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Tag archives: 3dsmax

Featured Artist: Alessandro Baldasseroni

FF: Would you introduce yourself to our readers and tell us how got involved with 3D/Illustration and character design?

Alessandro: My name is Alessandro Baldasseroni and I'm currently working as lead character artist at  Blur Studios  in Los Angeles. I started to do 3D more than 10 years ago, but my professional involvement with characters coincided with my work at Blur in 2007. Before that I was 3D modeling for a small game developer in Milan, mainly working on environments and occasionally some vehicles and props.

At that time I was spending a lot of my spare time ...

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Artem Volchick on Filter Foundry

Artem is a 3D artist specializing in game development and recently Joined Filter Foundry as new PRO member.


We are proud to have him onboard as one of the worlds most established concept and 3D artist in Vehcile design. Check out his PAD and see for yourself.  Currently employed at Blizzard Entertainment on the Next-Gen MMO team he previously worked for Bungie and Terminal Reality.

Artem has been creating 3D assets since 2001, experimenting with various applications until eventually working into 3DS Max 3 and been using 3DS Max ever since. He has been part of development teams in the ...

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