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Tag archives: autodesk

Featured Artist: Victor Enrich

Featured Artist: Victor Enrich

FF: Victor, tell us a little bit about your photography and your art.

Victor: I’m a 36 year old Photo Artist, from Barcelona. My college education was in the School of Architecture, as that was supposed to be my profession.
However, and due to the fact that since early years of my life there was always a computer at home, in particular, because of the job of my father and, in combination with that fact that most of the times, in my childhood, I enjoyed playing alone, using my imagination, I started to get in touch with several kinds ...

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Internal SPARK!

We are proud to have world renowned Polish designer Tomasz Opasinski featured on our homepage this week. He is well known for his unique design approach to abstract digital art and is currently offering a free tutorial on Filter Foundry that shows how he used Mudbox to design the background featured on our homepage. Click here to check it out.

Here are a couple abstract works from Tomasz:

 

Marko Vuckovic's Grass Lamp
The grass lamp is an innovative concept that i designed to enhance the décor of a home interior with natural elements, aiming to bring warmth and ...

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Call for Sketchbook Pro Submissions! SIGGRAPH 2011

Submit your original SketchBook created character design, concept art, storyboards, costume design, or matte painting to be presented at the Autodesk booth at SIGGRAPH while simultaneously hosted online at the AREA.  If you love games, film, and television, this is your chance to contribute to a collection showcasing the best work of industry professional and aspiring artists.  Let Autodesk help you make your friends jealous by showcasing your SketchBook skills at SIGGRAPH.

Deadline:
August 3, 2011 (to make it for the gallery launch)
Submissions during SIGGRAPH accepted until August 11, 2011

How to Submit?
Send up to 3 submissions to ...

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FF Launches 2011 with Autodesk Contest

Today Filter Foundry unveiled the next phase of its new platform for creatives with a much anticipated code release, that now takes the product from Beta 2 to Final Beta and officially ready for the creative world to experience and populate with custom Portfolios or PADS as they call it) and Studios (also known as ...

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