03/high1.jpg" width="617" /></p>
<p><img alt="" src="http://chinadesignhub.com/wp-content/uploads/2012/03/airmax_lebron_vii_a01.jpg" width="617" /></p>
<p><strong>Feng Haoyu</strong><br /> The original design lasts for a reason. People looks at the same object over time and gives it different meanings. A polka dot pattern has its origin, the same applies to any design, product and object. This is a project to find the origin of design, product and object,to discover their meaning in different time period. and to find new interpretations of original design and object. <strong><br />Visit Feng at China Design Hub: <a href="http://ff.fildry.com/HGy8H9">http://ff.fildry.com/HGy8H9 </a></strong></p>
<p><img alt="" src="http://chinadesignhub.com/wp-content/uploads/2012/03/origin_1.jpg" width="617" /></p>
<p><img alt="" src="http://chinadesignhub.com/wp-content/uploads/2012/03/origin_7.jpg" width="617" /></p>
<p><img alt="" src="http://chinadesignhub.com/wp-content/uploads/2012/03/origin_6.jpg" width="617" /></p>
<p><strong><a href="http://ff.fildry.com/nodyoung">Nod Young</a></strong><br /> Nod Young is a visual artist specializing in digital design and visual arts, whose unique style and extraordinary insight have been well recognized. In his works, Nod mixes Chinese cultures with various elements, avant garde and traditional, always trying to break down the boundaries. As an artist, his works have been widely exhibited around the globe, from the UK to Spain, Finland to Singapore, the US to South Africa. Nod hopes to bring changes to life, through art and creativity that are able to influence the world and enrich people’s sensations. Nod has also gained commercial success and worked with many international clients, including NIKE, Adidas, Coca Cola, McDonald’s, Nokia, Microsoft, Mercedes, Li Ning, FIAT, Green Peace. He is also actively involved in a lot of art-related projects as an independent designer, and is planning to publish a portfolio book together with Tsinghua University Press at the summer of 2012. <strong><br />Visit Nod at China Design Hub: <a href="http://ff.fildry.com/nodyoung">http://ff.fildry.com/nodyoung</a></strong></p>
<p><img alt="" src="http://chinadesignhub.com/wp-content/uploads/2012/03/aNew-Wave-_01_600.jpg" width="617" /></p>
<p><img alt="" height="617" src="http://chinadesignhub.com/wp-content/uploads/2012/03/01_Run_by_Nod.jpg" width="617" /></p>
<p><img alt="" src="http://chinadesignhub.com/wp-content/uploads/2012/03/Nod-Young-@-Nike-2_600.jpg" width="617" /></p>
<p><strong> </strong></p>
UPDATED: 6 MONTHS
<p><strong>The Benefits of Online Portfolios</strong></p>
<p>There are many advantages to developing an online portfolio, including convenience, diversity, and affordability. When presenting a portfolio, it is important to be as efficient as possible in order to both keep prospective employers interested, as well as to give yourself the best opportunity to succeed.</p>
<p>Many creative professionals prefer online portfolios because of how convenient they are to create. Instead of endless time spent printing and organizing a hand held portfolio, you could spend all of your time designing it into something truly unique before the simple process of uploading your work onto the internet.</p>
<p>Updating your portfolio online is also much more convenient with this method. If you want to slightly change a project, you can do so simply by re-uploading it as opposed to worrying about reprinting. It is much easier to deal with problems that arise when working with digital files as opposed to hard copies.</p>
<p>Printing and reprinting costs can add up quickly, not to mention the costs associated with additional portfolio supplies. This fact makes online portfolios much more affordable and cost effective than their physical counterparts.</p>
<p>Another convenience of an online portfolio is that you can easily include works from different professional fields. Perhaps your portfolio combines painting, photography, and graphic design, all of which would be very hard to display in a single portfolio. Online portfolios allow more diversity because there is not only more space available, but because everything can be presented on screen in a clean and organized fashion. This allows you to upload everything you want, while viewers sort out what they want to see.</p>
<p>Creating a portfolio on the web can also impress viewers with your digital skills. Creating and maintaining a web portfolio presents many opportunities to show off HTML, Flash, or Java expertise, as well as proving your ability to work using an online platform. Many online portfolios even include an extensive resume and history of education, making it easy for employers to get all the information they need in a single convenient location!</p>
<p style="text-align: center;"><a href="/CptDooDlez"><img alt="CptDooDlez" src="/cache/pad_portfolio_thumbs/1331193843.04_detail_image.jpg" width="635" /></a><br /> From <a href="/CptDooDlez">Kevin Andersson</a> Filter Foundry PAD (online portfolio) <br /> <br /></p>
<p><strong>Creative Supply and Demand</strong></p>
<p>While being an artist or a creative professional may have been considered a risky move at one point, the growing need for design and creative services has been apparent over the last few years. Visual professionals, good ones at least, used to be few and far between, but recent trends suggest that the rules of supply and demand are taking their toll on the industry.</p>
<p>Creative professionals are graduating in bigger and bigger classes as the years go by, creating a huge pool of qualified potentials making a grab for available jobs. Design portfolios are being [e]mailed to advertising and marketing firms on a daily basis as people hope to turn their creative dreams into reality.</p>
<p>The creative supply is there, but the problem is that as universities produce more designers, there is less demand for design services. The job market is getting increasingly more competitive, and many employers and hiring managers have noticed a shift in the quality of design portfolios.</p>
<p>There has been a noticeable increase in mimic designers, who lack creative depth but are very good at manipulating existing popular designs. Trade schools are even providing creative programs now, meaning that the level of experience, education, and passion that used to characterize art students is slowly being dissolved.</p>
<p>Upon viewing portfolios it is difficult for companies to accurately assess the talents of the applicant. Because they are being swamped with online portfolios, as well as physical copies, it is getting harder to find real value when sifting through it all. Similarly, the value of a designer to the hiring company is getting confused as companies struggle to use their designers to their full advantage. Many people inaccurately think that design services consist of a logo and a pretty poster, but that is far from being true especially as the industry continues to expand.</p>
<p>The future of design professionals, especially those graduating in the near future, is cloudy. The relationship between designer and hiring company is facing a lot of changes as supply and demand continue to take their toll.<br /> <br /> <a href="/Casiana"><img alt="Casiana" src="/cache/pad_portfolio_thumbs/1320570181.68_detail_image.jpg" width="635" /></a><br /> From <a href="/Casiana">Petrovan Casiana</a> Filter Foundry PAD (online portfolio)</p>
<p><strong>Common Mistakes When Putting Together a Design Portfolio</strong></p>
<p>Many creative professionals don't give themselves the opportunity to shine because they make too many mistakes when putting together their portfolios. This article will discuss a few key tips to remember in order to create successful and effective design portfolios.</p>
<blockquote>
<p><strong>First</strong>, don't use outdated materials. Unless it is a really high-profile project, it's better to show your recent work. A good rule of thumb is to use assignments created within the last three years unless you have something older that is incredibly relevant to a project you’re after.</p>
<p><strong>Second</strong>, an online portfolio is a great thing to have, but many employers will want something they can hold in their hands. In order to meet the demands of all types, it is best to provide the option of both types of design portfolios. Also, bring a sample that you can leave behind when you go on your interview to give the company something to remember you by.</p>
<p><strong>Another common mistake</strong> is not tailoring the portfolio to the needs of the client. Customize your portfolio online and in print in order to engage the hiring manager and show that you have done your research. Also remember that when you build an online portfolio you will not want to turn off viewers with long loading times. Design portfolios should be impressive, but not require so much space that no one sticks around to view them.</p>
<p><strong>The most important thing</strong> to remember is to keep your portfolio organized. No one wants to look at a sloppy book, or a sloppy web page. Printed copies should look fresh, and if your portfolio contains bulky items be sure to carry them separately. Don't let a few items compromise your whole portfolio.</p>
</blockquote>
<p>Keep these things in mind and it will be a breeze to create effective design portfolios. The competition in this industry is getting fiercer as every graduation day passes, so it is often necessary to go the extra mile to help yourself stand out in the crowd. </p>
<p style="text-align: center;"><a href="/pads/"><img alt="Pads" border="1" height="316" src="http://filterfoundry-media.s3.amazonaws.com/blog_images/Article01_FF_Screencap_Pads.jpg" style="display: block; margin-left: auto; margin-right: auto;" width="635" /></a> <a href="/pads/">Filter Foundry Featured PADs </a></p>
<p><strong>Building a <a href="/pads/">Free Portfolio</a></strong></p>
<p>In the current economy, many people are struggling to find work. It can be even more difficult when applying for a job requires putting together an expensive portfolio, as is the case for many creative professionals. Lucky for them (and you!), however, there are many ways to go about building a <a href="/pads/">free portfolio</a>.</p>
<p>The best way to create a <a href="/pads/">free portfolio</a> is by exploring all of the various ways to make a portfolio online. Unlike a printing shop, the internet’s options are available for free. Not only that, but an online portfolio is incredibly convenient because it can be viewed by anyone at any time. There are a number of online methods that will allow you to build a <a href="/pads/">free portfolio</a>. The first is by going through a host site. Many web service providers allow others to create sites within their server for free, and many even specialize in building an online portfolio.</p>
<p>These sites also provide easy upload services, which will allow you to organize your work neatly. They also provide basic layout and color spread options, while also offering you the opportunity to customize the layout to your liking. Those with expertise in HTML or Java applications may prefer to use their own design, especially if they want to market these services.</p>
<p>There are many benefits to creating a <a href="/pads/">free portfolio</a> this way because it will introduce you to a whole network of creative professionals. Many of these sites allow users to interact with each other, offering feedback or advice on how to enhance your portfolio online. In addition, some even offer job listings so that you can put your <a href="/pads/">free portfolio</a> to immediate use! There can be many benefits to investing money into a portfolio, but there are many effective strategies you can take advantage of when this isn't an option.</p>
UPDATED: 6 MONTHS, 1 WEEK
<p><strong>FF: Victor, tell us a little bit about your photography and your art.</strong><br /> <br /> Victor: I’m a 36 year old Photo Artist, from Barcelona. My college education was in the School of Architecture, as that was supposed to be my profession.<br /> However, and due to the fact that since early years of my life there was always a computer at home, in particular, because of the job of my father and, in combination with that fact that most of the times, in my childhood, I enjoyed playing alone, using my imagination, I started to get in touch with several kinds of rudimentary CAD packages, which for me, where the best extension of my hand-made drawings and sketches.<br /> With time, I developed some skills in Computer Graphics but just for my own fun. In the university years, I found out that I had already developed some valuable skills for architects to communicate their projects so I began to accept commissioned works from my school teachers, who with time, became my permanent customers.<br /> Being considered and recognized professionally was definitely a good thing, but not good enough as a very important part of me was totally misused in my commissioned projects, which was my imagination. That is why I decided to quit 15 years experience of freelance works, as well as a long and stable list of customers and move to a totally unexpected and uncertain future within the world of art.</p>
<p><img alt="" height="495" src="http://victorenrich.com/wp-content/uploads/037_027MANUELA_01_BOXMETA.jpg" style="display: block; margin-left: auto; margin-right: auto;" width="495" /></p>
<p> </p>
<p><strong>FF: How did you get started with photo-realistic fantasy architecture?</strong><br /> <br /> Victor: Moving into art is not such an easy step, you need something to say, an inspiring source and...at least one technique or way of expression. I somehow, found out that I had the 3 of them...so, in a way, my 15 years in freelancing, in the end served me to dominate a tool, with which do whatever I would like to.<br /> So the step from commissioned to creative works was not difficult in terms of know-how... It was more difficult in terms of accepting a new economical situation, or overcoming the fear of bad critics or even worse, total anonymity.<br /> At first, between project and project, some time was dedicated to art, those were tough times as, after long days in front of the computer for a customer’s deadline, I only had energy to leave the office and take some rest...but I stayed.<br /> Then, with time, I started to dedicate more and more time to creative works until the day I decided to not accept any more commissioned works.<br /> The whole transformation has taken place in about 5 years.</p>
<p><strong>FF: Would you walk us through a typical project from location scouting to final render?<br /> </strong><br /> Victor: Any project starts with a living experience. A conversation, a commercial, a trip, a dinner with friends, a moment of solitude...anything is welcome.<br /> I must admit that there’s a little journalist in me, so I tend to introduce myself into situations that normal people would reject</p>
<ul>
To give you an example:<br /> I spent the last 2 years of my life in Tel Aviv, Israel...surrounded by Jews. I community that, the more I know them, the more I love them<br /> For several circumstances I was forced to leave the country, I got deported, went to jail and in jail I met incredible interesting people who I interview for over 5 days. I met false prophets living in caves, Colombian refugees escaping death from the Narco, Nigerian priests performing out loud Afro-Christian ceremonies in our 8 sq meter cell 4 times a day...and so on.<br />
</ul>
<p>Now I live in Munich, Germany, the former cradle of the Nazi movement and I’m sharing flat with a religious Muslim husband born in the Gaza strip...I bet most of my Jewish friends would refuse me for that...or maybe not.<br /> So, without a living experience, at least for me, Art is not possible.<br /> The rest is just a kind of routine process of computers, photography, city walks etc...</p>
<p> </p>
<p><strong><img alt="" src="http://victorenrich.com/wp-content/uploads/036_026DUCKS_01_BOXMETA.jpg" style="display: block; margin-left: auto; margin-right: auto;" width="495" /><br /> <br /> FF: What software have you used and what's the advantages it bring to the table?</strong><br /> <br /> Victor: I must admit that, with my age, I’m a bit old fashioned in terms of software choices. I use mainly <a href="/mudbox/">Autodesk</a> software, because I feel comfortable with them, I know all the bugs and I can perform fast. These packages are AUTOCAD and 3DSTUDIO MAX with VRAY. <br /> As a 3D visualizer, I must say that VRAY changed my life because the Chaos Group technology implemented a big leap into Global Illumination.<br /> I also use Rhinoceros when it’s time to dig deeper into weird shapes as we all know that AUTOCAD has its limitations as a 2D-born package.</p>
<p><strong>FF: When do you know a certain site is “prime” for 3D building?</strong><br /> <br /> Victor: Generally I shoot tons of pictures with my camera, in order to have a vast range of choice. Some pictures don’t [turn out] as good as I want, or the central subject is not clear enough for me. Sometimes, instead, it’s totally clear for me that I want to shoot a building so I start to investigate ways to get a nice shot, specially from unusual points of view. I contact people, [make] some phone calls, or if necessary I sneek into [buildings and construction sites], so there’s a bit of adrenaline in it...which I love.<br /> So, in the end, it’s a combination of facts that make a picture be finally selected to the next stage...it’s like a casting somehow.<br /> This selection is very important as the following 3D tasks applied on it will take at least one month...I can’t permit myself to throw away a month work (it has already happened to me ...)</p>
<p><strong><img alt="" src="http://victorenrich.com/wp-content/uploads/032_022TUNA_01_BOXMETA.jpg" style="display: block; margin-left: auto; margin-right: auto;" width="495" /><br /> <br /> FF: Do you work with other architects?</strong><br /> <br /> Victor: Not anymore, at least in commissioned projects. I work with them in terms of conversational meetings, discussions or any other subject related to architecture which can be valuable for me to get inspiration.</p>
<p><strong>FF: What projects do you have coming up in the near future?</strong><br /> <br /> Victor: Now I’m working on a project that will involve the Munich cathedral. I can’t [disclose] more about it as it will be published exclusively for an important magazine in London.<br /> After this, we'll see...I have several projects that are on the waiting list, some of them based again on Tel Aviv.</p>
<p><strong>FF: Who are your influences?</strong><br /> <br /> Victor: Everything influences me. From an old homeless man playing, under a porch, extremely beautiful classical music with his rotten violin but right after peeing in “his” corner behind to an Indian guy I met recently who travels the world by bike spreading his message.<br /> So I must say it’s people. No architecture influences me as is comparable more restricted than what I do for obvious reasons.</p>
<p><strong>FF: How does creating art compare to teaching?</strong><br /> <br /> Victor: Teaching first of all is a social act. Doing my pictures is an individual act. In order to keep my insanity under control, both acts must be there. I love teaching, probably more than doing art.</p>
<p><strong>FF: Can you give our readers some tips or advice?</strong><br /> <br /> Victor: Well...it’s hard to give advice as I don’t have any big message to say.<br /> I would only try to invite everybody to investigate in his or her own fears and try to overcome them, reaching unexpected limits of self knowledge without forgetting that any single direction we take in life, left or right, has a price to pay...so the first question one should ask himself should be: Am I ready to pay that price?</p>
<p><br /> Another thing I would say is: consume less, bring more. Feed the universe.<br /> That idea, thought or dream that you consider silly or stupid is instead the most valuable good you can share with all of us.</p>
<p><strong>Victor's Filter Foundry PAD: <a href="/victorenrich/">/victorenrich/</a></strong></p>
UPDATED: 6 MONTHS, 1 WEEK
DIGITAL ARTS
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Apple confirms Mac Pro not dead – but no new model til 2013
Apple confirms Mac Pro not dead – but no new model til 2013
Apple has removed the ‘New’ icon beside the Mac Pro on its Apple Store webpage and confirmed that a new Mac Pro is in the works, with a new model expected next year<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/205a46d3/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Apple+confirms+Mac+Pro+not+dead+%26%23x2013%3B+but+no+new+model+til+2013&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3364102%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Apple+confirms+Mac+Pro+not+dead+%26%23x2013%3B+but+no+new+model+til+2013&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3364102%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/136623059014/u/0/f/8410/c/662/s/205a46d3/a2.htm"><img border="0" src="http://da.feedsportal.com/r/136623059014/u/0/f/8410/c/662/s/205a46d3/a2.img" /></a><img border="0" height="1" src="http://pi.feedsportal.com/r/136623059014/u/0/f/8410/c/662/s/205a46d3/a2t.img" width="1" />
UPDATED: 4 MONTHS
Shan Jiang on keeping work fresh and leaving I Love Dust
Shan Jiang on keeping work fresh and leaving I Love Dust
We catch up with London based illustrator Shan Jiang on leaving I Love Dust, illustration tips, and keeping personal work fresh.<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/20571f42/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Shan+Jiang+on+keeping+work+fresh+and+leaving+I+Love+Dust&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363717%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Shan+Jiang+on+keeping+work+fresh+and+leaving+I+Love+Dust&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363717%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/136623045290/u/0/f/8410/c/662/s/20571f42/a2.htm"><img border="0" src="http://da.feedsportal.com/r/136623045290/u/0/f/8410/c/662/s/20571f42/a2.img" /></a><img border="0" height="1" src="http://pi.feedsportal.com/r/136623045290/u/0/f/8410/c/662/s/20571f42/a2t.img" width="1" />
UPDATED: 4 MONTHS
Show your love for print by putting a giant Pantone swatch on your wall
Show your love for print by putting a giant Pantone swatch on your wall
The latest addition to the Pantone Universe collection is a series of large prints in Pantone colours.<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/20576b1c/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Show+your+love+for+print+by+putting+a+giant+Pantone+swatch+on+your+wall&link=http%3A%2F%2Fwww.pcadvisor.co.uk%2Fnews%2F%3Fnewsid%3D3363707%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Show+your+love+for+print+by+putting+a+giant+Pantone+swatch+on+your+wall&link=http%3A%2F%2Fwww.pcadvisor.co.uk%2Fnews%2F%3Fnewsid%3D3363707%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div>
UPDATED: 4 MONTHS
Show your love for print by putting a giant Pantone swatch on your wall
Show your love for print by putting a giant Pantone swatch on your wall
The latest addition to the Pantone Universe collection is a series of large prints in Pantone colours.<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/204dd373/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Show+your+love+for+print+by+putting+a+giant+Pantone+swatch+on+your+wall&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363707%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Show+your+love+for+print+by+putting+a+giant+Pantone+swatch+on+your+wall&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363707%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/136621662122/u/0/f/8410/c/662/s/204dd373/kg/319/a2.htm"><img border="0" src="http://da.feedsportal.com/r/136621662122/u/0/f/8410/c/662/s/204dd373/kg/319/a2.img" /></a><img border="0" height="1" src="http://pi.feedsportal.com/r/136621662122/u/0/f/8410/c/662/s/204dd373/kg/319/a2t.img" width="1" />
UPDATED: 4 MONTHS
Framestore animates team badges for BBC Euro 2012 idents
Framestore animates team badges for BBC Euro 2012 idents
The BBC Euro 2012 title sequence sees embroidered emblems from European team badges come to life in a world of material textures.<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/204dc388/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Framestore+animates+team+badges+for+BBC+Euro+2012+idents&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363702%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Framestore+animates+team+badges+for+BBC+Euro+2012+idents&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363702%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/136621659999/u/0/f/8410/c/662/s/204dc388/a2.htm"><img border="0" src="http://da.feedsportal.com/r/136621659999/u/0/f/8410/c/662/s/204dc388/a2.img" /></a><img border="0" height="1" src="http://pi.feedsportal.com/r/136621659999/u/0/f/8410/c/662/s/204dc388/a2t.img" width="1" />
UPDATED: 4 MONTHS
Behind the scenes on Prometheus' VFX
Behind the scenes on Prometheus' VFX
VFX houses including London-based MPC and Sydney's Fuel VFX detail their work on Ridley Scott's Alien prequel<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/204e3b80/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Behind+the+scenes+on+Prometheus%27+VFX&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363690%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Behind+the+scenes+on+Prometheus%27+VFX&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363690%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div>
UPDATED: 4 MONTHS
Why iOS 6 is still behind Android and Windows 8 in some areas.
Why iOS 6 is still behind Android and Windows 8 in some areas.
Apple's iOS 6 will continue leapfrogging with the competition by adding long-requested features as well as new surprises. But if you were hoping for big changes to the iPhone's operating system, you'll have to keep waiting.<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/204d3dee/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Why+iOS+6+is+still+behind+Android+and+Windows+8+in+some+areas.&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363687%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Why+iOS+6+is+still+behind+Android+and+Windows+8+in+some+areas.&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363687%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/136622997283/u/0/f/8410/c/662/s/204d3dee/a2.htm"><img border="0" src="http://da.feedsportal.com/r/136622997283/u/0/f/8410/c/662/s/204d3dee/a2.img" /></a><img border="0" height="1" src="http://pi.feedsportal.com/r/136622997283/u/0/f/8410/c/662/s/204d3dee/a2t.img" width="1" />
UPDATED: 4 MONTHS
First look: Apple MacBook Pro with Retina display
First look: Apple MacBook Pro with Retina display
The new, Retina-display-bearing MacBook Pro was in the US offices of our sister magazine Macworld earlier.<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/20479782/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=First+look%3A+Apple+MacBook+Pro+with+Retina+display&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363540%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=First+look%3A+Apple+MacBook+Pro+with+Retina+display&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363540%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/136622969978/u/0/f/8410/c/662/s/20479782/a2.htm"><img border="0" src="http://da.feedsportal.com/r/136622969978/u/0/f/8410/c/662/s/20479782/a2.img" /></a><img border="0" height="1" src="http://pi.feedsportal.com/r/136622969978/u/0/f/8410/c/662/s/20479782/a2t.img" width="1" />
UPDATED: 4 MONTHS
Pixomondo creates smashing battle scenes for Snow White and the Huntsman
Pixomondo creates smashing battle scenes for Snow White and the Huntsman
Pixomondo has created more than 270 VFX shots for Snow White and the Huntsman, the latest reimagining of the folk tale.<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/2044d730/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Pixomondo+creates+smashing+battle+scenes+for+Snow+White+and+the+Huntsman&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363428%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Pixomondo+creates+smashing+battle+scenes+for+Snow+White+and+the+Huntsman&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363428%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/136622956967/u/0/f/8410/c/662/s/2044d730/a2.htm"><img border="0" src="http://da.feedsportal.com/r/136622956967/u/0/f/8410/c/662/s/2044d730/a2.img" /></a><img border="0" height="1" src="http://pi.feedsportal.com/r/136622956967/u/0/f/8410/c/662/s/2044d730/a2t.img" width="1" />
UPDATED: 4 MONTHS
How to use colour and manipulate people
How to use colour and manipulate people
Artist Remi Rough is having is only UK solo show this year at Newcastle's Unit 44 gallery.<img border="0" height="1" src="http://rss.feedsportal.com/c/662/f/8410/s/20444843/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=How+to+use+colour+and+manipulate+people&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363411%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=How+to+use+colour+and+manipulate+people&link=http%3A%2F%2Fwww.digitalartsonline.co.uk%2Fnews%2F%3Fnewsid%3D3363411%26olo%3Drss" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/136544835690/u/0/f/8410/c/662/s/20444843/a2.htm"><img border="0" src="http://da.feedsportal.com/r/136544835690/u/0/f/8410/c/662/s/20444843/a2.img" /></a><img border="0" height="1" src="http://pi.feedsportal.com/r/136544835690/u/0/f/8410/c/662/s/20444843/a2t.img" width="1" />
UPDATED: 4 MONTHS
CREATIVEAPPLICATIONS.NET
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<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/06/mutek-2012-kit.jpg"><img alt="" class="alignnone size-large wp-image-25898" height="453" src="http://www.creativeapplications.net/wp-content/uploads/2012/06/mutek-2012-kit-640x453.jpg" title="mutek-2012-kit" width="640" /></a><br />
photo: <a href="
<p>For the last 13 years the end of May has signalled a global convergence of electronic music enthusiasts in Montreal for a week of performance, networking and revelry. It is no small feat that the MUTEK festival has grown far beyond its humble roots as an ‘inside baseball’ showcase of the rosters of boutique experimental labels into a robust platform for the promotion of techno, house and more experimental fair with widespread popular appeal. While MUTEK may flog the fact that it has become a bonafide tourist attraction (it has drawn crowds of more than 10,0000 in recent years), don’t let the rhetoric fool you – the festival still has very sharp teeth when it comes to adventurous programming<p><a href="http://www.creativeapplications.net/events/just-another-day-at-the-lab-mutek-avisions-2012/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Just another day at the lab: MUTEK A/Visions 2012</a></p><div class="feedflare">
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</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/jpTx69HqHFE" width="1" />
UPDATED: 4 MONTHS
<p></p>
<p>Sander Veenhof is exploring whether QR-codes are dead or not in a series of projects that examine their validity as an artistic medium.?<p><a href="http://www.creativeapplications.net/scripts/qr-of-life-qr-codes-dead-or-alive-by-sander-veenhof/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... “QR of life” - QR-codes dead or alive? by Sander Veenhof</a></p><div class="feedflare">
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</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/gsCRaXDOqmc" width="1" />
UPDATED: 4 MONTHS
<p></p>
<p>Indie Game: The Movie, directed by Lisanne Pajot and James Swirsky, has been released and available for download and your viewing pleasure. The film looks at the underdogs of the video game industry, indie game developers, sharing their lifelong dreams of bringing their visions into life<p><a href="http://www.creativeapplications.net/games/indie-game-the-movie-released/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Indie Game: The Movie - Released</a></p><div class="feedflare">
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UPDATED: 4 MONTHS
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/06/Puppet-Parade_022.png"><img alt="" class="alignnone size-full wp-image-25836" height="365" src="http://www.creativeapplications.net/wp-content/uploads/2012/06/Puppet-Parade_022.png" title="Puppet Parade_02" width="640" /></a></p>
<p>When Kinect was released almost two years ago we say a wave of projects/experiments that showed what could be done. One project especially stood out that took peoples imagination but also demonstrated ingenuity and innovative application not seen before. This quick <a href="http://www.creativeapplications.net/openframeworks/interactive-puppet-prototype-w-kinect-openframeworks/">installation prototype</a> by Theo Watson and Emily Emily Gobeille (design-io.com) allowed skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant bird. Now, almost a year and half later the duo released their code at the recent Eyeo festival.</p><p><a href="http://www.creativeapplications.net/openframeworks/puppet-parade-kinect-arm-tracker-by-design-io/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Puppet Parade - Kinect Arm Tracker by Design-io</a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=14bElpAhY5U:SOqmIy0pBis:yIl2AUoC8zA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=yIl2AUoC8zA" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=14bElpAhY5U:SOqmIy0pBis:V_sGLiPBpWU"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=14bElpAhY5U:SOqmIy0pBis:V_sGLiPBpWU" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=14bElpAhY5U:SOqmIy0pBis:qj6IDK7rITs"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=qj6IDK7rITs" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=14bElpAhY5U:SOqmIy0pBis:gIN9vFwOqvQ"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=14bElpAhY5U:SOqmIy0pBis:gIN9vFwOqvQ" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=14bElpAhY5U:SOqmIy0pBis:F7zBnMyn0Lo"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=14bElpAhY5U:SOqmIy0pBis:F7zBnMyn0Lo" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=14bElpAhY5U:SOqmIy0pBis:7Q72WNTAKBA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=7Q72WNTAKBA" /></a>
</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/14bElpAhY5U" width="1" />
UPDATED: 4 MONTHS
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/06/met3d_01.png"><img alt="" class="alignnone size-large wp-image-25817" height="373" src="http://www.creativeapplications.net/wp-content/uploads/2012/06/met3d_01-640x373.png" title="met3d_01" width="640" /></a></p>
<p>Latest from M Plummer-Fernandez comes in the form of <em>Met3D remix - We Met Heads On - </em>accompanied/sound responsive to James Blake’s <a href="http://itunes.apple.com/gb/album/air-lack-thereof-sparing-horses/id411935667">track</a>. Matthew of course does this in his style of glitched models / deforming polygons - see <a href="http://www.creativeapplications.net/objects/glitch-reality-ii-objects/">Glitch Reality</a><p><a href="http://www.creativeapplications.net/processing/met3d-remix-we-met-heads-on-by-matthew-plummer-fernandez/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Met3D remix - We Met Heads On - by Matthew Plummer-Fernandez</a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=tw-64yU6hTg:ukfZeJ1XQK8:yIl2AUoC8zA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=yIl2AUoC8zA" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=tw-64yU6hTg:ukfZeJ1XQK8:V_sGLiPBpWU"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=tw-64yU6hTg:ukfZeJ1XQK8:V_sGLiPBpWU" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=tw-64yU6hTg:ukfZeJ1XQK8:qj6IDK7rITs"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=qj6IDK7rITs" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=tw-64yU6hTg:ukfZeJ1XQK8:gIN9vFwOqvQ"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=tw-64yU6hTg:ukfZeJ1XQK8:gIN9vFwOqvQ" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=tw-64yU6hTg:ukfZeJ1XQK8:F7zBnMyn0Lo"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=tw-64yU6hTg:ukfZeJ1XQK8:F7zBnMyn0Lo" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=tw-64yU6hTg:ukfZeJ1XQK8:7Q72WNTAKBA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=7Q72WNTAKBA" /></a>
</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/tw-64yU6hTg" width="1" />
UPDATED: 4 MONTHS
Sir, You Are Being Hunted – Generative English Landscape and Tea-Drinking Robots
Sir, You Are Being Hunted – Generative English Landscape and Tea-Drinking Robots
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/06/hunted1.jpg"><img alt="" class="alignnone size-large wp-image-25807" height="345" src="http://www.creativeapplications.net/wp-content/uploads/2012/06/hunted1-640x345.jpg" title="hunted1" width="640" /></a></p>
<p>Latest game in development from <em>Big Robot</em> is this english landscape inspired robot featured - <em>Sir, You Are Being Hunted - </em>game. It’s creator Jim Rossignol describes it as a “a mixture of rich seam of tweed-loving British science fiction to conjure a sinister reality where artificial gentlemen hunt humans for sport”.?<p><a href="http://www.creativeapplications.net/games/sir-you-are-being-hunted-generative-english-landscape-and-tea-drinking-robots/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Sir, You Are Being Hunted - Generative English Landscape and Tea-Drinking Robots</a></p><div class="feedflare">
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</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/KdMpfIsvDEk" width="1" />
UPDATED: 4 MONTHS
<p><img alt="" class="alignnone size-full wp-image-25798" height="180" src="http://www.creativeapplications.net/wp-content/uploads/2012/06/ad_header_4.jpg" title="ad_header_4" width="640" /></p>
<h2>Company: <a href="http://willhanke.co.uk/" target="_blank">Sweatshop Studios</a></h2>
<p><strong>Location</strong>: London, UK<br />
<strong>Type</strong>: Intern<br />
<strong>Job Type</strong>: Motion Designe<p><a href="http://www.creativeapplications.net/jobs-2/london-based-post-production-junior-short-term-at-will-hanke/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... London based Post Production Junior - Short Term at Sweatshop Studios</a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=F__9MwIFpXM:JMQVxbzWg_Y:yIl2AUoC8zA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=yIl2AUoC8zA" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=F__9MwIFpXM:JMQVxbzWg_Y:V_sGLiPBpWU"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=F__9MwIFpXM:JMQVxbzWg_Y:V_sGLiPBpWU" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=F__9MwIFpXM:JMQVxbzWg_Y:qj6IDK7rITs"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=qj6IDK7rITs" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=F__9MwIFpXM:JMQVxbzWg_Y:gIN9vFwOqvQ"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=F__9MwIFpXM:JMQVxbzWg_Y:gIN9vFwOqvQ" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=F__9MwIFpXM:JMQVxbzWg_Y:F7zBnMyn0Lo"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=F__9MwIFpXM:JMQVxbzWg_Y:F7zBnMyn0Lo" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=F__9MwIFpXM:JMQVxbzWg_Y:7Q72WNTAKBA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=7Q72WNTAKBA" /></a>
</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/F__9MwIFpXM" width="1" />
UPDATED: 4 MONTHS
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/06/paik03.jpg"><img alt="" class="alignnone size-large wp-image-25790" height="250" src="http://www.creativeapplications.net/wp-content/uploads/2012/06/paik03-640x250.jpg" title="paik03" width="640" /></a></p>
<p>Created by Karolina Sobecka, Jeff Crouse and with some help from Nick Hardeman, <em>Paik Times Five</em> was part of the one-night exhibition <em>Infinite Loop</em>, organized by the New Museum and curated by Lauren Cornell (Rhizome) in Seoul, South Korea.?<p><a href="http://www.creativeapplications.net/openframeworks/paik-times-five-by-flightphase/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... ‘Paik Times Five’ by Flightphase - Painting with Kinect and video</a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=wGPQRhinEko:dVXyCREvUsw:yIl2AUoC8zA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=yIl2AUoC8zA" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=wGPQRhinEko:dVXyCREvUsw:V_sGLiPBpWU"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=wGPQRhinEko:dVXyCREvUsw:V_sGLiPBpWU" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=wGPQRhinEko:dVXyCREvUsw:qj6IDK7rITs"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=qj6IDK7rITs" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=wGPQRhinEko:dVXyCREvUsw:gIN9vFwOqvQ"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=wGPQRhinEko:dVXyCREvUsw:gIN9vFwOqvQ" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=wGPQRhinEko:dVXyCREvUsw:F7zBnMyn0Lo"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=wGPQRhinEko:dVXyCREvUsw:F7zBnMyn0Lo" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=wGPQRhinEko:dVXyCREvUsw:7Q72WNTAKBA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=7Q72WNTAKBA" /></a>
</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/wGPQRhinEko" width="1" />
UPDATED: 4 MONTHS
Objective-C Developer (Cocoa Mac) at The Rumpus Room
Objective-C Developer (Cocoa Mac) at The Rumpus Room
<p><img alt="" class="alignnone size-full wp-image-25776" height="180" src="http://www.creativeapplications.net/wp-content/uploads/2012/06/coder.jpg" title="coder" width="640" /></p>
<h2>Company: <a href="http://therumpusroom.tv/" target="_blank">The Rumpus Room</a></h2>
<p><strong>Location</strong>: London, UK<br />
<strong>Type</strong>: Art Director<br />
<strong>Job Type</strong>: Freelanc<p><a href="http://www.creativeapplications.net/jobs-2/objective-c-developer-cocoa-mac-at-the-rumpus-room/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Objective-C Developer (Cocoa Mac) at The Rumpus Room</a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=4W7hokoTQ0o:83FQCrTpeZk:yIl2AUoC8zA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=yIl2AUoC8zA" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=4W7hokoTQ0o:83FQCrTpeZk:V_sGLiPBpWU"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=4W7hokoTQ0o:83FQCrTpeZk:V_sGLiPBpWU" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=4W7hokoTQ0o:83FQCrTpeZk:qj6IDK7rITs"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=qj6IDK7rITs" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=4W7hokoTQ0o:83FQCrTpeZk:gIN9vFwOqvQ"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=4W7hokoTQ0o:83FQCrTpeZk:gIN9vFwOqvQ" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=4W7hokoTQ0o:83FQCrTpeZk:F7zBnMyn0Lo"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=4W7hokoTQ0o:83FQCrTpeZk:F7zBnMyn0Lo" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=4W7hokoTQ0o:83FQCrTpeZk:7Q72WNTAKBA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=7Q72WNTAKBA" /></a>
</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/4W7hokoTQ0o" width="1" />
UPDATED: 4 MONTHS, 1 WEEK
<p><img alt="" class="alignnone size-full wp-image-25773" height="180" src="http://www.creativeapplications.net/wp-content/uploads/2012/06/logo.png" title="logo" width="640" /></p>
<h2>Company: <a href="http://www.thesupply.com/">The Supply</a></h2>
<p><strong>Location</strong>: USA<br />
<strong>Type</strong>: Creative Code<br />
<strong>Job Type</strong>: Full-Tim<p><a href="http://www.creativeapplications.net/jobs-featured/front-end-developers-at-the-supply/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Front-End Developers at The Supply</a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=03pfLb_5aLA:ZAbqbRlxMhY:yIl2AUoC8zA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=yIl2AUoC8zA" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=03pfLb_5aLA:ZAbqbRlxMhY:V_sGLiPBpWU"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=03pfLb_5aLA:ZAbqbRlxMhY:V_sGLiPBpWU" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=03pfLb_5aLA:ZAbqbRlxMhY:qj6IDK7rITs"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=qj6IDK7rITs" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=03pfLb_5aLA:ZAbqbRlxMhY:gIN9vFwOqvQ"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=03pfLb_5aLA:ZAbqbRlxMhY:gIN9vFwOqvQ" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=03pfLb_5aLA:ZAbqbRlxMhY:F7zBnMyn0Lo"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?i=03pfLb_5aLA:ZAbqbRlxMhY:F7zBnMyn0Lo" /></a> <a href="http://feeds.feedburner.com/~ff/creativeapplicationsnet?a=03pfLb_5aLA:ZAbqbRlxMhY:7Q72WNTAKBA"><img border="0" src="http://feeds.feedburner.com/~ff/creativeapplicationsnet?d=7Q72WNTAKBA" /></a>
</div><img height="1" src="http://feeds.feedburner.com/~r/creativeapplicationsnet/~4/03pfLb_5aLA" width="1" />
UPDATED: 4 MONTHS, 1 WEEK
ADWEEK
SHOW NEXT 5 >UPDATED: 4 MONTHS
<img src="http://www.adweek.com/files/imagecache/node-detail/news_article/coke-security-camera.jpg" /> <p>
Convenience-store robberies. Suspicious elevator activity. Parking lot holdups. The security-camera footage you generally see on TV doesn't exactly reveal the most flattering side of mankind. The point of a security camera, after all, is to catch the bad guys who did the bad things so that we can all feel more, well, secure. But what about the untold of hours of film that don't capture some shady endeavor? In the incessantly sunny world of Coca-Cola, they're filled with happy people doing good deeds.</p>
<p>
In a new spot from Coca-Cola Latin America, created by production company Landia, the beverage company plays around with the expectation of what a security camera captures. To the smile-inducing tune of Supertramp's "Give a Little Bit," Coke shows us a series of scenes with wittily misleading captions like "people stealing kisses," "music addicts," "potato chip dealers," "attacks of friendship" and "friendly gangs." From offering to carry a heavy object to saving someone's life to just horsing around (and the requisite "offering a friend your Coke"), it's a list of all the positive interactions happening in the world every day.</p>
<p>
Like most soft-drink ads, it doesn't necessarily make you want to crack open a cold soda, but the idea is sweet nonetheless. And if searching security cameras for murders and muggings and assaults is more your speed, go ahead and change the channel. Chances are you'll quickly land on a show doing just that.<br />
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<br />
<strong>CREDITS</strong><br />
Client: Coca-Cola<br />
Producer: Landia<br />
Creative Director: Martin Mercado<br />
Music: Supertramp, "Give a Little Bit"</p>
UPDATED: 4 MONTHS
<img src="http://www.adweek.com/files/imagecache/node-detail/blogs/pointer-pointer-652.jpg" /> <p>
<a href="http://www.pointerpointer.com/" target="_blank">Pointer Pointer</a> is an artfully simple and hilarious website that finds your mouse pointer, wherever it is on the screen, and then loads photos of people pointing at it. It's 30 percent creepy and 100 percent more fun than you'd expect. It also has intriguing possibilities for brands looking to navigate through and interact with a glut of crowdsourced images submitted by fans. The site's code was actually developed by Studio Moniker in Amsterdam for a marketing project—a similar site that tracked mouse movements and set off photo flashes in real time to advertise 5 Days Off, an electronic music festival. The studio was surprised when more than 300,000 people visited the site before its official launch. Fans have already made videos and demos explaining the digital trick behind it. So, point your browser toward the Pointer Pointer, and see how much of your day you end up wasting.</p>
UPDATED: 4 MONTHS
<img src="http://www.adweek.com/files/imagecache/node-detail/blogs/royal-caribbean-tony-awards.jpg" /> <p>
And now, a word from our sponsor … crammed awkwardly into the middle of the award show you're watching on TV. If you missed the latest mini-infomercial wedged between breathless acceptance speeches, then you weren't among the 6 million or so people watching Sunday night's 66th Tony Awards on CBS. Royal Caribbean slipped a big fat four-minute ad into the program, switching the action from New York's Beacon Theatre to one of its musical cruises, where singer-dancers did a couple of numbers from <em>Hairspray</em>. The marketer paid for the right to shill during the content, though it won't say how much. It's a trend that's on the upswing. Brand integration, especially during events people are likely to watch live, is increasing. Better get used to it, haters, and hope for a shred of relevancy. That the cruise line has a legitimate link to Broadway may not make its product placement less jarring, but it at least makes sense. There's a worse example: Last fall, Jennifer Lopez did a bump-and-grind during the American Music Awards on ABC and inexplicably brought along a Fiat 500. The subcompact car—J. Lo is a paid endorser—got nearly as much airtime as her bum did. Compared to that display, Royal Caribbean's in-show ad was seamless. The biggest sin may have been making us look at Harvey Fierstein in pink swim trunks. Forgivable? Your call.</p>
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UPDATED: 4 MONTHS
<img src="http://www.adweek.com/files/imagecache/node-detail/ikea-moving-day-484.jpg" /> <p>
Ikea and Leo Burnett in Toronto recently <a href="http://www.effie.org/pressroom/5_23_12" target="_blank">won a Gold Effie</a> for this campaign featuring cardboard posters that folded out into moving boxes. Decorated with slogans like "Fill 'er up!" and "Take this box and stuff it," they were placed in strategic spots around Montreal in time for that city's Moving Day last July 1. Furniture discounts and dinner offers were also part of the program. Ikea says store traffic and sales rose about 14 percent and 25 percent, respectively. That's dandy. Still, I can't help wondering how many homeless people who came across the street-corner displays were moved to think inside the box—and in this precarious economy, how many others might join them soon. More pics after the jump. Via <a href="http://www.psfk.com/2012/06/ikea-moving-box-posters.html" target="_blank">PSFK.</a></p>
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<img alt="" src="http://feeds2.feedburner.com/files/adfreak/images/ikea-moving-day-2.jpg" style="width: 484px; height: 370px; padding: 20px 0pt 0pt;" /><br />
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<img alt="" src="http://feeds2.feedburner.com/files/adfreak/images/ikea-moving-day-3.jpg" style="width: 484px; height: 363px;" /></p>
UPDATED: 4 MONTHS
<p>
The practice of men shaving hair off their faces became de rigueur grooming starting with Alexander the Great—or so many historians agree. Those who don’t can at least agree on this: Shaving has been a tedious ritual that men have pretty much disliked ever since. In the 20th century, numerous inventions emerged as palliatives, including the disposable razor (1904), foam shaving cream (1925) and the electric shaver (1937). By the time the Remington ad on the right appeared in 1963, electric shavers had been popular for a generation. And, as the Gillette ad opposite shows, they’re making quite the comeback.</p>
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But this pair of ads shows far more than the resurgence of an early 20th century men’s hygiene product. It also illustrates how a brand can turn an obligatory chore into a bona fide status activity simply by adjusting the commodity that’s being sold. “The first ad is all about product reliability,” observed John Parham, president of branding agency Parham Santana. “But the second focuses on the <em>performer</em>.” Is there really much of a difference? Keep reading.</p>
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In 1939, Remington used the New York World’s Fair to unveil its Close Shaver, a potato-sized device that used tiny electric blades to nip off whiskers—no water, no soap needed. And lo, before the bathroom mirrors of America, a revolution was born. Men called it “dry shaving.” In the coming years, Remington improved its product by adding more blades—two heads, then four. Finally, in 1960, it went cordless with a model called the Lektronic.</p>
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But while the ad on this page shows Lektronic’s product attributes well enough, that’s <em>all</em> it shows: five break-apart schematics and 175 words devoted to mechanical components like comb rollers and rechargeable energy cells. Yawn. “That Remington shaver is about as sexy as your grandmother’s toaster,” Parham said, adding that the Mt. Rushmore-sized chin is nerdier still. “By 1962, Andy Warhol had already taught us that you don’t exist unless you’re somebody. So why do they have Mr. Chin—an <em>anonymous</em> chin—in here?” The ad, Parham said, isn’t a failure so much as unnecessary self-restriction. Remington’s sole focus on mechanical performance not only confines the consumer’s thinking to gears and sprockets, but it also suggests that facial hair is a categorically bad thing that requires complete expunging.</p>
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In 49 more years, competitor Gillette would demonstrate how limited such thinking was. Gillette had already made its name in wet shaving, but when the brand decided to introduce an electric shaver earlier this year, its marketers made a critical decision. Instead of advertising the new shaver, they’d advertise its ability to create a new <em>you</em>. By spotlighting a celebrity who’s proud of his goatee, the “<a href="http://www.gillette.com/en/us/entertainment/masters-of-style.aspx" target="_blank">Masters of Style</a>” ad frees the electric shaver from its traditional role as a facial weed whacker and celebrates the ritual of “manscaping” instead: how sculpting your facial hair infuses you with swagger and sex appeal. As Parham puts it: “When I see this ad, I think, ‘<em>I</em> can become a master of style, too! I can <em>be</em> somebody!’”</p>
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Now, did anyone look at Mr. Chin in 1963 and think that? Doubt it.<br />
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<img alt="" src="http://feeds2.feedburner.com/files/persp-razor-01-2012.jpg" style="width: 652px; height: 537px;" /><br />
<img alt="" src="http://feeds2.feedburner.com/files/persp-razor-02-2012.jpg" /></p>
UPDATED: 4 MONTHS
<img src="http://www.adweek.com/files/imagecache/node-detail/news_article/portrait-duncan-channan-01-2012.jpg" /> <p>
<img alt="" src="http://feeds2.feedburner.com/files/uploads/SPACER-652.gif" style="width: 10px; height: 1px;" /><br />
<u><strong>Specs</strong></u><br />
<strong>Who</strong> (l. to r.) Partners Andy Berkenfield, general manager; Parker Channon, executive creative director; Robert Duncan, executive creative director<br />
<strong>What</strong> Design, digital and advertising agency<br />
<strong>Where</strong> Agency’s penthouse lounge above San Francisco offices</p>
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Before starting his <a href="http://www.duncanchannon.com/" target="_blank">namesake agency</a> in a Northern California garage 22 years ago, Robert Duncan was a rock ‘n’ roll writer for magazines like <em>Rolling Stone</em>, <em>Life</em> and <em>Creem</em>, where he was managing editor. That journalistic approach and love of storytelling informs the work his agency does now for clients like Ancestry.com, StubHub, Ritz-Carlton and Hard Rock. The ecd still keeps his hand in the music business: D/C has a musical offshoot called Tip Records, named for the agency’s top-floor “speakeasy,” which releases work from people like experimental musician and performance artist Gary Wilson.</p>
UPDATED: 4 MONTHS
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Macy’s is expected to complete the review of its U.S. media business by September, sources said. The retailer, which spent nearly $775 million on measured media in 2011 according to Nielsen, has been working with GroupM’s MEC media unit since 2007.</p>
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Macy’s has issued a formal request-for-proposals in a review in which MEC is participating. Given the size of the account and the conflict possibilities involved, it is believed the RFPs have not been widely distributed. It could not immediately be determined which other media agencies have been invited into the review. </p>
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<a href="http://www.adweek.com/news/advertising/macys-media-moves-mec-87660" target="_blank">MEC picked up the business</a> without a review from Publicis Groupe’s Starcom unit in January 2007. Corporate WPP sibling JWT, which landed <a href="http://www.adweek.com/news/advertising/jwt-scores-fall-retail-push-88468" target="_blank">Macy’s creative responsibilities in 2006</a>, is not affected by the media search.</p>
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Joanne Davis Consulting is working on the review.</p>
UPDATED: 4 MONTHS
<img src="http://www.adweek.com/files/imagecache/node-detail/news_article/nba-social-media-hed-2012.jpg" /> <p>
The Miami Heat can’t win anything. OK, the NBA Finals are far from over, with the <a href="http://scores.espn.go.com/nba/recap?gameId=320612025" target="_blank">Oklahoma City Thunder only leading the Heat one game to none</a>, but the LeBrons have already come in runner-up as the league’s second-best social media team, according to social media benchmarking company Unmetric. What team took the top spot? The Los Angeles Lakers, who scored a 70 versus the Heat’s 65 on Unmetric’s scale, which claims to weighs 24 different data points regarding a team’s Facebook and Twitter presences.</p>
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While the Heat’s overall score is only second-best, they beat out all comers in fan engagement, which is based on the number of likes, comments, shares and projected impressions each team’s Facebook post receives. In that arena, the Heat notched a 77 versus the Lakers’ 51. When it came to the percentage of fans who like, comment or share, the Heat tied with that other L.A. team, the Clippers, at 7.7 percent; the Thunder followed at 4.0 percent, and the Lakers trailed at 2.1 percent.</p>
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But while the Heat and Thunder are known to be among the fastest teams in the league, they’re a bit sluggish when it comes to Twitter. In fact, the Thunder averaged two hours and 39 minutes in terms of the average amount of time it takes to respond to followers on Twitter. Meanwhile the old-timey San Antonio Spurs averaged 10 minutes, and the Denver Nuggets topped all playoff teams with five-minute average response time.</p>
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Unmetric also took a look at teams’ social content strategies. While posts about game results garnered a 74 engagement score versus the 41 awarded news about a franchise, 26 percent of a team’s posts fit in the latter category while game results only account for half that at 13 percent.</p>
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Click <a href="http://blog.unmetric.com/2012/06/who-wins-the-nba-social-media-finals/" target="_blank">here</a> for the full report.</p>
UPDATED: 4 MONTHS
<img src="http://www.adweek.com/files/imagecache/node-detail/blogs/deutsch-cannes.jpg" /> <p>
Each year, one-third of ad-agency workers move to new jobs, according to research by Deutsch in Los Angeles. How can the industry slow this organ-grinding churn? The agency has some ideas—and will present them <a href="http://www.canneslions.com/the_festival/festival_programme/event.cfm?event_id=81" target="_blank">at a forum in Cannes next week.</a> To promote the session, Deutsch shot the amusing videos below, capturing those indelible agency moments when creatives, account people and producers—their souls crushed beyond repair by the morons in their midst—curse everyone and everything that exists. Surprisingly therapeutic if you're having an annoying day. Two more videos after the jump.</p>
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UPDATED: 4 MONTHS
3D WORLD - THE MAGAZINE FOR 3D ARTISTS
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Video tutorial: Rig your own Transformer in LightWave
Video tutorial: Rig your own Transformer in LightWave
<p><a href="http://www.3dworldmag.com/files/2012/03/TDW119.t_trans.opener.jpg" rel="lightbox[35093]"><img alt="" class="alignleft size-full wp-image-35098" height="348" src="http://www.3dworldmag.com/files/2012/03/TDW119.t_trans.opener.jpg" title="TDW119.t_trans.opener" width="580" /></a></p> <p class="strap">Transformers week draws to a close with this video training from Dan DeEntremont. Master key animation skills in this Transformer-style tutorial as you rig a robot to animate its transformation from train to humanoid</p> <p>To celebrate <a href="http://www.3dworldmag.com/2012/03/07/digital-tutors-releases-new-transforming-robot-tutorials/">Digital-Tutors’ new Transformation training</a>, we thought we’d make an event of it and post online all things Transformery!</p> <p>We’ve already posted up two making-of Transformers articles:<br /> <a href="http://www.3dworldmag.com/2012/03/07/the-making-of-transformers/">The making of Transformers</a><br /> <a href="http://www.3dworldmag.com/2012/03/08/the-making-of-transformers-2/">The making of Transformers 2</a></p> <p>And you can also read a making-of article on the cult Transformers-style advert for Citroën - <a href="http://www.3dworldmag.com/2012/03/13/the-embassy-the-art-of-robotics/">The Embassy: The art of Robotics</a></p> <p>To complete the Transformers roundup, here’s the train-transforming video tutorial we’ve been talking about.</p> <h3>Rig your own Transformer in LightWave</h3> <p>This article demonstrates the workflow for creating a transforming robot, similar to the designs in the live-action Transformers movies.</p> <p>The films’ director, Michael Bay, is well known for taking the level of special and visual effects over the top in his films. These Transformers are not the simple ones everyone has seen in the cartoon show, but a gigantic mass of moving metal that somehow manages to form a human-like (or sometimes animal-like) robot. The transforming train that you’ll rig and animate has about 300 moving parts.</p> <p>There are three videos available to show in detail the techniques described here. The first two videos focus on setting up the upper arms of the robot: you can take the principles you learn and apply them to the remaining parts of the figure. The first video will focus on rigging the upper arms. In this section, you will also be setting up the rig in a way that helps to cut the animation time nearly in half, using the useful Follower modifier. Bones will be used for moving the parts instead of separate layers.</p> <p>In Video 2, we will continue with the animation of the rigged upper arms. Here, I will demonstrate how to bring each piece to its destination position without causing geometry to intersect. I will also demonstrate a number of key techniques to help the movement of the different sections to be more realistic.</p> <div class="wp-caption alignleft" id="attachment_35099" style="width: 590px;"><p class="wp-caption-text">Discover how you can rig this robot to animate its transformation from train to humanoid</p></div> <p>Video 3 has a completely rigged transforming train. This video focuses on animating the transformation from a train to a robot, ending in a cool pose. A proxy version of the train will be used in this video. IK/FK Blending will also be implemented to allow smoothness in the transformation. If you get stuck at any point, the CD includes completed scene files you can study.</p> <p><em>Click Next to begin the train-transforming video tutorial</em></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d821264/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Video+tutorial%3A+Rig+your+own+Transformer+in+LightWave&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F16%2Fvideo-tutorial-rig-your-own-transformer-in-lightwave%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dvideo-tutorial-rig-your-own-transformer-in-lightwave" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Video+tutorial%3A+Rig+your+own+Transformer+in+LightWave&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F16%2Fvideo-tutorial-rig-your-own-transformer-in-lightwave%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dvideo-tutorial-rig-your-own-transformer-in-lightwave" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/129200441230/u/49/f/538495/c/33151/s/1d821264/a2.htm"><img border="0" src="http://da.feedsportal.com/r/129200441230/u/49/f/538495/c/33151/s/1d821264/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/129200441230/u/49/f/538495/c/33151/s/1d821264/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/VscwAZ8sOVc" width="1" />
UPDATED: 7 MONTHS
Friday Animation Fun: For the Remainder
Friday Animation Fun: For the Remainder
<p><a href="http://www.3dworldmag.com/files/2012/03/ftr.jpg" rel="lightbox[35136]"><img alt="" class="aligncenter size-full wp-image-35137" height="243" src="http://www.3dworldmag.com/files/2012/03/ftr.jpg" title="ftr" width="580" /></a></p> <p class="strap">Find out how this atmospheric, painterly animated short was created using Maya, Photoshop and After Effects. Watch the film here too</p> <p>For the Remainder depicts the last moments of a house cat who bids farewell to its home before leaving to perish. The short was a graduation project created by Omer Ben David while studying at the <a href="http://www.bezalel.ac.il/en/">Bezalel Academy of Arts and Design</a> in Jerusalem, Israel. Ben David first began working on the plot in November last year. </p> <p>“I was dwelling on a concept of a cat that leaves his house and searches for his final resting place for some time before then,” he says. “I pondered on that notion since hearing the rumour that old cats sometime leave their home to die somewhere else unseen by their beloved ones or enemies. I felt that this essence of a story is very poetic and thus should be treated as a song rather than a narrative.”</p> <h4>First impressions</h4> <p>After developing the main plot, the director carefully considered the importance of the film’s characters and what role each would play. </p> <p>“From the beginning, the story was about a cat and a house,” Ben David explains. “The cat’s owner was also a main character but I wasn’t sure if he would be performing or his presence just suggested. The spider came somewhat in the middle of the storyboarding stage, when I was searching for a death motif to allow the cat to deal with.”</p> <p>“I was greatly inspired by sketches and calligraphy, and some colour blocking when searching for the look of the characters. I figured the house, as a character, should be mostly colour blocked while the cat should be wired so they were in contrast.”</p> <p><a href="http://www.3dworldmag.com/files/2012/03/ftr1.jpg" rel="lightbox[35136]"><img alt="" class="aligncenter size-full wp-image-35138" height="243" src="http://www.3dworldmag.com/files/2012/03/ftr1.jpg" title="ftr1" width="580" /></a></p> <h4>Creating perfect brush strokes</h4> <p>The film’s unique style was inspired by a number of sources. “I was very moved by a series of paintings by <a href="http://lukpazera.blogspot.com/">Lukasz Pazera</a> called <a href="http://postcardsfromthezone.com/">Postcards from the Zone</a> and his brilliant <a href="http://lukpazera.blogspot.com/2011/06/dog-of-zone-animation-sample.html">Dog of Zone</a>, which I figured would be awesome animated,” Ben David says.</p> <p>While researching, the director also watched Andrei Tarkovsky’s film Stalker. “I thought it to be the exact poem-like atmosphere I was searching for both visually and musically. I love the ambiance and slow rhythm,” he says. “I was also greatly inspired by color block paintings such as <a href="http://www.gerhardmozsi.com/">Gerhard Mozsi’s</a>, and the dreamy feel and pace in animated films such as Tekkonkinkreet or Ghost in the Shell which I adore.”</p> <div class="wp-caption alignleft" id="attachment_35159" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/remainder_infl.jpg" rel="lightbox[35136]"><img alt="" class="size-full wp-image-35159" height="389" src="http://www.3dworldmag.com/files/2012/03/remainder_infl.jpg" title="remainder_infl" width="580" /></a><p class="wp-caption-text">One of the film’s main influences was a series of paintings by Lukasz Pazera called Postcards from the Zone. You can see similarities in tone and style between them and For the Remainder</p></div> <p>Ben David’s extensive research and inspirations helped him to develop the unique painterly style of the film. In order to achieve this in 3D, he turned to the powerful tools of Maya. </p> <p>“This software was vital to production,” he explains. “It was an inherent rendering method that got the look for my characters and objects, combined with the overlapping textures on the sets. Photoshop was of course crucial for painting the textures, but Maya allowed me to rig and control almost everything I needed.”</p> <p>The film’s style, however, also presented some technical challenges. “The whole sketchiness and painterly look was the biggest technical issue,” says Ben David. “I did a lot of research about NPR (non photo realistic) rendering before developing the technique for creating it, and it was pretty much an experiment throughout the entire process. I didn’t have a clear point of reference on a technical level on how to achieve this look, and so I did a lot of testing until I reached a certain point where I knew that the composited render would satisfy me.”</p> <p>Despite extensive research and testing, Ben David managed to complete the film within a fairly short time period. “It took me around nine months to finish the short,” he says. “I did some touch-ups, on and off, for a few months afterwards as I was not completely happy with some renders and I’ve worked some more on mastering the soundtrack with <a href="http://onili.com/">Onili</a>. I’m very pleased with the final result. Both on the aesthetics and the feel of it.”</p> <p></p> <h3>Like this film?</h3> <p><a href="http://www.3dworldmag.com/category/showcase/shorts/">Check out the selection of other awesome animations on our shorts page</a></p> <p><em>Make sure you visit next week for more Friday Animation Fun!</em></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d81a18a/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Friday+Animation+Fun%3A+For+the+Remainder&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F16%2Ffriday-animation-fun-for-the-remainder%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dfriday-animation-fun-for-the-remainder" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Friday+Animation+Fun%3A+For+the+Remainder&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F16%2Ffriday-animation-fun-for-the-remainder%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dfriday-animation-fun-for-the-remainder" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/129200396320/u/49/f/538495/c/33151/s/1d81a18a/a2.htm"><img border="0" src="http://da.feedsportal.com/r/129200396320/u/49/f/538495/c/33151/s/1d81a18a/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/129200396320/u/49/f/538495/c/33151/s/1d81a18a/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/W9nf4RJbbCw" width="1" />
UPDATED: 7 MONTHS
Disney’s John Carter: The VFX of Cinesite
Disney’s John Carter: The VFX of Cinesite
<p><a href="http://www.3dworldmag.com/files/2012/03/johncarter_desert_cinesite.jpg" rel="lightbox[35145]"><img alt="Disney's John Carter movie still" class="alignleft size-full wp-image-35150" height="242" src="http://www.3dworldmag.com/files/2012/03/johncarter_desert_cinesite.jpg" title="Disney's John Carter movie still - opener" width="580" /></a> <p class="strap">Cinesite has completed 831 VFX shots and converted 87 minutes of film into stereoscopic 3D for Disney’s John Carter, which hit cinemas last week</p> <p>The 3D work in John Carter - Andrew Stanton’s first live-action feature film, based on Edgar Rice Burroughs ‘Mars’ series of novels - was split between three leading London FX houses: Cinesite, Double Negative and The Moving Picture Company. </p> <p>Cinesite, renowned for its photoreal environment work, was responsible for creating and populating the majority of environments for John Carter. The team of 310-strong completed 831 visual effects shots, which included creating and populating the majority of environments for the film. They also converted 87 minutes of the film into stereo 3D.</p> <p>Cinesite’s VFX supervisor Sue Rowe spent several months on set in the UK and Utah. Due to the scale of the project, Rowe divided the work between four other VFX supervisors.</p> <div class="wp-caption alignleft" id="attachment_35151" style="width: 590px;"></p> <p><a href="http://www.3dworldmag.com/files/2012/03/johncarter_wireframe_helium_cinesite.jpg" rel="lightbox[35145]"><img alt="John Carter VFX shots" class="size-full wp-image-35151" height="242" src="http://www.3dworldmag.com/files/2012/03/johncarter_wireframe_helium_cinesite.jpg" title="johncarter_wireframe_helium_cinesite" width="580" /></a><p class="wp-caption-text">Helium is shown from different angles throughout the film, and is used as the backdrop for the final battle sequence</p></div> <p>Christian Irles supervised work on Princess Dejah’s city, Helium. The city presented a challenge as it had to match the art department concept stills. While this was easy enough to do in matte painting, it was very time-consuming and render heavy to get actual full 3D renders. Projections were created for the terrain and these were worked up in matte painting to achieve the level of detail required. </p> <div class="wp-caption alignleft" id="attachment_35152" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/johncarter_helium_cinesite.jpg" rel="lightbox[35145]"><img alt="John Carter Helium city" class="size-full wp-image-35152" height="242" src="http://www.3dworldmag.com/files/2012/03/johncarter_helium_cinesite.jpg" title="John Carter Helium city" width="580" /></a><p class="wp-caption-text">Cinesite created a matte painting of the outside of the city of Helium and, using projections, built up the terrain using high-res stills taken on location in Utah</p></div> <p>The shots presented the city as a whole with both Helium Major and Helium Minor visible, resulting in a huge amount of texture maps and shaders. Render time was very high for these shots and all layers, such as crowds, terrain, etc were rendered separately. </p> <p>Helium stats:</p> <ul> <li>346 models in the city structure</li> <li>74 individual props created</li> </ul> <div class="wp-caption alignleft" id="attachment_35153" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/Zodanga_cinesite.jpg" rel="lightbox[35145]"><img alt="" class="size-full wp-image-35153" height="242" src="http://www.3dworldmag.com/files/2012/03/Zodanga_cinesite.jpg" title="Zodanga_cinesite" width="580" /></a><p class="wp-caption-text">The mobile city of Zodanga crawls like a myriapod across the surface of Mars: giving the city a sense of scale and animating the digital legs was challenging</p></div> <p>Jonathan Neill supervised Cinesite’s work on the mobile city of Zodanga, a mile-long rusty metal tanker that crawls like a myriapod across the surface of Mars. The city was heavily textured using a combination of Photoshop, Mari and Mudbox in tandem with bespoke shaders and lighting development, to give an industrial look and feel.</p> <p>A handful of sets were built which were locations within the city, but these needed considerable extension work to make the depth and scale of the city believable. Cinesite modelled thousands of pieces of geometry for the city buildings, and created hundreds of CG props to dress the sets.</p> <div class="wp-caption alignleft" id="attachment_35154" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/johncarter_city_cinesite.jpg" rel="lightbox[35145]"><img alt="John Carter VFX. Interior of city" class="size-full wp-image-35154" height="242" src="http://www.3dworldmag.com/files/2012/03/johncarter_city_cinesite.jpg" title="John Carter VFX. Interior of city" width="580" /></a><p class="wp-caption-text">Cinesite filled the city with warships and troops, before dressing it with hundreds of CG props</p></div> <p>With 674 legs, the mobile city was technically challenging to animate: Timed animation caches were used to ensure the digital legs moved in a random fashion. “Variations in movement and secondary animation such as cogs and cabling were used to create interest in the leg movement,” says Cinesite.</p> <p>Zodanga City Model stats: </p> <ul> <li>291 structural element models</li> <li>Up to 20,000 objects in a single shot</li> <li>1-2 billion polygons, dependent on camera position and detail required</li> <li>242 CG props created to populate the city</li> </ul> <p>Zodanga City Legs stats:</p> <ul> <li>674 legs </li> <li>44 claws</li> </ul> <div class="wp-caption alignleft" id="attachment_35155" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/johncarter_airship_cinesite.jpg" rel="lightbox[35145]"><img alt="John Carter" class="size-full wp-image-35155" height="242" src="http://www.3dworldmag.com/files/2012/03/johncarter_airship_cinesite.jpg" title="johncarter_airship_cinesite" width="580" /></a><p class="wp-caption-text">The texturing and detailing of the giant airships had to be spot on since they feature in many close up shots</p></div> <p>Ben Shepherd oversaw the huge aerial battle between Zodanga and Helium. His team created each side’s airships which use solar wings to travel on light, as well as explosions, fire, people and set extensions.</p> <p>The giant airships needed to be finely detailed for close-up shots. A challenge for look development was that they were required to be more like a 19th-Century sailing ship, than the type of spaceship which a modern-day audience might expect. </p> <p>For Sab’s flagship corsair, a partial set was created for the bridge/cockpit and one deck of a single ship. This was scanned and photographed for reference and recreated. The remaining areas were created as full CG models. </p> <p>Dejah’s ship and the flagship Helium ship, the Xavarian, were created in 3D also. Each ship had a full set of wings which were sized and laid out specifically for each ship. These were controlled by pulleys and ratchet-type controls to give a sailing look. Each of the wings was covered in hundreds of individual solar tiles which needed to be able to be controlled in animation. </p> <div class="wp-caption alignleft" id="attachment_35156" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/Thern-Sanctuary_Final-Comp.jpg" rel="lightbox[35145]"><img alt="John Carter movie" class="size-full wp-image-35156" height="242" src="http://www.3dworldmag.com/files/2012/03/Thern-Sanctuary_Final-Comp.jpg" title="John Carter movie" width="580" /></a><p class="wp-caption-text">The entire Thern effect system was designed and built from scratch using a combination of Maya, Houdini and custom software developed in house</p></div> <p>Simon Stanley-Clamp directed work on the Thern sanctuary, a huge underground cave that forms around Carter and Dejah as self-illuminating blue branches as the characters walk through it. </p> <p>The entire Thern effect system was designed and built from scratch using a combination of Maya, Houdini and custom software developed in house. Based on the principles of nanotechnology, the system provided a semi-automated way to ‘grow’ Thern into any environment and geometry. It took a full year of development time to evolve and bring to the big screen.</p> <div class="wp-caption alignleft" id="attachment_35157" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/Thern-Sanctuary_3_Final-comp.jpg" rel="lightbox[35145]"><img alt="" class="size-full wp-image-35157" height="247" src="http://www.3dworldmag.com/files/2012/03/Thern-Sanctuary_3_Final-comp.jpg" title="Thern-Sanctuary_3_Final-comp" width="580" /></a><p class="wp-caption-text">These ‘growing Thern’ shots were some of the most complex VFX shots Cinesite undertook, and can be seen to great effect in 3D</p></div> <p>In the sequence, as the tunnel itself ends, the main Thern Sanctuary room is seen to build itself, opening out within the Thern matrix of the pyramid interior. This shot required extensive Thern simulation and growing effects, blending multiple elements together in Nuke to build the shot up.</p> <p><em>John Carter is in cinemas now. We’ve not seen the film yet, and reviews so far seem to be fairly mixed, so if you do go, let us know what you think of it via the comments box below, or on Facebook or Twitter </em></p> <h3>The making of John Carter</h3> <p>This article focuses on Cinesite’s contribution to the film, but the 3D work was split between three leading London FX houses: Cinesite, Double Negative and The Moving Picture Company. </p> <p>Read the making-of John Carter article in issue 155 of 3D World magazine, where Renee Dunlop takes us behind the scenes of all three VFX facilities.</p> <p><strong>Issue 155 of 3D World goes on sale on 27th March</strong></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d801946/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Disney%E2%80%99s+John+Carter%3A+The+VFX+of+Cinesite&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F16%2Fdisneys-john-carter-the-vfx-of-cinesite%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Ddisneys-john-carter-the-vfx-of-cinesite" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Disney%E2%80%99s+John+Carter%3A+The+VFX+of+Cinesite&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F16%2Fdisneys-john-carter-the-vfx-of-cinesite%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Ddisneys-john-carter-the-vfx-of-cinesite" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/129200459259/u/49/f/538495/c/33151/s/1d801946/a2.htm"><img border="0" src="http://da.feedsportal.com/r/129200459259/u/49/f/538495/c/33151/s/1d801946/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/129200459259/u/49/f/538495/c/33151/s/1d801946/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/SAa9hvj4MmU" width="1" />
UPDATED: 7 MONTHS
Weta Digital on the making of The Adventures of Tintin
Weta Digital on the making of The Adventures of Tintin
<p><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin17_998034v28.jpg" rel="lightbox[35108]"><img alt="" class="alignleft size-full wp-image-35134" height="247" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin17_998034v28.jpg" title="TDW152.f_tintin.tin17_998034v28" width="580" /></a> <p class="strap">Weta Digital embarked on a new quest with The Adventures of Tintin, complete with crashing waves, pirate battles and an extremely stylish wardrobe. Renee Dunlop takes us behind the scenes</p> <p>As the Blu-ray of The Adventures of Tintin goes on sale, we thought we’d share this article from <a href="http://www.3dworldmag.com/2012/01/07/3d-world-152-create-fire-water-and-more/">issue 152 of 3D World magazine</a>. </p> <p>If you haven’t watched the film already, we suggest you do - The Adventures of Tintin looks like a mix of live-action and CG, which adds up to something unique on screen. It’s possible that The Adventures of Tintin missed out at the Oscars this year because of this very thing, which is a real shame as we think the film has some of the best CG we’ve ever seen. </p> <h3>Weta’s Adventures of Tintin</h3> <p>Weta Digital is delving into a new world – that of the journalist. Enter Tintin, a popular post-World War One comic strip hero who travels about with his dog, Snowy, cracking cases with a little help from his friends. Created in 1929 by the artist and writer best known as Hergé, the stellar artists of Weta, led by director Steven Spielberg and producer Peter Jackson, have brought the story to 3D animated life on the big screen. </p> <p>It took some of Weta’s best to tackle the wide array of arduous effects required to complete the film. Keith Miller, one of five VFX supervisors, was among those appointed to the task. He was in charge of roughly 340 shots.</p> <div class="wp-caption alignleft" id="attachment_35113" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.opener_ships1.jpg" rel="lightbox[35108]"><img alt="" class="size-full wp-image-35113" height="326" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.opener_ships1.jpg" title="TDW152.f_tintin.opener_ships1" width="580" /></a><p class="wp-caption-text">An epic sea battle required Weta Digital’s team to simulate stormy ocean waves</p></div> <p>For Miller, the big challenge was the pirate battle. “It’s such a dynamic sequence,” he says. “There are nearly 60 pirates running about, two ships that are sailing in 60-metre seas complete with lightning storms, rain, hurricane winds, fire, explosions – you name it, it’s all there.” The most difficult challenge was the water, with 60-metre waves interacting with the ships that needed to compositionally match the representations provided by the pre-viz team.</p> <p>Miller’s team approached the work from a few different angles. “First, we updated our FFT [fast Fourier transform] library, a system of generating waves using measurements collected in oceanic research,” says Miller. They also completely rewrote their library using a more up-to-date spectrum that provided the ability to incorporate the ideas of the depth of the ocean and the fetch, or the distance that wind stays at a constant velocity. “We added those new variables into the system and we were able to generate much more realistic wave scenarios for the high wind systems,” he adds. </p> <p>Weta’s FX team did quite a bit of work approximating the surface velocity from the newly generated ocean surfaces and applied those to Smoothed Particle Hydrodynamics (SPH) particle simulations, much of which was used for the white water simulation, breaking waves that rode on top of the ocean surface. These were pushed through Weta’s in-house 3D effects solution, Synapse, a node-based system that’s a container for solvers. In some cases, Naiad data was also incorporated into Synapse for the initial bounded simulation elements.</p> <div class="wp-caption alignleft" id="attachment_35116" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.pirate1.jpg" rel="lightbox[35108]"><img alt="" class="size-full wp-image-35116" height="245" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.pirate1.jpg" title="TDW152.f_tintin.pirate1" width="580" /></a><p class="wp-caption-text">The battle sequence combines water, fire, wind and lightning, and featured as many as 60 pirates in combat</p></div> <p>In addition to reworking the FFT system, senior water TD Chris Horvath updated Weta’s shading model for raytraced water, using an improved model for participating media for underwater light extinction and scattering. He also made improvements to the procedural texture foam system. </p> <h4>Creating the hands</h4> <p>While Miller and his team battled with the pirate ships, Weta’s digital creature supervisor Simon Clutterbuck focused on some of the smallest of details through his modelling department. “We build the animation puppets, the deformation rigs, we do all the cloth and hair simulations, muscle dynamics, flesh dynamics – anything that has to do with the monster or character,” he says. “We interact with all the departments in the studio to produce stuff for them to use, like the puppets or the baked light, and we work closely with shots and animation.” </p> <p>The creature department work includes providing all the puppets for the animators. “Our animation puppet isn’t the thing that gets cached and ends up in the shot,” says Clutterbuck. “The animation puppets are kind of an interactive, almost real-time version of the character. They don’t have to see amazing hand deformations to pose the hand correctly, so they’re just posing [and] animating this thing that’s much lower resolution.” Clutterbuck’s Creature Department provides the animators with approximations of clothes and low-res hands and bodies that allow for faster animation. “Then the animation data is cached off of that puppet and plugged into a high-resolution creature rig, which gets cached and given to lighting,” he says. “This way there’s no requirement for interactivity in our actual deformation models.” </p> <div class="wp-caption alignleft" id="attachment_35111" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.new_013025261.jpg" rel="lightbox[35108]"><img alt="" class="size-full wp-image-35111" height="326" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.new_013025261.jpg" title="TDW152.f_tintin.new_013025261" width="580" /></a><p class="wp-caption-text">A single complex rig was used as the basis for all characters’ hands</p></div> <p>It’s hardly all low-res work, though. “There’s a big focus on faces and hands in the show, so a good deal of time was focused on building a detailed hand rig,” says Clutterbuck. “We had all these incredibly close shots of Tintin’s hands. It’s a treasure hunt, so there are all these clues that lead to the treasure, and there are lots of shots where he’s inspecting things. The shots are incredibly long, so you’ll have minutes focused on their face or hands. The stability of the cloth solve, the fidelity of the hands [and] the deformation all had to be very high. It was pretty unforgiving.”</p> <p>Weta Digital’s workflow uses a generic model called Gen Man as a baseline for building humanoid characters. This starting point is used for reference, scanning and motion capturing, tailoring clothes, and even cross-referencing MRI data. Clutterbuck explains: “We produced a whole bunch of life casts in all different poses that were used to build support moulds, 36 in all, that went into the MRI machine, so the character could put his hand into a similar pose and hold it there. Then we could derive the meshes of his joints from the MRIs.” The result was a series of high-resolution joint meshes of his actual skeleton in the selected poses. </p> <div class="wp-caption alignleft" id="attachment_35110" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.new_00402825.jpg" rel="lightbox[35108]"><img alt="The story requires characters to grip and manipulate objects" class="size-full wp-image-35110" height="326" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.new_00402825.jpg" title="TDW152.f_tintin.new_00402825" width="580" /></a><p class="wp-caption-text">The story is a treasure hunt, so there are lots of shots where the characters have to pick things up and be able to manipulate them</p></div> <p>“The metacarpals in the wrist do all these crazy rolling motions – it’s really complex,” Clutterbuck says. “We couldn’t build that complexity into the animation puppets because it would have been prohibitive to animate with, but we also needed the correct degrees of freedom in the wrist and joints to give us the right deformations of the hand.” It took nearly five months to get the hands working the way they wanted.</p> <p>“The hand rig looks pretty amazing,” says Clutterbuck. “The hand model propagates out into the show, procedurally warped into new shapes, so we built one hand rig and it was fitted to all the characters’ hands. We have a process that was developed on Avatar to transfer the rig and deformation data onto other models.” </p> <p>Weta Digital’s model supervisor Marco Revelant was responsible for all the assets created in the model department and was involved with grooming and developing the fur system from the user side for the dog, Snowy. However, it was the clothing that both Clutterbuck and Revelant found the most challenging. The multiple layers and the way the different fabrics fell and moved presented a daunting task. </p> <h4>Folding the clothes</h4> <p>Weta Digital set up a Tintin-specific costume department that helped define the design of the clothing, offering insight into how the fabric would drape and move over a character. “The problem is,” says Revelant, “when you do digital clothing and give it to a modeller, the modeller will try to put in features like wrinkles and folds, but won’t necessarily take into account the quantity of fabric.”</p> <div class="wp-caption alignleft" id="attachment_35114" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.other1_04800542SS_dist.jpg" rel="lightbox[35108]"><img alt="" class="size-full wp-image-35114" height="326" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.other1_04800542SS_dist.jpg" title="TDW152.f_tintin.other1_04800542SS_dist" width="580" /></a><p class="wp-caption-text">Care was taken with getting clothing folds to animate correctly</p></div> <p>To manage this issue, the Creature Department worked closely with modelling, providing tools that helped drape the character as they were modelling so that they could see how the fabric was behaving, rather than waiting until the Creature Department ran their simulations. Weta used NCloth in Maya, but spent a huge amount of time up-front shooting parameters and getting the topology in the models and construction correct, especially in cross-sections such as sleeves. </p> <div class="wp-caption alignleft" id="attachment_35124" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin8_020003215SS.jpg" rel="lightbox[35108]"><img alt="" class="size-full wp-image-35124" height="326" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin8_020003215SS.jpg" title="TDW152.f_tintin.tin8_020003215SS" width="580" /></a><p class="wp-caption-text">There are eight principal characters, and several have multiple costumes. In all, there were 551 individual costumes to build for the film</p></div> <p>Several characters had multiple layers of clothing, requiring layers of geometry to simulate friction. There were eight principal characters, and several – including Tintin, Captain Haddock and Sakharine – have multiple costumes. In all, there were 551 individual costumes to build for the film. “Take the Captain,” Clutterbuck says. “He had a big woollen jacket, a woollen jumper, trousers, and socks and shoes.” Again, proper reference was key. Weta filmed a man running on a treadmill wearing a tailored suit they provided, and gathered reference on how cloth breaks across the seams, collecting data on details such as the effects of double versus single stitching. </p> <p>Weta first tried just solving the visible clothing, but found that it didn’t quite look correct. “We ended up going for full coupled solutions where everything was solved,” says Clutterbuck. “Tintin might enter with his trench coat on, then take it off and toss it onto the back of a chair, and continue the scene wearing the rest of his costume,” says Clutterbuck. “We had to handle this level of complexity where we had all these variations of costume elements and they had to solve coupled. We hadn’t really done anything that complicated before in terms of clothes.” </p> <p>Coupling affects even supporting characters such as Silk, who dresses in a formal jacket, a waistcoat and a shirt. “We didn’t solve the shirt, then put the waistcoat on, then the jacket,” says Clutterbuck. “We solved everything at the same time, so the solutions were all fully coupled. All the costume elements are plugged into one solver. Since they’re all plugged in, they all interact.”</p> <p>Weta defers everything to its render wall. The costumes were assembled as a master file that contained a costume description. During the baked simulation step that file would assemble the costume, plug it into all the solvers, bring it in, attach it to the character, then do the simulation. The result was a final sim and a series of files generated to show what Weta calls pre-files, which are pre-simulation. The individual costume assets are iterated in parallel as an ensemble of costume elements. </p> <div class="wp-caption alignleft" id="attachment_35130" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin14_03802770SS.jpg" rel="lightbox[35108]"><img alt="" class="size-full wp-image-35130" height="326" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin14_03802770SS.jpg" title="TDW152.f_tintin.tin14_03802770SS" width="580" /></a><p class="wp-caption-text"> “There’s a big focus on faces and hands in the show, so a good deal of time was focused on building a detailed hand rig,” says Clutterbuck</p></div> <p>The costumes took several minutes a frame to simulate, but there was no interactivity requirement because that’s all happening on the render wall and animation was working with real-time puppet versions. “So we have these two parts of every character, with the puppet which goes to animation and the creature deformation model that’s the thing the animation curves get plugged into that simulates on the wall,” says Clutterbuck. </p> <p>Weta’s flexible pipeline paid off, according to Miller. “I know a lot of facilities tend to lock down their technology, branch it off and continue developing it outside of current shows, but that’s very different from how Weta works,” he says. “It’s got pros and cons for sure, but it’s one of those things that helps us to stay at the leading edge of technology. We’re constantly throwing in new technology and updating and developing new aspects, and trying to get it pushed into production all the way through the course of the show.” </p> <h4>Setting the scene </h4> <p>The entire Tintin project was done in-house at Weta Digital, including the artwork for the environment and character studies. The translation of the environments from 2D to 3D was left to Weta’s modelling department under modelling supervisor Marco Revelant’s guidance. An internal art department was assembled to research information about the time when the film takes place. </p> <div class="wp-caption alignleft" id="attachment_35133" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin16_08900835.jpg" rel="lightbox[35108]"><img alt="" class="size-full wp-image-35133" height="326" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin16_08900835.jpg" title="TDW152.f_tintin.tin16_08900835" width="580" /></a><p class="wp-caption-text">“Every element that was drawn in the book, we tried to find the respective real element from that period that could have been the inspiration for the Hergé drawing," explains Revelant. "Everything was checked against real period data.” </p></div> <p>“One important thing is [creator] Hergé was very careful in depicting a kind of reality that was around the 1940s,” explains Revelant. “Every element that was drawn in the book, we tried to find the respective real element from that period that could have been the inspiration for the Hergé drawing. Everything was checked against real period data.” </p> <h4>Creating the hair </h4> <p>Weta was working on Rise of the Planet of the Apes and Tintin at the same time. While the requirements for hair on Tintin weren’t anything near what they were for Apes, some of the aspects translated over. Tintin required wind effects, wet hair and a lot of development to get the hair to work coupled with the clothes. </p> <div class="wp-caption alignleft" id="attachment_35125" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin9_030016v405.jpg" rel="lightbox[35108]"><img alt="" class="size-full wp-image-35125" height="246" src="http://www.3dworldmag.com/files/2012/03/TDW152.f_tintin.tin9_030016v405.jpg" title="TDW152.f_tintin.tin9_030016v405" width="580" /></a><p class="wp-caption-text">Character hair in The Adventures of Tintin has to interact with objects and the environment</p></div> <p>With the hat on, the Captain has a groom, styled so his hair doesn’t stick through the hat. When the hat is off, the hair is groomed appropriately. Sometimes the Captain put his hat on or took it off, so transitional shots with appropriate grooms were needed. The Captain’s hair ended up having a very dense particle set on the hair and collision objects with the hat, and his hair would spring up a bit during the transition. </p> <p><a href="http://www.myfavouritemagazines.co.uk/design/3dworld-magazine-back-issues/3d-world-feb-12/">Buy issue 152 of 3D World magazine to read the full article</a></p> <p><a href="http://www.amazon.com/Adventures-Tintin-Two-Disc-Blu-ray-Digital/dp/B0034G4P4Y/ref=sr_1_3?ie=UTF8&qid=1331150699&sr=8-3">Buy the Blu-ray of The Adventures of Tintin via Amazon</a></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d77d052/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Weta+Digital+on+the+making+of+The+Adventures+of+Tintin&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F15%2Fweta-digital-on-the-making-of-the-adventures-of-tintin%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dweta-digital-on-the-making-of-the-adventures-of-tintin" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Weta+Digital+on+the+making+of+The+Adventures+of+Tintin&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F15%2Fweta-digital-on-the-making-of-the-adventures-of-tintin%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dweta-digital-on-the-making-of-the-adventures-of-tintin" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/129200327135/u/49/f/538495/c/33151/s/1d77d052/a2.htm"><img border="0" src="http://da.feedsportal.com/r/129200327135/u/49/f/538495/c/33151/s/1d77d052/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/129200327135/u/49/f/538495/c/33151/s/1d77d052/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/D4s7vJZZjr8" width="1" />
UPDATED: 7 MONTHS
New animation short: The Accuracy of Time
New animation short: The Accuracy of Time
<p><a href="http://www.3dworldmag.com/files/2012/03/19.jpg" rel="lightbox[35032]"><img alt="" class="aligncenter size-full wp-image-35091" height="326" src="http://www.3dworldmag.com/files/2012/03/19.jpg" title="19" width="580" /></a></p> <p class="strap">Find out how this ultra photorealistic film was pieced together using 3ds Max and V-Ray. Watch the animated short here too</p> <p><span id="more-35032"></span></p> <p>The Accuracy of Time is a depiction of part of the process of building a watch, more specifically the ceramic crown. Created by art director Javi Martinez, the short was made as a case study for his upcoming <a href="http://lightrendergroup.com/">CGI training roadshow TAOT2012</a>.</p> <p>The idea was to replicate a real advertisement and the entire production process behind it. The film will be used as part of the roadshow training to highlight some of specific challenges currently facing digital artists.</p> <p>The project was created using a 3ds Max and V-Ray pipeline. “The decision to use this software was simply to make a technical demonstration of the many capabilities offered by the two working together,” explains Martinez. </p> <h4>3ds Max and V-Ray: an ideal combo</h4> <p>“3ds Max allowed us to develop the short very easily using the new MASSFX to perform physical dynamics and the ceramic particles and at the same time offered great performance in the modelling and animation of objects and cameras. The reason we chose V-Ray was the quality of representation of light, versatility, simplicity to recreate materials and the optimisation of production times.”</p> <p><a href="http://www.3dworldmag.com/files/2012/03/14.jpg" rel="lightbox[35032]"><img alt="" class="aligncenter size-full wp-image-35092" height="326" src="http://www.3dworldmag.com/files/2012/03/14.jpg" title="14" width="580" /></a></p> <h4>More-than-reasonable render times</h4> <p>Rather amazingly, The Accuracy of Time was created using only one workstation! It just goes to show what can be achieved if you’ve got the right amount of dedication: “The short includes the processing of raw materials [to create the watch], the material injection to obtain the piece itself, then it passes through the baking stage and ends with the exposure of the product with elegance and quality,” says Martinez. “But the whole film was in fact a very simple macro CG production playing with a basic geometric model, a virtual light and virtual camera. Given that the piece was produced using a single workstation, the render times were very manageable, ranging from five to 35 minutes per frame.”</p> <h4>Playing with the look</h4> <p>It wasn’t all plain sailing, however. Due to the style and close-up nature of the short, Martinez had to work out solutions in order to achieve the correct look. “The animation treatment and lens blurs were resolved by ZD channels and working on it in post,” Martinex explains. “The animation of the camera lens can easily change the meaning of a sequence so experimenting with this technique was very attractive to me.”</p> <p>Overall, the short took Martinez approximately just under a year to complete from start to finish. “The 10-month production time was an amazing experience,” Martinez says. “But it led to a lot of sacrifice and [it was a] joy to finally get my work out to reach the community of artists in an industry which is so difficult and exquisite.”</p> <h4>Watch the new animation short:</h4> </p> <p></p> <h4>Want more animated shorts of the same calibre?</h4> <p>If you liked this film, check out a selection of other awesome animations on our <a href="http://www.3dworldmag.com/category/showcase/shorts/">Shorts page</a></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d6f8c5d/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=New+animation+short%3A+The+Accuracy+of+Time&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F14%2Fnew-animation-short-the-accuracy-of-time%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dnew-animation-short-the-accuracy-of-time" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=New+animation+short%3A+The+Accuracy+of+Time&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F14%2Fnew-animation-short-the-accuracy-of-time%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dnew-animation-short-the-accuracy-of-time" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/129200299806/u/49/f/538495/c/33151/s/1d6f8c5d/a2.htm"><img border="0" src="http://da.feedsportal.com/r/129200299806/u/49/f/538495/c/33151/s/1d6f8c5d/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/129200299806/u/49/f/538495/c/33151/s/1d6f8c5d/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/HB_RZPTmu4k" width="1" />
UPDATED: 7 MONTHS
The Embassy: The art of robotics
The Embassy: The art of robotics
<p><a href="http://www.3dworldmag.com/files/2012/03/TDW94.t_trade.ad_seq3.jpg" rel="lightbox[35067]"><img alt="" class="alignright size-full wp-image-35088" height="348" src="http://www.3dworldmag.com/files/2012/03/TDW94.t_trade.ad_seq3.jpg" title="TDW94.t_trade.ad_seq3" width="580" /></a></p> <p class="strap">Do you remember the original Transformers-style Citroën C4 spot? Five years ago it became a worldwide cult hit and we asked The Embassy’s CG team to reveal some of the ad’s technical secrets. Catch up as Transformers week continues…</p> <p>To celebrate <a href="http://www.3dworldmag.com/2012/03/07/digital-tutors-releases-new-transforming-robot-tutorials/">Digital-Tutors’ new Transformation training</a>, we thought we’d make an event of it and post online all things Transformery!</p> <p>We’ve already posted up two making of Transformers articles:<br /> <a href="http://www.3dworldmag.com/2012/03/07/the-making-of-transformers/">The making of Transformers</a><br /> <a href="http://www.3dworldmag.com/2012/03/08/the-making-of-transformers-2/">The making of Transformers 2</a></p> <p>We plan to post up a <strong>train-transforming walkthrough tutorial</strong> this week too, so remember to check back.</p> <h3>Here’s the Embassy’s making of the Citroën ‘Runner’ spot</h3> <h4>ABOUT THE ORIGINAL AD</h4> <p>Created for the launch of Citroën’s C4 range, The Embassy Visual Effects’s original 2004 ad, ‘Alive with Technology’, opens with a hand-held camera shot of a car that transforms into a robot, performs an?impromptu series of dance moves and then reverts back to vehicular form.</p> <div class="wp-caption alignright" id="attachment_35068" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/TDW94.t_trade.orig_ad.jpg" rel="lightbox[35067]"><img alt="" class="size-full wp-image-35068" height="320" src="http://www.3dworldmag.com/files/2012/03/TDW94.t_trade.orig_ad.jpg" title="TDW94.t_trade.orig_ad" width="580" /></a><p class="wp-caption-text">The Embassy Visual Effects’s original 2004 ad, ‘Alive with Technology’, opens with a hand-held camera shot of a car that transforms into a robot, performs an?impromptu series of dance moves and then reverts back to vehicular form</p></div> <p>As well as making other VFX teams green with envy, the spot proved to have unexpected longevity. A full two years on, it was regularly appearing on TV, picking up fresh awards, and inspiring numerous spoofs and tributes, including a memorable parody replacing the C4 with a rather less glamorous Citroën 2CV and a viral for Danish bacon. The Mill even got a shot at producing a follow-up, before The Embassy itself jumped back on board for a third in the series.</p> <p>“It’s hard to say what it was about that original ad that hit people,” says studio president Winston Helgason. “Technically we did a good job, but something else struck a chord with them. While the ad has that geek factor, it’s just really fun to watch.”</p> <p>Television audiences got their first taste of vehicular dancefloor magic back in 2004. A?relative newcomer to the field of CG, Vancouver-based VFX studio The Embassy Visual Effects had already turned heads with its viral short film <a href="https://www.youtube.com/watch?v=Z1zGLx6H3f4&feature=related">Tetra Vaal</a> and some impressively photoreal ads for the likes of Nike.</p> <p>But it was the Citroën ‘Alive with Technology’ ad that really put the studio on the map – and a spring in the step of CG?based car ads. Fusing perfectly believable virtual visuals, directorial flair, and some seriously cool dance moves, The Embassy created what is now regarded as a?genuine classic.</p> <h3>Watch the Citroën ‘Alive with Technology’ spot</h3> <p></p> <p>Now the studio is back on board for the third spot in what is becoming an increasingly long-running campaign, and has been working hard to push the concept of a car that transforms into a robot to even greater heights.</p> <p>In contrast to the original spot, for which director Neill Blomkamp utilised a virtual camera and 3D environment constructed from photographs, the new ad’s director, Trevor Cawood, chose to undertake a live shoot in South Africa – a location chosen principally for its favourable lighting conditions. A new transforming CG vehicle was then integrated into the plates with the help of elements rebuilt in?3D to aid the creation of shadows and reflections.</p> <p>“The brief was pretty open,” says The Embassy president Winston Helgason. “The idea was to have the robot running, but other than that, it was simply ‘make it look cool’. The client did come back and ask if we could find something else for the robot to do, though, so we came up with the rail slide [which the bot performs along the restraining barrier by the side of the road].”</p> <p>Here, the studio’s 3D and compositing staff reveal just how their cybernetic star was rigged and animated to perform such a stunt. They also explore some of the shading and lighting techniques used to generate the photorealistic renders of the modified car necessary to composite it seamlessly into the background plate.</p> <p>Helgason reveals that the studio’s preferred tool for this kind of work is LightWave 3D’s own renderer, its raytracing proving particularly well suited to hard surface lighting. Dropping HDRI set data into the program and adding additional lights, the studio is able to get a scene fully lit in a matter of minutes. But ultimately, he says that the real secret of photorealism in the Citroën ads is simply attention to detail.</p> <p>“The most important thing is to understand how lighting really works, and then learn to match the way it reacts to metallic surfaces,” he says. “That, and then adding loads of extra model detail is what makes the results so effective.”</p> <h3>Watch the Citroën ‘Runner’ spot</h3> <p></p> <p><em>Click Next to read about how ILM had to rip apart the original robot design</em></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d689117/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=The+Embassy%3A+The+art+of+robotics&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F13%2Fthe-embassy-the-art-of-robotics%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dthe-embassy-the-art-of-robotics" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+Embassy%3A+The+art+of+robotics&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F13%2Fthe-embassy-the-art-of-robotics%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dthe-embassy-the-art-of-robotics" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/129200298402/u/49/f/538495/c/33151/s/1d689117/a2.htm"><img border="0" src="http://da.feedsportal.com/r/129200298402/u/49/f/538495/c/33151/s/1d689117/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/129200298402/u/49/f/538495/c/33151/s/1d689117/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/z_DGLpUWdbI" width="1" />
UPDATED: 7 MONTHS
Software review: iClone5 Pro
Software review: iClone5 Pro
<p><a href="http://www.3dworldmag.com/files/2012/03/r_iclone5.hero_.jpg" rel="lightbox[35061]"><img alt="iClone's new toon shader" class="alignright size-full wp-image-35062" height="326" src="http://www.3dworldmag.com/files/2012/03/r_iclone5.hero_.jpg" title="iClone's new toon shader" width="580" /></a> <p class="strap">Real-time 3D animation tool, iClone, has everything you need to set up your directorial ?debut. But is it too limited, asks Paul Champion?</p> <p>PRICE?: $200.? Upgrade from $120. ??Other editions: Standard, $80??<br /> PLATFORM?: Windows??<br /> MAIN FEATURES: <ul> <li>Real-time animation?</li> <li>In-screen motion editing and puppeteering?</li> <li>Advanced timeline editing with transition curve?</li> <li>Animate in real-time with motion-capture device??</li> </ul> <p>DEVELOPER: <a href="http://www.reallusion.com">Reallusion</a></p> <p>Converting your finished story idea into a pre-viz or polished animation often presents some daunting challenges, and selecting the right software applications to use can be a key factor in the time (and cost) spent completing it. </p> <p>iClone5 Pro offers a happy medium between high-end applications that have seemingly endless options to tweak, and frustratingly feeble, user-unfriendly low-end software. The latest version of iClone has new animation tools, is still a breeze to use and remains competitively priced.?</p> <div class="wp-caption alignright" id="attachment_35063" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/r_iclone5.assets.jpg" rel="lightbox[35061]"><img alt="iClone5" class="size-full wp-image-35063" height="463" src="http://www.3dworldmag.com/files/2012/03/r_iclone5.assets.jpg" title="iClone5" width="580" /></a><p class="wp-caption-text">Now you can create your own version of Pixar’s The Incredibles, in a park and on a merry-go-round!</p></div> <p>If you’re unfamiliar with iClone, it’s primarily a template-based hassle-free solution for real-time animation with plenty of bells and whistles. In terms of workflow, you’re limited to working with the rudimentary content supplied with the application, unless you’re prepared to buy additional assets via Reallusion’s Content Marketplace (which always seems to have some sort of deal on offer). </p> <p>Getting your own assets into iClone5 Pro is quick and easy, but it requires Reallusion’s 3DXchange4, which converts files from applications such as ZBrush, Photoshop, Blender, Poser, Daz Studio, Vue and Maya, and costs $80 for the Standard version. You’ll need 3DXchange4 Pro ($120) to use assets in FBX, 3DS, OBJ and SKP formats. ?</p> <p>Pre-viz users or anyone presenting a concept pitch to clients should find that the content provided is more than adequate for demonstration, where the actual look of assets is less relevant. End users, who will no doubt grow tired of the limited content provided, will be disappointed that they have to shell out for 3DXchange to import more material.?<br /> With the assets in place, it’s time to animate, and there are many new tools to help you with this.??</p> <div class="wp-caption alignright" id="attachment_35064" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/r_iclone5.market.jpg" rel="lightbox[35061]"><img alt="iClone5" class="size-full wp-image-35064" height="402" src="http://www.3dworldmag.com/files/2012/03/r_iclone5.market.jpg" title="iClone5" width="580" /></a><p class="wp-caption-text">Whether it’s sexy girls, gym kits or vampires you’re after, the marketplace has plenty of assets for you to buy</p></div> <h4>New features</h4> <p>?<br /> Direct Puppet lets you record your actor’s animation in real time, and if necessary lock body parts to locations. MixMoves enables seamless blending between motions. Body Motion Puppeteering enables the user to control the animation speed and direction. ?</p> <p>Simple floor contact is taken care of with Human IK Motion Editing for Actors, and allows props (which can now be animated in real time) to be held onto realistically. The Timeline has been updated so that animation curves can be varied in playback by adding curve adjustments such as Ease In and Ease Out. For physics animation there are Rigid and Soft Body options for simulation, and other uses such as game prototyping.?</p> <div class="wp-caption alignright" id="attachment_35065" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/r_iclone5.effects.jpg" rel="lightbox[35061]"><img alt="iClone5" class="size-full wp-image-35065" height="464" src="http://www.3dworldmag.com/files/2012/03/r_iclone5.effects.jpg" title="iClone5" width="580" /></a><p class="wp-caption-text">Effects can help to enhance your movies, but they are limited to a maximum of five within a project</p></div> <p>The premium new animation tool being touted for use with iClone5 Pro is the Mocap Device plug-in. With this you can act out your animations in real-time – the recorded mocap data is then applied to actors. </p> <p>At $140, this is a lot cheaper than buying your own professional mocap studio, although it requires you to have an Xbox 360 with Kinect. It’s also only compatible with the Pro edition. </p> <p>The plug-in is a significant add-on that falls outside the remit of this review. Judging by forum responses, however, it’s a successful product and great for anyone who wants to physically generate their own movement.</p> <p>?Other notable tools and settings, with which Reallusion is catching up with market competitors rather than introducing groundbreaking innovations, include Ambient Occlusion, which improves the quality of visual output with barely any impact on render times; post-FX tools for colour and blur, which are easy to apply; and cartoon rendering, which can be achieved with just a few clicks and some minor texture corrections. ?</p> <div class="wp-caption alignright" id="attachment_35066" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/r_iclone5.rigid_.jpg" rel="lightbox[35061]"><img alt="iClone5" class="size-full wp-image-35066" height="371" src="http://www.3dworldmag.com/files/2012/03/r_iclone5.rigid_.jpg" title="iClone5" width="580" /></a><p class="wp-caption-text">Rigid body simulations can pep up high-speed chases. In iClone5 Pro they are easy to deploy</p></div> <p>There’s still plenty of room for improvement in the renderer. The options are minimal and simplistic – which is part of the general charm of iClone, but it doesn’t always do justice to the end result. Multiple cameras and Picture-In-Picture features offer greater control between shots. Much-requested duplication settings enable you to instance objects with ease, and adjustable pivots, snapping and aligning tools are now possible for objects.?</p> <p>More resource-hungry improvements include higher poly counts for actors, with notable increases to head meshes, which enable more natural deformations. In practice this works far better than before, and since faces are areas that most viewers’ eyes are naturally drawn to, it’s a clearly visible improvement. However, it can still be difficult and time-consuming to tweak. </p> <div class="wp-caption alignright" id="attachment_35062" style="width: 590px;"><a href="http://www.3dworldmag.com/files/2012/03/r_iclone5.hero_.jpg" rel="lightbox[35061]"><img alt="iClone's new toon shader" class="size-full wp-image-35062" height="326" src="http://www.3dworldmag.com/files/2012/03/r_iclone5.hero_.jpg" title="iClone's new toon shader" width="580" /></a><p class="wp-caption-text">The new Toon Shader is found in the Atmosphere section of the Stage tab, and can be adjusted for your project needs</p></div> <p>Cartoon character facial controls have been advanced to include exaggeration. Height Map Terrains now allow bigger landscapes, but they are limited to just five. Smart iProps have been updated for game-like interaction.</p> <p>?During testing, these new tools all worked admirably, yet iClone crashed a number of times for no apparent reason. When pushed to reasonable extremes for any shot – such as 20 actors set up with different parameters and animations applied – iClone responded well. But other times it would crash with, for example, a fairly empty scene during terrain set-up. Ordinarily, this would only be a minor annoyance, but since there’s no autosave option in the program, it becomes more ?of a frustration. </p> <p>?Hardware-wise, iClone doesn’t require an overly demanding system. Rather misleadingly, it’s listed as being 32-bit and 64-bit Windows compatible, but it’s not actually a native 64-bit release, so it won’t take advantage of any extra memory installed over 32-bit limitations. It’s rumoured that a 64-bit update will be released, although this was unconfirmed as we went to press.?</p> <p>Overall, iClone5 Pro remains an easy-to-use application, and it can be a real time-saver for pre-viz work and presentations. The learning curve isn’t too steep, and setting up shots is intuitive. For existing iClone users, it should be a no-brainer to upgrade because content from previous versions is compatible, the upgrade price is good, and the new tools (and mocap plug-in, if you choose to buy it) will enhance its usability. New users will need to assess whether they have the funds for additional content and a copy of 3DXchange. </p> <h3>VERDICT</h3> <h4>PROS</h4> <ul> <li>Simple for novices without previous animation experience?</li> <li>Easily modifiable preset models?</li> <li>Ready-made animation categories?</li> <li>Intuitive editing?</li> <li>Options for advanced animators</li> </ul> <h4>??CONS</h4> <ul> <li>Facial profiles are difficult to tweak?</li> <li>Additional content incurs extra costs</li> <li>Rendering options still limited?</li> <li>Not a true 64-bit application??</li> </ul> <p><strong>A speedy solution for pre-viz but hampered by limited content options, basic render settings, and lack of true 64-bit support</strong></p> <h4>About the author</h4> <p>?Paul Champion is the demonstrator for undergraduate and postgraduate 3D and VFX courses at the National Centre for Computer Animation, Bournemouth</p> <h3><a href="http://www.3dworldmag.com/2012/02/06/win-a-copy-of-reallusions-iclone5-pro/">Win a copy of Reallusion’s iClone5 Pro</a></h3> <p>Enter our <a href="http://http://www.3dworldmag.com/2012/02/06/win-a-copy-of-reallusions-iclone5-pro/">iClone5 Pro prize draw</a> for your chance to win one of four packages featuring Reallusion’s real-time animation suite, <strong>worth $1,352 in total</strong></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d5d1225/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Software+review%3A+iClone5+Pro&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F12%2Fsoftware-review-iclone5-pro%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dsoftware-review-iclone5-pro" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Software+review%3A+iClone5+Pro&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F12%2Fsoftware-review-iclone5-pro%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dsoftware-review-iclone5-pro" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/129168239143/u/49/f/538495/c/33151/s/1d5d1225/a2.htm"><img border="0" src="http://da.feedsportal.com/r/129168239143/u/49/f/538495/c/33151/s/1d5d1225/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/129168239143/u/49/f/538495/c/33151/s/1d5d1225/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/FfSl8XDXlLw" width="1" />
UPDATED: 7 MONTHS
Bioware’s Mass Effect 3: Take Earth Back trailer
Bioware’s Mass Effect 3: Take Earth Back trailer
<p><a href="http://www.3dworldmag.com/files/2012/03/Mass_effect_3_trailer.jpg" rel="lightbox[35052]"><img alt="Mass Effect 3 trailer" class="alignleft size-full wp-image-35053" height="325" src="http://www.3dworldmag.com/files/2012/03/Mass_effect_3_trailer.jpg" title="Mass Effect 3 trailer" width="580" /></a> <p class="strap">Remember the phenomenal CG trailer that Bioware released a few weeks ago? Don’t worry if you missed it: as Mass Effect 3 goes on sale in the UK, we take a look at Bioware’s cinematic for the final installment of the massively popular RPG</p> <p>We’re so lucky that big budget games can’t be released without an accompanying cinematic teaser to go alongside the standard gameplay trailer, as the animations produced are truly stunning. </p> <p>Bioware’s Mass Effect 3 trailer is a fine example - the teaser features children, aliens and devastating lasers. The cinematic action really gets your adrenaline pumping. </p> <p>One YouTube user commented that if the video keeps going like it does, [the character you play] Shepard has only got about 30-35 minutes to take back Earth, tops, before it’s completely annihilated!</p> <h3>Watch Bioware’s Mass Effect 3 trailer online</h3> <p></p> <h3>Want to learn how Bioware created the cinematic?</h3> <p>So do we, that’s why we’ve asked Bioware to contribute a ‘making of’ article for 3D World magazine. So look out for that in the next issue!</p> <h3>Want more like this?</h4> <p><a href="http://www.3dworldmag.com/2012/03/09/platige-images-witcher-2-trailer-and-making-of-video/">Watch Platige Image’s Witcher 2 trailer and making of video</a></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d4c5888/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Bioware%E2%80%99s+Mass+Effect+3%3A+Take+Earth+Back+trailer&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F09%2Fbiowares-mass-effect-3-take-earth-back-trailer%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dbiowares-mass-effect-3-take-earth-back-trailer" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Bioware%E2%80%99s+Mass+Effect+3%3A+Take+Earth+Back+trailer&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F09%2Fbiowares-mass-effect-3-take-earth-back-trailer%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dbiowares-mass-effect-3-take-earth-back-trailer" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/127698767040/u/49/f/538495/c/33151/s/1d4c5888/a2.htm"><img border="0" src="http://da.feedsportal.com/r/127698767040/u/49/f/538495/c/33151/s/1d4c5888/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/127698767040/u/49/f/538495/c/33151/s/1d4c5888/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/NvLT8p93M8g" width="1" />
UPDATED: 7 MONTHS, 1 WEEK
Friday Animation Fun: Synaesthesia
Friday Animation Fun: Synaesthesia
<p><a href="http://www.3dworldmag.com/files/2012/03/Scene-2.jpg" rel="lightbox[35045]"><img alt="" class="aligncenter size-full wp-image-35047" height="244" src="http://www.3dworldmag.com/files/2012/03/Scene-2.jpg" title="Scene-2" width="580" /></a></p> <p class="strap">Find out how this new short about a fascinating sensory condition was created using a combination of Maya, After Effects and Photoshop. Watch the film here too</p> <p>Synaesthesia tells the life experience of a synaesthete; a person with a condition where two or more of the five senses that are normally experienced separately are involuntarily and automatically joined together. Synaesthetes can experience sounds, tastes, smells, shapes, or touches in almost any combination. Synaesthesia features a character as a small boy, an adult worker and a retired man, who can see and feel shapes and depicts his different reactions to the phenomenon.</p> <p>The short was a final year project created by four students - Tien Hee, Kasumi Saito, Leo Chida and Nikko Hull - of <a href="http://www.massey.ac.nz">Massey University</a>, New Zealand. The quartet had to think of an idea to suit the brief of the school, which had a self-driven component as well as a pre-defined part. “This was basically to pick a topic and find a need or something that needs changing etc,” says Hull. “We chose Synaesthesia.”</p> <h4>Things shaped up nicely</h4> <p>In order to tackle such a complicated condition, the team spent a lot of time researching Synaesthesia and how it was going to affect their characters and set designs. “We decided during the research stage what we were going to do,” says Chida. “Each character was associated with a shape as were the environments. These were contrasting, for example, the first scene the kid was a circle, round and innocent and the environment was a triangle, sharp, scary and alert.”</p> <p>The team also used many sources of inspiration to achieve the look and style they were after. “For the environments, I looked at lots of animations, <a href="http://www.studio4c.co.jp/english/">Studio 4°C</a>, <a href="http://vimeo.com/user2825043">Team Cerf</a>, <a href="http://www.imdb.com/title/tt0831888/">Tekkonkintreet</a> etc and mixed them all together to get the end result,” says Saito. “It was hard to simplify the forms to get it right. We ended up mixing all of these with our own ideas to get the style we came up with.”</p> <p><a href="http://www.3dworldmag.com/files/2012/03/Scene-1.jpg" rel="lightbox[35045]"><img alt="" class="aligncenter size-full wp-image-35046" height="247" src="http://www.3dworldmag.com/files/2012/03/Scene-1.jpg" title="Scene-1" width="580" /></a></p> <h4>Added Layers</h4> <p>With set and character designs completed, the team began creating the film’s assets in Maya and UV layout tool, <a href="http://www.uvlayout.com/">Headus</a>. “This software is pretty awesome, I was really happy with how Headus sped things up,” says Chida. They also adopted a rendering technique which helped with production times.</p> <p>“The process was quite simple, which also helped in a way,” says Hull. “Each layer was kind of easy, it was just a matter of putting it all together in After Effects. We found the technique demonstrated (kind of) on <a href="http://www.deviantart.com/">Deviant Art</a>, I can’t remember the specific artist, but then we tried to figure it out in Maya and it worked quite well. But we didn’t choose that because of its ease, we chose it because of the style.”</p> <p>The scenes were separated to make the whole process more manageable. “The old man walking down the hall is a good example,” says Hull. “We had the walls, which were all on different render layers. The background and walls were a single layer and frame. Then anything which was moving, so the phone and the character, were on their own layers and were the only sequences. There also had to be a sequence for the shadows so they could cast on the walls. Then we had diffuse, shadows, highlight, AO and particle layers. This all went into After Effects with some lights and colour correction.”</p> <p>After two semesters worth of work, the student team completed the film and are pleased with the final result considering their prior experience in animation. “Up until the end, you have no idea what it’s going to turn out like,” says Chida. “But it was so rewarding finding out that all the effort wasn’t wasted and the film actually looked OK. I mean, some was wasted but we’re learning so it’s all good. Our degree consisted of lots of general design and even fine art so we’ve only really had about a year of animation training (in total). With this in mind, I’m pretty happy with how it turned out.”</p> <p></p> <p>Like this film? <a href="http://www.3dworldmag.com/category/showcase/shorts/">Check out the selection of other awesome animations in our shorts section</a></p> <p><em>Make sure you visit next week for more Friday Animation Fun!</em></p> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d4bec67/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Friday+Animation+Fun%3A+Synaesthesia&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F09%2Ffriday-animation-fun-synaesthesia%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dfriday-animation-fun-synaesthesia" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Friday+Animation+Fun%3A+Synaesthesia&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F09%2Ffriday-animation-fun-synaesthesia%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dfriday-animation-fun-synaesthesia" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/127698680485/u/49/f/538495/c/33151/s/1d4bec67/a2.htm"><img border="0" src="http://da.feedsportal.com/r/127698680485/u/49/f/538495/c/33151/s/1d4bec67/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/127698680485/u/49/f/538495/c/33151/s/1d4bec67/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/_jN_z2Gm7AM" width="1" />
UPDATED: 7 MONTHS, 1 WEEK
Platige Image’s Witcher 2 trailer and making of video
Platige Image’s Witcher 2 trailer and making of video
<p><a href="http://www.3dworldmag.com/files/2012/03/witcher2_09032012.jpg" rel="lightbox[35048]"><img alt="Witcher 2" class="alignleft size-full wp-image-35049" height="317" src="http://www.3dworldmag.com/files/2012/03/witcher2_09032012.jpg" title="Witcher 2" width="580" /></a> <p class="strap">Watch the jaw-dropping animation in the trailer for The Witcher 2: Assassins of Kings. Then catch Platige Image’s ‘making of’ video too… </p> <p>In January, Warner Bros. Interactive Entertainment and CD Projekt RED released the epic and impactful CG intro trailer for The Witcher 2: Assassins of Kings, produced by the award-winning animation studio, Platige Image. </p> <p>We were simply blown away when we watched this four-minute cinematic online at the start of the year. Directed by Tomek Bagi?ski and produced by Platige Image, this trailer is packed with stunning animation and effects. Watch it below.</p> <p>Now Platige Image has produced a behind-the-scenes look at the production of the trailer, from the early renders and mocap sessions to the final clip. You can also watch this three-minute video below.</p> <h4>Behind the scenes of Witcher 2</h4> <p>“The idea of the script came from CD Projekt couple years ago, right after the premiere of ‘The Witcher’. It was so called ‘soft’ version and we used it as basis for the work. In spite of vast changes we made, the project went on hold for almost two years until it was brought back to life in Xbox 360 version.”</p> <p>“As it turned out these two years gave both parties necessary perspective. Once we started working on the script again we were able to create new, better and richer version very fast.”</p> <p>“What was left from the original is the ship and main characters. All the rest has been changed. For example in the first version a hornet’s nest was used in the attack. The ship was turned into chaos - all crew started running around. They looked like a group of crazy or electrocuted people. Well… we got rid of this ‘dance’ but left the chaos and add a lot of steroids. It helped,” says director Tomek Bagi?ski.</p> <p>“It was one of the most demanding projects in Platige Image history. The script set up very high standards. As for such a short movie there were a lot of main, detailed characters, difficult face close-ups, very dynamic action full of special effects: cloth and particles simulation and hard slowmotion shots.”</p> <p>“The ship also became one of the main characters. First our graphic artists created a fantastic scenery and most of all great, very detailed sailing ship. Then the particles simulation team went rough with it. They created a vast interaction system covering the whole construction with milions of ice crystals and they smashed the whole thing,” adds CG Supervisor Maciek Jackiewicz.</p> <p>The team of 40 graphic designers and animators was involved in the project for couple moths.</p> <p>The Witcher 2: Assassins of Kings is due on on Xbox 360 on 17 April. The Windows version is shipping now.</p> <h3>Watch the Witcher 2: Assassins of Kings trailer:</h3> <p></p> <h3> Watch the making-of video for the cinematic:</h3> <p></p> <p><a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_witcher_2_cinematic">Read a longer interview with CG supervisor Maciej Jackiewicz on CGSociety</a></p> <h4>If you liked this, look out for our ‘making of’ Mass Effect 3 cinematic, due in the next issue of 3D World</h4> <img border="0" height="1" src="http://3dworldmag.com.feedsportal.com/c/33151/f/538495/s/1d4b9af0/mf.gif" width="1" /><div class="mf-viral"><table border="0"><tr><td valign="middle"><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Platige+Image%E2%80%99s+Witcher+2+trailer+and+making+of+video&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F09%2Fplatige-images-witcher-2-trailer-and-making-of-video%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dplatige-images-witcher-2-trailer-and-making-of-video" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/emailthis2.gif" /></a></td><td valign="middle"><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Platige+Image%E2%80%99s+Witcher+2+trailer+and+making+of+video&link=http%3A%2F%2Fwww.3dworldmag.com%2F2012%2F03%2F09%2Fplatige-images-witcher-2-trailer-and-making-of-video%2F%3Futm_source%3Drss%26utm_medium%3Drss%26utm_campaign%3Dplatige-images-witcher-2-trailer-and-making-of-video" target="_blank"><img border="0" src="http://res3.feedsportal.com/images/bookmark.gif" /></a></td></tr></table></div><br /><br /><a href="http://da.feedsportal.com/r/127698762514/u/49/f/538495/c/33151/s/1d4b9af0/a2.htm"><img border="0" src="http://da.feedsportal.com/r/127698762514/u/49/f/538495/c/33151/s/1d4b9af0/a2.img" /></a><img border="0" src="http://da.feedsportal.com/r/127698762514/u/49/f/538495/c/33151/s/1d4b9af0/a2t.img" /><img height="1" src="http://feeds.feedburner.com/~r/3dWorldrss/~4/b7YwnVrsgeA" width="1" />
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