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The goal is to create realistic scenes using many different techniques, workflows and applications making me a more proficient 3D artist!
Including: training tutorials, linear workflow Gamma 2.2, Subdivision and box modeling ,Low key lighting, 3 point lighting, Luminous polygons, Photometric lighting, HDRI lighting, UV mapping texturing and materials, Rendering, D.O.F, post production.
Including: training tutorials, linear workflow Gamma 2.2, Subdivision and box modeling ,Low key lighting, 3 point lighting, Luminous polygons, Photometric lighting, HDRI lighting, UV mapping texturing and materials, Rendering, D.O.F, post production.