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Artem Volchick on Filter Foundry

Artem is a 3D artist specializing in game development and recently Joined Filter Foundry as new PRO member.


We are proud to have him onboard as one of the worlds most established concept and 3D artist in Vehcile design. Check out his PAD and see for yourself.  Currently employed at Blizzard Entertainment on the Next-Gen MMO team he previously worked for Bungie and Terminal Reality.

Artem has been creating 3D assets since 2001, experimenting with various applications until eventually working into 3DS Max 3 and been using 3DS Max ever since. He has been part of development teams in the games industry since 2005 working on various projects and demos.

Gained experience working with and being a part of in-house proprietary engines and modifying existing released game engines. and prides himself as a great problem solver always excited to be challenged in learning new tech and pushing the visual bar.

"I continually challenge myself in my personal time to learn and expand my skillset."



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