I worked for ten years as a make-up effects artist for the film industry, sculpting creatures and characters traditionally out of clay. I've spent the last ten years doing digital character work for VFX and animation Industry.
Applications: Autodesk Mudbox, Autodesk Maya, Adobe Photoshop, Autodesk 3ds Max
Creative Fields: Character Design, 3D Modeling, 3D Texturing
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Location: USA | Work URL: |
Experience: 21 years | Facebook: |
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